Our top vote getter in the 2002
Century new event survey
Tournament Format
Swiss Elimination play of the Annus Mirabilis Scenario.
Schedule
The Swiss rounds will be continuous, starting promptly at
1000 on Wednesday. Please arrive by 0945 to sign up. There will
be 4 rounds of Swiss play with the top eight players advancing
to the elimination rounds. The time limit will be four hours
per round with succeeding Swiss rounds scheduled to start at
1400, 1800 and 2200. The default times for the Quarter-finals,
semi-finals and Final are scheduled for Sa21, Su9 and Su13, respectively,
but these games may be played at any time later in the week when
mutually agreed to by the participants and the GM.
Pairings/Advancing/Byes
All players will be seeded by their current AREA rating. Unrated
players will be assigned a provisional rating of 5000 for these
purposes. In the first Swiss round the top seed will play the
bottom seed, the #2 seed will play the #2 seed from the bottom
and so on as required. In the subsequent Swiss rounds the undefeated
players will continue to be paired in this way, while the players
with losses will be paired randomly with opponents having the
same score. If there is an odd number of players with a given
score, then the top AREA rated player with the next lowest score
will be bumped up to play in the higher bracket (as the bottom
seed if it is in the undefeated bracket). For example, if there
are 15 undefeated players after Round 1, then the highest rated
player who lost in Round 1 will play in the undefeated bracket
as the #16 seed.
After the final Swiss round all undefeated players will automatically
advance to the Quarter-finals. The remaining Quarter-final
slots will be filled by the players with Swiss round losses who
have earned the most tiebreak points (see below). The eight advancing
players will be reseeded as follows. The undefeated players will
be seeded at the top by AREA rating, while the players advancing
with losses in the Swiss rounds will be seeded next by their
tiebreak points. The advancing players will maintain this ranking
throughout the elimination rounds. Pairings in the elimination
rounds will be top surviving seed against bottom surviving seed,
#2 surviving seed against #2 from bottom surviving seed and so
on as required.
If there are an odd number of total players in any given round,
then the player with the worst score who has the lowest AREA
rating will be awarded a bye.
Tiebreakers
In each round each winning player will earn tiebreak points
equal to the AREA rating of his defeated opponent. No tiebreak
points will be earned for a loss. Tiebreak points will be used
to determine who advances to the elimination rounds, who will
finish in 5th and 6th place among the losing quarter-finalists
and who will finish in 3rd and 4th place among the losing semi-finalists.
If a tie must be broken between players who have an equal number
of tiebreak points, then the player with the lower AREA rating
will win the tie. If a third tiebreaker is required, then the
player with the most games played as the British will win
the tie(if they are still tied, then a coin will be tossed).
Prize List
This tournament is well known for its additional prizes. The
Champion's Warhawk will be awarded to the tournament winner as
in the past. Other weapon replicas, tin soldiers, books and DVDs
will be awarded to deserving players at the discretion of the
GM. In the past these special prizes have been awarded to the
other laurelists, to the best new player, to the winner of the
biggest upset and to the top sportsman. In addition, Medalists
(plaque winners) will receive merchandise credits courtesy of
GMT for $20 (1st, $15 (2nd), $10 3rd, and $5 (4th & 5th).
Tournament Officials
Keith Wixson is the GM. There will also be two Assistant GMs
who are yet to be determined. All will be playing in the event.
Feel free to contact the GM directly by email with any questions
regarding the tournament.
Game Rules
The 2nd Edition Rules as posted on the GMT Games website (http://www.gmtgames.com/living_rules/living_rules.html)
will apply. All Advanced Rules will be used. No Optional or special
rules (other than bidding)will be used. As per Rule 12.14,
a draw will count as a victory for the French player. Players
will bid VPs for sides using a procedure described at the tournament.
The use of a cell phone or hand held computer while playing is
not allowed and will not be tolerated. The use of a chess clock
is optional if both players agree.
Late Arrivals and Long Games
Latecomers will be matched up with other latecomers, but risk
not playing in the event (and are still expected to finish by
the ending time set for the first round.). Latecomers for subsequent
rounds will likely be penalized at the discretion of the GM.
Time limits will be strictly enforced to keep the event running
on schedule. If a player disregards the time limit and appropriate
warnings, then the GM reserves the right to penalize such player
for slow play. If a game is stopped because of time, then the
GM and his assistants will adjudicate a winner at their sole
discretion.
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