thurn & taxis [Updated April 2008]

   20    10
   22    19     21 

  Marietta   Paradise Terrace, Table #3

Andrew Latto, MA

2007 Champion

2nd: David Meyaard, CT

3rd: Anne Norton, NJ

4th: Tom DeMarco, NJ

5th: Ray Pfeifer, MD

6th: Skip Maloney, NY
Event History
2006    Anne Norton      37
2007     Andrew Latto    104

Jim Vroom, PA

2008 GM



2006 Game of the Year

Thurn & Taxis
Designer: Andreas and Karen Seyfarth. Manuafactered by Rio Grande / Hans im Gluck 
Number of players: 3-4
In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser's residences in Innsbruck and Brussels. He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century, members of the family were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history.
Can you emulate the achievements of this family and build a successful postal network? Do you have the talent to connect the right cities to create an effective network and not lose sight of the need to acquire new carriages when they are needed? Plan your moves and watch your opponents' moves carefully, so you are prepared to respond to them.
The game takes you back in time and gives you challenges that will bring you back to the game over and over.
Thurn und Taxis: The mail's here!

This year you will be allowed to play the expansion version of T&T, Power & Glory, in place of the original game, provided ALL players at your table agree. (If even one person does not agree, you MUST play the original game).

Our tournament will feature two heats of 4-player games with 16 advancing to single elimination play. In all likelihood, all winners will advance, but if not, standard WBC HMW tie-breaker rules will apply.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
5. High dice roll.

 GM      Jim Vroom  [2nd Year]   NA   NA

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