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A Call to Arms
We The People has always had a strong presence at WBC
for good reasons. It is the fastest to play and simplest to learn
of the ever expanding genre of Card Driven Games (CDG). So if
you've ever wondered about CDG's, this will be your best chance
to give it a try. Both newcomers and our returning competitors
continue to be drawn by WTP's uncomplicated rules and fast play
(games are expected to be decided within two hours); just the
thing we all need after a week of coping with the mind numbing
details of more complex games. But the real attraction of WTP
is the fact that luck plays an astonishingly small role in the
outcome - it is entirely possible for a player with a well executed
strategy to lose every single battle and still win the war. If
that doesn't remind one of the American Revolution, nothing will!
On the other hand, the turn of a single card can either derail
a fragile strategy or reward a daring chance and thus generate
excitement levels equal to any game.
In recent years, WTP has included a coached bracket.
That practice will be continued this year. Coached players
will be matched with those of similar background and skill.
This game is very easy to learn. Last year one player from
the coached pool was advanced into quarter-finals.
We The People uses the Swiss-Elimination format. A
sufficient number of opening rounds are played (probably four
but the exact number is determined by the number of entrants)
to fill a bracket of eight quarter-finalists. In the Swiss format
portion, players score two points for a victory and one point
for a draw. After each round, players with like records are randomly
matched for the subsequent round. Once the field has been trimmed
so that eight players have like scores, they will begin the Single
Elimination portion of the tournament. Three SE rounds will result
in a champion.
In each game, players will bid for sides. Bidding is a two
stage process. First, each player will take a PC counter and,
covering it with one hand, will turn up either the American side
or the British side. The side facing UP corresponds to the side
the player wishes to play. If the PCs show opposite sides, then
the players each get to play their desired side and no bonus
PCs are used. If both players wish to play the same side, then
they secretly write on their 'Player Record Form' (GM provided)
a bid in the form of the number of bonus PCs that they give their
opponent to play the opposite side. For example: Bill and Tony
both prefer to play the Americans. Bill thinks he can still win
as the American if he gives Tony three bonus British PCs, so
he writes "British + 3" on his form. For his part,
Tony is convinced that he has the perfect American plan and is
really unwilling to play the British. He writes "British
+7" on his form. Because he is willing to give up seven
PCs to Bill's three PCs, Tony "wins" the bid and will
get to try out his American perfect plan. Bill will play the
British and, immediately after the American Committees of Correspondence
PCs are placed, he will get to place the seven British PCs Tony
offered. I do not have precise details from last year, but the
average bid was around three PCs to play the Americans.
Three important details: First, if both players bid the same
number of PCs then they roll a single die to randomly determine
sides. The player with the higher roll may choose his side and
the bid is used by the appropriate player. Secondly, the bonus
PCs must be placed either in a port OR linked to a friendly PC
regardless of which side the PCs belong to, i.e. BONUS American
PCs can not be "paratrooped" anymore than the British.
(This prohibition on American PC's does NOT apply to the Committees
of Correspondence PCs nor during the course of the game.) Bonus
PCs during this stage can be chained. (meaning that once placed
that PC can support the placement of the next and so forth.)
Lastly, during the Single Elimination portion of the tournament,
the player receiving PCs is awarded the victory in case of a
draw. If during this stage of the tournament, both players bid
zero or bid for opposite sides, then a draw will be adjudicated
by a tie breaker rule distributed to all quarterfinalists at
the start of the SE phase of the tournament.
Seeding for the initial round of the Swiss portion of the
tournament will be semi-random. That is it will be random but
adjusted to ensure that (in order): (a) players who frequently
play each other at home are not paired, (b) semi-finalists from
last year are not paired, and (c) former champions are not paired.
Byes (if necessary) will be offered (but need not be accepted)
according to the BPA bye precedence rules found in the GM Guidelines.
There will be no byes during the Single Elimination portion of
the tournament; the GM reserves the right to place any qualifying
player from the Swiss rounds into the bracket as needed to replace
drops.
Procedural rules (e.g. die rolling, deck shuffling, slow play)
will be posted on the Kiosk and promulgated at the tournament.
To facilitate player understanding of the game before the tournament
begins, some interpretations of the game's rules are provided
below. Additional questions should be posted on the ConsimWorld
WTP discussion group where designer Mark Herman will either answer
the question or check the answer if it is provided by another
experienced player.
Additional prizes in the form
of books about the American Revolution are awarded: The John
Paul Jones Award to the Sportsmanship nominee. The Minuteman
Militia Award to the best performing tyro (assuming we have enough
newcomers). The Valley Forge Award to a player with dogged determination
and persistence despite outrageous fortune.
ERRATA: The following long standing official FAQ and
errata from the Designer are in effect:
2.1 Errata: Boston should be a Port.
6.2 The European War card says that if the French Alliance
isn't in effect, the strategy cards are reshuffled. Does this
include the discards also?
A. Any time a card calls for a reshuffling of the Strategy
Deck, ALL cards (excluding those removed as a result of play)
are reshuffled, including discards.
6.2 There are three cards: William Pitt Peace Talks, Hortelez
et Cie, and the European War card that under certain conditions
reshuffle the Strategy Card deck, can these cards be discarded
and prevent the deck from being reshuffled?
A. The William Pitt and Hortelez et Cie cards must be
played, not discarded, in order for any of their effects to occur,
hence if they are discarded the deck is NOT reshuffled. On the
other hand, the European War card may NOT be discarded and it
always causes a reshuffling of the Strategy Card deck if the
French Alliance has not yet occurred in the game.
6.2 Can the Nathan Hale, Jane McCrea, or the Thomas Paine
event cards be used to convert a British PC marker into an American
PC marker in a space containing an American General?
A. No, each of these cards states that the space may not
contain a British piece. The presence of the American General
doesn't change this fact.
6.2 Can the Declaration of Independence Special Event
card be used to convert a British PC marker into an American
PC marker in a space with an American General?
A. No, the card allows you to place American PC markers,
if possible, not convert British ones.
6.2 When the Declaration of Independence Special Event
is played, is the American player required to play a PC marker
if possible in each colony, or is it an option that he can exercise
or not as he sees fit?
A. Yes, placement of a PC is required in every colony
where there is an empty space available.
6.2 The European War card states, "two British units
are removed". Who chooses which CUs are removed?
A. The person playing the card removes the two CU; hence
if the British play it then they get to remove the ones they
want, and if the Americans play the card, they choose.
6.2 If the European War card is played prior to the French
Alliance, causing a reshuffling of the card deck, does it activate
the various cards that require it to be played, such as the Don
Bernardo Galvez card?
A. No, the only effect of the European War card being
played prior to the French Alliance is to reshuffle the deck.
6.2 Can the Benedict Arnold card be played during the
Strategy Phase, if no battle is occurring?
A. No, this card may be played prior to a battle only.
6.2 Can the Benedict Arnold card be played prior to a
battle when Benedict Arnold isn't present?
A. Yes, the card doesn't require the presence of Benedict
Arnold in order for the two additional Battle cards to be received.
Regardless of whether Benedict Arnold is at the battle when the
card is played or not he is still removed from play.
6.2 If the Benedict Arnold card is played and Benedict
Arnold is the commanding American General, whether attacking
or defending, when is he removed?
A. Benedict Arnold is removed the instant the card is
played. He would not be used for determining Battle Card totals,
nor Counterattack.
6.2 Is the John Glover Marblehead Regiment card an activation
card like a Minor Campaign card or is it played in conjunction
with an Operations or Campaign card?
A: It is NOT an activation card that allows a General
to move but is used in conjunction with an Operations or Campaign
card to increase the movement of ONE General. In the case of
a Minor or Major Campaign card only ONE of the two or three Generals
moved would get the movement bonus.
6.2 Does Rochambeau get the American general special abilities
of interception and retreat before combat?
A. Rochambeau, as stated, acts like an American General
in EVERY way. Rochambeau gets the special abilities to intercept
and retreat before combat. Additionally, the British get their
Regulars bonus in combat against French forces since they are
treated as American units in EVERY way.
7.0 When a Campaign card is played may a specific CU be
moved by more than one general?
A. No.
7.2 When a Campaign card is played can a General attempt
one intercept per enemy General moved?
A. No, as stated, each General gets one intercept attempt
per Strategy card played. Therefore, when a Campaign card is
played each General gets ONE intercept attempt total. For example
if the British played a Major Campaign card and Washington made
an intercept attempt against the first British General moved,
he would not be allowed to make any further intercept attempts
when the second and third Generals moved. It should be remembered
that a General who attempts an intercept, whether successful
or not, forfeits his ability to retreat before combat until the
next Strategy card is played. In this example after George Washington
attempted his intercept against the first British General he
loses his ability to retreat before combat for the remainder
of the British movements conducted during the Major Campaign
card play.
7.2 Can multiple intercepts occur when a British army
enters a space?
A. Yes, but the first successful intercept IMMEDIATELY
causes a battle preventing any further intercept attempts from
occurring. For example, if a British General entered a space
with an American PC which was also adjacent to two American Generals,
each in turn could attempt to intercept the British army, but
if the first attempt were successful then a battle would immediately
occur preventing the second General from attempting an interception.
If the first attempt failed then the second attempt could occur
and if successful the second American General would fight a battle.
7.2 If an intercepting American army loses the battle
it caused, must it retreat back to the space that it originated
from before the battle?
A. No, an interception places the intercepting American
general in the space as if he were there prior to the British
move. His retreat options are calculated as if he were in the
space prior to the British attempt to enter it and the normal
retreat options would prevail.
7.2 Can an American army intercept into a space that already
contains another American army?
A. Yes, but one of the Generals must be removed prior
to the battle. Remember, Washington is never the one removed.
7.2 If an American army attempts to intercept into a space
that already contains another American army and fails, does this
prevent the other American army from attempting a Retreat Before
Combat?
A. No, because the intercept of one General doesn't prevent
the other from attempting a Retreat Before Combat. However, if
the intercept is successful then a Battle is immediately conducted
preventing any further attempts at Retreat Before Combat.
7.2 If an American army fails to Retreat Before Combat,
can another American army then attempt to intercept into the
space?
A. No, because after a failed Retreat Before Combat a
Battle is immediately conducted preventing any further attempts
at interception.
7.2 Can an American General alone, intercept into a space
containing American CU that are about to be attacked?
A. No, the interception pre-condition requires an army
(i.e., a General and a CU), not a General alone.
7.2 Can an American General intercept into a space that
a moving British army is entering, if besides the presence of
an American PC marker there is also another British army?
A. No, an intercept assumes that the American army was
in the space prior to the British move which the prior presence
of a British army would preclude.
7.2 Does the American player receive an extra Battle Card
for intercepting into a space already containing American CUs
or only for a battle caused by a successful interception?
A. Yes, the act of interception gives the one card bonus
whether the battle would or would not have happened without the
interception.
8. Can reinforcements for both sides be placed in a space
that only contains an enemy General, and if so is that General
captured?
A. Yes and Yes.
9.1 When can the British get Battle Cards for the Navy
in the Charleston, SC space?
A. The only time that the British get Battle Cards for
the Navy in the Charleston, SC space is when they are the original
defender in that space and there is a British PC marker present
with no French navy.
9.2 Does a player have to cancel an attackers' Battle
Card if he can or can he choose to play another card and lose
the battle?
A. A player can play any card he desires, if the one played
fails to cancel the attackers' Battle Card he loses the battle.
The fact that the defender had the proper card to cancel the
attack is immaterial.
9.2 Can a CU without a General perform a retreat?
A. Yes, a General is necessary for movement NOT retreat.
Obviously, a general is required to attempt retreat BEFORE combat.
9.2 Can the British retreat from a Port that they are
attacking into?
A. No, the attacker must always retreat back to the space
from which they attacked. Therefore the British can only retreat
from a Port space that they are defending.
9.2 Can the British attack from a port space into an adjacent
space, lose the battle, which places them back in the original
port space, and then retreat by sea to another port space?
A. No, they would fall back into the port space, but NOT
into the port and then by sea somewhere else. The retreat by
sea only occurs if you are in a port space not retreated into
one.
9.2 Can the British retreat from a Port space that they
are defending which has an American PC marker in it?
A. Yes, regardless of the presence (or absence) of a British
or American PC marker, the British can retreat from the Port
space (assuming the French navy isn't present). However, the
space they retreat into must be either empty or have a British
PC marker and in all cases neither space can contain the French
navy.
10.1 The American player cannot use Ops cards to place
PC when the Continental Congress is dispersed, but can the American
still convert British PC due to the presence of a General when
the Continental Congress is dispersed?
A. Yes. If the Continental Congress is dispersed, the
American player can still use an OPS card to flip PCs (one or
more as appropriate) in spaces where he has a General present.
10.1 If the Continental Line Mutiny Card is in play, can
the American still convert British PC due to the presence of
a General?
A. Yes. The effects of the Continental Line Mutiny Card
in this regard are the same as dispersing the Congress. An OPS
card can still be used to FLIP a PC in a space under one or more
generals (as appropriate) and PCs may still be placed if mandated
by the play of an EVENT card.
10.1 For purposes of playing a British PC marker or determining
political isolation, would Falmouth be considered adjacent to
Quebec and vice versa?
A. No, the Quebec-Falmouth line represents one of the
greatest winter marches in all history. Its only use is to allow
Benedict Arnold to have an historically important capability
that offsets the fact that you can't trust him. It has no effect
on any other game system other than those stated on the map and
in the rules.
10.1 Can the British player place a PC marker during the
strategy phase using an operations card in an area occupied by
a British Army but not adjacent to an already existing British
PC?
A. No.
10.1 Can the British player flip a PC marker during the
strategy phase using an operations card in an area occupied by
a British Army but not adjacent to an already existing British
PC?
A. Yes.
10.1 Can the British player place a PC marker during the
strategy phase using an operations card in an area occupied by
an American General without CUs that is adjacent to an already
existing British PC?
A. Yes.
10.2 Can the British player place or flip a PC marker
in areas occupied by a British Army during the political control
phase, regardless of whether the army is adjacent to an existing
British PC?
A. Yes.
10.2 Can the American player place or flip a PC marker
in an area occupied only by an American General without CUs during
the political control phase?
A. No.
10.2 Can American PC markers be considered un-isolated
if they can trace through other American PCs to a British PC
space that contains an American CU or general?
A. In all cases the American CU or general piece must
be in an empty or American PC space. It cannot be in a British
PC space to fulfill the requirement. The same concept would go
for the British army.
10.2 If a British PC is located in a port blockaded by
the French Navy, can it trace to an adjacent neutral space or
army to avoid isolation?
A. Yes.
10.2 For purposes of tracing for isolation, is a space
containing an enemy CU but not an enemy PC considered "empty"?
A. No, it is not considered "empty" as that
term is used in 10.2. Nor is it considered "empty"
when occupied by an American general without any CUs. However,
such a space IS considered "empty" if it is occupied
by a British general without any CUs.
11 ADDITIONAL RULE: Single CUs are no longer immune to
Winter Attrition. During the Winter Attrition Phase, the owning
player must make an attrition die roll for all non-winter quarters
spaces north of the Winter Attrition Line containing a single
CU with no general. On a die roll of 1-3 there is no effect.
On a die roll of 4-6 the CU is eliminated.
12 Does control of Detroit and either Quebec and Montreal
give that player control of Canada?
A. No, in order to control Canada a player must possess
both Montreal and Quebec. The value of controlling Detroit is
that it counts when determining who has more PC markers in Canada
for militia purposes.
12 In cases of PC marker total ties the American player
controls a colony for victory purposes at the end of the game.
If Detroit has no PC marker in it and the Americans control either
Montreal or Quebec and the British control the other does the
American player control Canada due to the PC total tie?
A. No, Canada isn't a colony, as stated, the American
player needs to control both Quebec and Montreal in order to
count Canada for Victory purposes. In cases where the American
player controls either Quebec and Montreal without the other
then the British control Canada by default.
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