Deep in the deepest jungles ...
Tikal is a multi-player Euro game requiring strategy
and resource allocation. Ideally, it is a four-player game, but
three may play. Each player receives 18 explorers, worth one
point apiece, and a leader worth three, for exploring the lost
city of Tikal. Players randomly develop the board, so no two
games are identical. Each turn consists of players bidding to
choose: a) who goes next; and, b) which board tile will be played.
A player who passes the bidding may not re-enter, but bidding
continues until all players have passed but one. The high bidder
chooses the tile to play from an initial selection of four (in
a four person game) and places it on the board. That player then
spends 10 movement points. These may be used to move from tile
to tile, dig for treasure, develop a temple level or build base
camps. There are four scoring rounds. Strategy is very important
in choosing the right expenditure of movement points and bidding
for tile and turn. Leadership in victory points can change quickly
and on any round, which keeps the game exciting throughout for
all players. A typical game lasts less than two hours depending
upon the skill of the players and their familiarity with the
game. Allow at most two hours per round for this event.
All rounds at WBC will involve bidding, rather than random
tile draw. There will be three initial heats. Semi-finalists
will be the top16 players according to the WBC HSW TIE-BREAKERS
format, which will be strictly enforced. Notice this no longer
means win one, and you are in. Exactly 16 players will advance
to the semi-finals from where four will advance to the Final.
Both the Semi and Final will be scheduled for two hours only.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Single Win (HSW) Tiebreakers -
Standard tiebreakers used to trim the field or identify alternates
to complete the field, as listed below in the following order:
1. Win in first Heat entered;
2. Most Wins (e.g., total in all heats entered);
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.
Play Clarifications: Bidding starts in the first round
with a random player. After that, bidding begins each and every
time with the person to the left of the player who last placed
a tile. The player winning the volcano plays 10 points and scores
and then each player to his/her left plays10 points and scores.
When all players have scored, the volcano player places the volcano
on the board and then plays an additional 10 movement points
and then bidding resumes.
The final scoring round is played in reverse point order (lowest
to highest). Any two players tied prior to the final scoring
will play in order of prior scoring round with the lower player
going first. GM or assistants will clarify any rules questions.
Seating in heats will be random, but may be adjusted to avoid
conflicts. Semis will be assigned seating based upon seeding
and designed to avoid as many conflicts as possible. Players
are encouraged to play in multiple heats, since winning does
not automatically guarantee a spot in the semis.
1 Placing a new campsite does not require
a worker present.
2 A worker may move and take other actions
after uncovering a temple level or recovering a treasure.
3 It requires two different workers to uncover
two temple levels or recover two treasures, but they do not have
to be there at the same time.
4 A player may only place two temple guards
during the game.
5 Volcanoes must be placed adjacent to any
other hex with no requirement for stones as they cannot be entered.
A non-volcano hex may not be placed next to only a volcano -
it must be reachable from an existing non-volcano hex.
The GM will be providing a copy
of Mexica for the winner.