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Welcome to Ancient Egypt, land
of the pyramids.
Tournament Format
Players compete to build the largest pyramids, then suffer
the flooding of the Nile and rebuild.
Play will consist of two preliminary heats. All are welcome
to play in either or both. Game winners will advance, using alternates
only if necessary to fill the field to 16, 20 or 25. In the event
that we have more than 25 game winners, they will advance to
the semi-finals using the WBC-wide HSW tie-breaking procedure:
a) Players who won the first Heat they played in
b) Players who won both heats
c) Players who failed to win in Heat 1, but won in Heat 2
d) [Amun-Re Specific] Finished second in both heats
e) Average ordinal finish
f) high die roll
(Based on results from last year, points cannot be fairly
compared across two different games; the spread between a high
scoring game and a low scoring game, which is often out of the
player's control, is too wide.)
If less than 25 winners appear for the semis, they will be
evenly spread out amongst as many games as it takes with the
extra players seated randomly. The field will be contracted to
20 or 16 as necessary, with alternates being used to fill up
to the next largest field. All winners in the semis will advance
to a 5-player Final (4-player from a field of 16).
Every attempt will be made to play 5-player games at the Heats.
All games with less than five participants will have the same
provinces removed from play (Abydos, Amarna and Kharga), and
the Power Card bonus card will be reduced from a seven-card requirement
to a six-card requirement.
The game cannot be taught during the event. You must attend
the scheduled Demo session or learn the game on your own.
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