dominion [Updated April 2009]

DOM   HMW   
  12   14    11
  15   17   18  

  Ballroom B    Terrace, Table #4

Debut Event




GM: Tom Browne, PA

sir shufflesalot to the fore ...

The hottest game at the Cafe Jay demos in '08 makes its first official appearance in the WBC competitions! Dominion is a game of planning, development and adjustment as players build their own decks of cards from a different set of available cards each game. Which cards a player purchases will help determine their options in future turns.

Decisions made early may only have a small immediate effect, but can be critical to a player's long term prospects.


Dominion will be played in three rounds: a preliminary round of three qualifying heats, a 16-player semi-final, and a 4-player Final.

4-player games will be the preferred format, with 3-player games only when and if required by the turnout for each heat. Table assignments and seating position will be determined randomly.

In each of the five sessions, all tables will use the same set of 10 cards for the game to create an even field within each heat. The GM will determine the cards for each round in advance, and this information will not be publicized beforehand. Instead, the GM will be posting the card set for the round when sign-ups for that heat begin.

For this reason, the GM will participate only as an eliminator if necessary to maximize the number of 4-player games.

All 25 card types in the base game will be used at least once during the tournament. I will endeavor to use them all within the three preliminary heats, but cannot guarantee that that will be the case.

No expansion or promotional cards will be used.


Finish position in an individual game will be determined by the following rules.

1. Highest Victory Point total
2. Latest in turn order


Dominion will be run using the Heats: Most Wins (HMW) standard tiebreakers to determine advancement to the semi-final round.

1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered
6. High dice roll.

Advancement to the Final (as well as 5th and 6th place) will be determined using the following rules:
1. Win in Semi-final round (ideally four tables will each advance one winner to the Final);
2. Score as a percentage of the1st place position at the semi-final board (a close 3rd is better than a distant 2nd)
3. Finish position at semi-final board (a distant 2nd is still better than an equally distant 3rd)
4. Total VP in semi-final round
5. High die roll

 GM      Tom Browne  [1st Year]   NA   NA 

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