More options for budding Railroad
Engineers
Ticket To Rideis a series of stand-alone railroad building
games designed by Alan R. Moon and published by Days of Wonder.
The rules are very simple to teach and each game is always tight
with delightful tension over building now and revealing intentions
or waiting until you have everything you need to connect your
cities.
Tournament Rules:
I will try to have as many 4-player games as possible during
the heats, resorting to 5-player games only as needed. The
default game is the original Ticket to Ride game. If enough
players wish to play another version (Europe, Märklin,
USA 1910, Nordic), I will try to accommodate them. Because
we are going to play only 4 or 5 player games the Switzerland
option is not available. Players will randomly select turn
order and seating order at the start of each game since turn
order is a tie-breaker (See below). At the start of each
game, players must check that they have exactly 45 trains in
their color. The number of train cars, train cards and destination
tickets a player has is public knowledge.
25 players will advance to the semi-finals, where we will
play five 5-player games (if 20-24 qualifiers appear for the
semi-finals we will play five 4-player games, and if 16-19 qualifiers
show up we will play four 4-player games.) The qualifiers
are in order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Total points in all games entered, where for each
game your points equal the ratio of your score to the score of
your highest scoring opponent in the game plus 100 points for
a win, 20 points for 2nd place, or 5 points for 3rd place in
a 5-player game.
5. Average finish in all heats entered (e.g., a 2nd
and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.
Each semi-final winner will advance to the Final, which will
be played using Ticket to Ride USA 1910.
If two or more players tie for first place in a game, then
reverse turn order will break the tie (i.e. the player going
last at the start of the game has the highest tie breaker).
The game winner is responsible for turning in the summary
card with the information completed at the end of each round.
A Juniors version for those 12 and under will also be offered
by Matthew Beach Wednesday at 3 PM in the Heritage room. See
http://www.boardgamers.org/yearbkex/jnrpge.htm
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