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Real Casino Gambling ...
VegasShowdown was named Games Magazine's Game of the
Year for 2007 and has been proclaimed by many as the best "Gamer's
Game" produced by the new Avalon Hill. Designed by a long-time
Magic player, Henry Stern, Vegas Showdown players
are challenged to bid for and place basic and specialty rooms,
all in an effort to build the best Hotel/Casino on the Vegas
strip.
Number of players per game: 4 (first choice); 5 (second
choice); 3 (only if necessary).
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., in this case, 16 players for a four-player game,
but in all cases will advance no more than half of all players
which participated in the Preliminaries. If insufficient players
advance to warrant a semi-final round, the scheduled semi-final
will instead become the Final.
The number of players advancing from the heats to the elimination
rounds will depend on the number of winners from the first two
heats who are present for the scheduled semi-final round. If
there are 21 or more winners, the semi-finals will consist of
five five-player games. If there are 17-20 winners, the semi-finals
will consistent of five four-player games. If there are 13-15
winners, the semi-finals will consist of four four-player games.
If there are 10-12 winners, the semi-finals will consist of four
three-player games. If there are 6-9 winners, the semif-inals
will consist of three three-player games. If there are five or
fewer winners, the semi-final will become a four or five-player
Final. In the unlikely event that there are more winners than
seats (maximum 25), the tiebreakers listed below (favoring two-game
winners and those who won in first heat played) shall apply.
In all cases, any remaining seats needed to fill a full table
will be filled by alternates subject to the following advancement
criteria:
Special Advancement Rules: Tiebreaker for advancement
to the semi-finals, after number of wins and win in first heat
played, will be (1) most second places finishes, (2) smallest
margin of defeat in best game, (3) head-to-head results among
tied players and (4) random draw or coin flip. Alternates will
be used to fill out tables of four or five, depending on number
of one-game winners in the heats. Semi-final game winners will
advance to a four- or five-player Final. Closest second place
finishers in the semi-finals will be awarded fifth and sixth
place laurels.
Time Limit: Games not completed within the time limit
will be adjudicated.
Rules clarifications:
1. There is a confirmed (with the game designer) misprint
on one of the Sports Book tiles. There should be two "A"
tiles and one "B" tile. Before game play, take one
of the "B" Sports Book tiles and shuffle it into the
"A" pile. If the properly marked "A" Sports
Book gets revealed first, replace it with the "B" Sports
Book in the "A" pile and then re-shuffle the remaining
A tiles.
2. If the Event card "Lower Prices" is pulled when
a Prestige tile is at the minimum bid of 3, that tile is to be
discarded and a new one drawn immediately, using a new Event
card to determined which stack to pull from.
Tiebreakers: If two players are tied on points and
money in an individual game in the preliminary heats, both will
receive credit for the tied position, and any players behind
them will not move up (i.e. two players tie for first, next player
is third, not second). Ties in semi-final/Final round games will
be broken by (1) prior head-to-head results among tied players;
(2) better record in the prior round (s); and, if necessary,
(3) coin flip.
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