the first of the date games
1776 re-joins GrognardCon again this year! Leveraging
"Free Format" scheduling allows classic wargamers to
maximize their playing time while enhancing schedule flexibility.
A week of Swiss Elimination leads to a final single elimination
gauntlet for the top four players.
TIME LIMITS: Four hours per round with time clocks
(supplied by the GM if necessary.) Each player will begin the
game with 90 minutes on the clock to use for movement. The clocks
are not used for initial set up and the combat phases. Once the
time has run out, a player can no longer move, although he may
still attack. When the red flag drops at 12:00, time has run
out.
CLASS: Beginners welcome. All players, regardless of
experience, are welcome to play, but the game will only be taught
at the beginner's scheduled demonstration.
FORMAT: Free Format, Swiss Elimination leading
to 4-player single elimination.
SCENARIO: All rounds will be the first nine months
of the Campaign Game. The players will bid for the British side.
Both players roll one die and the player with the higher die
roll starts the bidding. If the die rolls are tied, re-roll until
one player gets a higher roll. The winner of the die roll then
bids the number of strategic towns he will control as the British
side to obtain victory. The opposing player must then beat that
bid if he wants to play the British side. The players continue
to bid in turn until one of the players no longer wants to bid.
The player with the high bid then takes command of the British
units. The British player wins by controlling the number of strategic
towns bid at the end of the September 1776 American turn; the
American player wins if the British player controls fewer towns
than the bid. For victory conditions only, Montreal and Quebec
both count as strategic towns for a total of 24 possible strategic
towns in the game. All optional rules except inverted and decoy
counters will be used.
Additional details are available at the web
site www.avalonhillclassics.com.
Grognardcon
is a special Pre-Con consisting of an amalgam of ten of the old
classic hex-style wargames under the watchful eye of GM Bruno
Sinigaglio:Afrika Korps, Anzio, Bulge '81,Gettysburg, Panzerblitz,
Panzergruppe Guderian, the Russian Campaign,Waterloo, Wooden
Ships & Iron Men and 1776. All ten use the Free
Format scheduling device which allows players to schedule preliminary
games at their convenience. Play as many or as few preliminary
games as you like but only your best three results in each game
will determine the four finalists to advance to Single Elimination
play at the end of the week. Each event will be turned over to
its own GM on Tuesday for resolution in the normal manner - the
only difference is that participation in Grognardcon gives you
four additional days to qualify with prelim games in the events
of your choice. Grognardcon is free to Tribune level members
and subject to an additional fee for all others.
1. WBC FREE FORM FORMAT. This tournament uses a Swiss
Elimination format for the preliminary rounds followed by a Single
Elimination format for the four players with the best performances
during the Swiss segment. Entrants may play multiple games during
the preliminary Swiss segment during the PRECON segment or during
the regular WBC segment, or both. Best performances will be determined
as described below in paragraph 9.
2. SCHEDULE. The schedule consists of three segments,
GROGNARD PRECON Swiss, CON Swiss and CON Playoffs (semi-finals
and Final) as noted.
a. GROGNARD PRECON SWISS. The PRECON Swiss Segment
consists of heats on Saturday 1400 and Sunday 0900, afterwards, the CON Swiss Segment
begins. Essentially, the PRECON Swiss Segment simply continues
unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of five
heats: Monday 0900, Tuesday 0900 and 1900, Wednesday 1000 and Thursday 0900.
When the Swiss Segment ends, the
four players with the best performances will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss
Segment, which includes the PRECON Swiss and the CON Swiss, will
be used to determine the four top players.
3. SUMMARY OF NEW CHANGES FOR THIS YEAR - None anticipated.
4. WBC FREE FORM FORMAT
This Tournament uses a Swiss Elimination format for the preliminary
rounds followed by a Single Elimination format for the four players
with the best performances during the Swiss segment. Entrants
may play multiple games during the Swiss segment. Best performances
will be determined as described below in paragraph 9.
5. SWISS SEGMENT-PRECON AND CON
Each entrant may enter as many or few of the rounds as he wishes.
The results will be used in determining who advances to the finals.
You must present yourself at the kiosk during any round you wish
to join. Once you receive your pairing and match sheet, you have
until midnight to complete the game. Games must start no later
than five hours before the deadline each day.
6. BIDDING HISTORY FOR THE 9 MONTH CAMPAIGN GAME SCENARIO (2002-2008):
Bidding has crept up to 14-15 towns with victory
often decided by a single town.
British Bid |
British Record |
7 |
1-0 |
11 |
1-0 |
12 |
10-3 |
13 |
13-4 |
14 |
12-10 |
15 |
12-7 |
16 |
0-1 |
7. FINALS SEGMENT
Four players from the Swiss segment will play in the two-round
single-elimination rounds. All entrants who wish to play in the
elimination rounds should be present for the announcement of
rank and pairings. Failure to be present for the start of the
elimination rounds will be considered dropping out of the tournament.
The Final game will immediately follow the semi-final round.
8. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and updated
as results are reported.
b. Performance ratings will be based upon the best three games
played by a participant.
c. Games in excess of the three best will not affect a player's
performance rating.
d. A player must play at least three games to advance to the
single elimination phase.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 10 points for a victory.
(2) A player receives 1 point for a loss.
(3) Bonus Points: A player earns 2 for each victory tallied by
an opponent that he defeats. All of a defeated opponents games
will qualify for the scoring of these bonus points. Exception:
rematched opponents score no bonus points.
Bonus Point Examples: Player A defeats player B. Player B has
two victories. Player A receives 4 bonus points for the two games
won by Player B during the Swiss segment. Note however, if Player
A and B play each other a second time, no bonus points will be
awarded regardless of who wins the rematch.
9. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.
10. MULTIPLE GAMES
Entrants may play every day during the Swiss segment, if so desired.
Entrants may play multiple games during the Swiss segment.
11. MATCH ASSIGNMENTS
The GM or his assistant(s) will provide a match sheet for each
game. You must present yourself at the kiosk during any round
you wish to join. Once you receive your pairing and match sheet,
you have until midnight to complete the game. Games must start
no later than five hours before the deadline each day. If
you wish to play more than one game in a day, the GM will attempt
to arrange more games for you subject to availability of opponents.
12. ADMIN
Each player will be given a match sheet. The match sheet will
list the game, opponent and start time. When opponents are assigned,
they must inform the GM when they will start their game and when
they expect to finish. If the players cannot agree on a reasonable
start time, they will be required to begin the game within one
hour.
13. MISSING PARTICIPANT
If an assigned opponent does not show up for a mutually agreed
upon start time, the GM will forfeit the game to a player who
is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the match sheet. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the match sheet. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period-there will
be no forfeit-instead, the game will be cancelled.
14. RESULTS
The results of completed games should be reported to the GM as
soon as possible using the match sheet. If game results are not
reported to the GM by the end of a Swiss round (midnight) both
players will be credited with a loss. Exception: On days other
than when the single eliminations begin -the GM may permit players
to continue past midnight, but they must inform the GM beforehand
that they expect to finish after the midnight deadline.
15. JUDGEMENT
The GM (or assistant GM if the game involves the GM) reserves
the right to adjudicate any game at the end of the time limit
for the round. If one player is moving at a significantly slower
pace than the other, this will be taken into account in the adjudication.
16. ORDER OF FINISH
WBC rules require submission of a Winner's Claim with the top
six players listed in order (although there may be no prizes
for some of these finishes for this event). At the end of the
Swiss, players will be ranked in order from 1 to 6. The final
5th & 6th places will be determined from these standings.
17. AREA RATINGS
The GM will submit the results of ALL games played for inclusion
in the AREA ratings.
18. SINGLE ELIMINATION ROUNDS
The four players with the best performance during the Swiss will
advance to a Single Elimination semi-final. The 1st place finisher
will play the 4th place finisher, and the 2nd place finisher
will play the 3rd place finisher. The GM will post the match
assignments for the semi-final at least one hour before the scheduled
start of the semi-finals. The Final championship game will immediately
follow the conclusion of the semi-final.
19. FINAL MATCH POSTINGS
The GM will post the match assignments for the semi-finals at
least one hour prior to the start of the single elimination rounds.
If players qualifying do not intend to participate, they should
alert the GM, so that lower ranked finishers may be moved up
to play in the single elimination segment.
20. TRUANTS
If any of the four players qualifying for the semi-final fail
to appear at the Kiosk at the scheduled starting time, they will
be dropped from further participation. Players who finished lower
than 4th in the Swiss segment may move into the Single Elimination
rounds, if they are present at the Kiosk when higher rated no-shows
are dropped.
21. RULES INTERPRETATIONS
The 2nd edition rules will be used. Click http://members.tripod.com/bkrusmins/id1.html for an upgrade kit to convert 1st Edition Rules to 2nd Edition
Rules.
Ignore Basic Game Rule VI.E. on page 6 of the 2nd edition
rules. There is no movement point cost to place units on the
board.
The ports of Quebec, Philadelphia, and Wilmington (Delaware)
are considered frozen during Winter months
The Continental Navy cannot act as a troop transport or ferry. |