Returned From Days of Yore ...
It seems like only yesterday that a young damsel achieved
the impossible ... putting her elders to shame by winning four
tournaments at WBC ... a grand slam. This is one of the games
that made it possible - and, ironically, you can win four tournaments
in the game itself.
Ivanhoe will have four separate heats starting at 23:00
daily with the semi-finals and Final starting Saturday afternoon.
The classification will be "B" with the teaching demo
on Tuesday night. The rules for the tournament will be "straight
out of the box". The controversial "house rule"
that whoever drew the purple chip went first and kept the chip
will be dropped as some of you thought it gave too great an advantage
to the person who drew the purple chip, even though statistically
that didn't seem to be a valid criticism. Any game reaching 90-minutes
will be adjudicated at that point except for the Final round.
The WBC standardized HMW tie-breakers will determine who advances.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Most Wins (HMW) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Win in 4th Heat Entered;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.
Greg Schmittgens will also GM a Juniors version of the game in
Heritage for those 12 and under. See the Juniors page for more details.