Calling all master builders
One of the deeper Euros on the market, Caylus returns
for another engagement at WBC. The lure of the game for
me is in its minimal luck and multiple viable strategies.
This year's tournament will again use two heats.
The 2nd edition rules will be used (http://www.ystari.com/caylus/Caylus72E.pdf).
Also note the publisher's FAQ at http://www.ystari.com/caylus/FAQE.pdf.
The Jeweler bonus tile will not be used during the tournament.
Each heat will use 4-player games to the maximum extent possible.
Odd numbers will be placed into 3-player games. The heats last
three hours. A half-hour before the heat ends, the GM will issue
a warning to all games in progress. At 15 minutes before the
end of the heat each table will be instructed to finish the current
turn. The tower scoring and end of game scoring will then be
conducted and a winner determined.
Depending on the number of winners, we will either have a
semi-final of 16, 20, or 25 people. The semis and Final will
thus have 4/4, 4/5, or 5/5 players. Standard WBC tiebreakers
The Final will be played at the scheduled time unless the
finalists unanimously agree to play at another time prior to
Sunday at noon. The GM reserves the right to enforce the scheduled
time for the Final if in his sole opinion undue pressure is being
made on a finalist to accept an undesirable time.
Ties will be first broken by the number of excess, unscored
coins & resources cubes in the player's possession. (Example:
$6 scores a point for the first $4, so $2 would be 'excess'.)
If two players are still tied, the one with more excess cubes
wins; if that's not enough, then final turn order will determine
the winner. Thus, there will be no ties for placement.
A designated assistant GM will be named before each round
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Single Win (HSW) Tiebreakers -
Standard tiebreakers used to trim the field or identify alternates
to complete the field, as listed below in the following order:
1. Win in first Heat entered;
2. Most Wins (e.g., total in all heats entered);
3. Win in second Heat entered;
4. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
5. Percent compared to 1st place finisher;
6. High dice roll.