history of the world [Updated June 15, 2009]

HWD  HSW  
   17  18    18 
   18    
   13   

  Lampeter Kinderhook Terrace, Table #5

Jeff King, ME

2008 Champion

2nd: Gregory Kulp, NJ

3rd: Eric Kleist, MD

4th: Jeff Halberstadt, IN

5th: Richard Beyma, VA

6th: Aran Warszawski, IS
Event History
1993    Ben Grimes        53
1994    Gordon Bliss      102
1995    Tim Johnson      105
1996    Keith Levy      102
1997    Bruce Monnin    108
1998    Greg Crowe        72
1999    Jonas Borra        68
2000    Robert Destro       70
2001    Harald Henning       56
2002    Rolinda Collinson       52
2003    Mike Backstrom       49
2004    Haim Hochboim       55
2005    Mark Pitcavage       42
2006     Craig Yope       44
2007     Gregory Kulp       39 
2008     Jeff King       32

Kevin Youells, PA

2009 GM

Links

  Laurels Laurels

The Tides of History ...

In a grudging nod to the passing years, the format has changed to accommodate two heats and a Class B teaching demo in an effort to increase the number of players. The top 18 players, regardless of wins, will advance to the semi-finals - which, in turn, will advance the top two at each table to the Final.

The Hasbro edition of History of the World has now been successfully played in the Century tournament as the default version and will continue to do so. The event will continue to follow the format of separate scheduled preliminary, semi-final and final rounds on separate days. The standings after the preliminary will be posted on the kiosk. The winners and alternates, in order of finish, present at the start time to fill tables will play the semi-final. The six top finishers will advance to the final table.
All games will use the pre-eminence chits. The following are the most significant changes from the original version to the Hasbro edition.
--when ties are rolled, both armies die
--ships are automatically given as listed on the empire cards
--Southern Europe is now worth points in the first Epoch
--a land may contain only one army
--the Sumerians are one of the 7 playable Empires in the 1st Epoch
--a Reallocation card has been added that allows the active empire to trade in ships for armies
--area point values have changed slightly but have a significant impact on game play
--Presence=at least one army in an Area
--Dominance= at least two armies and more than any other player
--Control=at least three armies and NO other players army present

Good luck and don't forget to check the kiosk for alternate standings after the preliminary heats!

 GM      Kevin Youells [4th Year]   NA
    Kevinyouells@gmail.com   NA

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