|
Always a titanic struggle ...
"Eight will enter, three will leave!" Come on, say
it with me, "Eight will enter, three will leave!" Dyin'
time is nigh.
Welcome to Titan the Arena, the only game where it doesn't
matter who dies, as long as you didn't bet on him. Place your
bets on who you think will survive, and play your strength cards
to make sure they do. Rounds continue until only three live,
and whoever has the biggest payoff from their bets wins. What
could be more fun?
Again this year I decided to have three preliminary heats leading
up to (optimally) a semi-final of 25 players. The winners of
each of the five games in the semi will compete in a final to
determine who will take home the wood.
To determine the 25 players who will play in the semi-final,
I will use the following criteria based on the WBC Standard HMW
tie-breakers in this order of precedence:
1) Most Wins
2) Win in first Heat entered
3) Win in second Heat entered
4) Win in third Heat entered
5) Has brought a copy of the game, if needed for next round;
6) Average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats a 2nd and two 4ths (average: 3.33)
7) High dice roll
If I don't have 25 players who won at least one game, I will
fill with those who won second in at least one game, using a
modification of the tie-breakers above:
2) Most Seconds
2) Second in first Heat entered
3) Second in second Heat entered
4) Second in third Heat entered
5) Highest percentage of First place score
6) Average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats a 2nd and two 4ths (average: 3.33)
7) High dice roll
Last year we had 22 winners, and 21 of them elected to continue
to the semi-final, so we needed only four alternates who got
a second place in their heats. In all likelihood, we can expect
similar numbers this year.
The GM will be playing and will have two AGM's identified.
Note about the New Version: In 2004, Fantasy Flight
Games re-released this game, entitled Colossal Arena.
I am making the following pronouncement. Usage of this version
of the game will be allowed with the following provisos: 1) The
eight creatures that will be used are: Amazon, Cyclops, Ettin,
Magus, Titan, Troll, Unicorn, and Wyrm. Remove all strength cards
for the other four creatures from the deck before beginning play.
2) When the deck is exhausted, instead of ending the game immediately,
use the 'Original Stalemate Rules' as printed in the Official
FAQ (available at Fantasy Flight's website), which are the same
as the rules in the orginal game.
In the Final, there will be the option to play the new version
of the game according to its rules, but only if all five finalists
desire it. If a single one wishes to play with the original rules,
then that is what will happen. If the new version's rules are
used, the eight creatures used will be randomly determined, for
time considerations.
In order to make the two versions jive even more, I am instituting
this rule, applicible to all games of both versions: The method
of determining who begins play may be by strength card auction,
or by any random method agreeable to all players
Because this event does not award
enough wood to cover all finalists, the GM will be giving out
medals and cups to all five finalists. If anyone has any ideas
for additional prizes, please email me.
Greg
will also offer a Juniors version for those 12 and under in the
Heritage room Tuesday at 6 PM. See http://www.boardgamers.org/yearbkex/jnrpge.htm |