manifest destiny [Updated April 2009]

MFD   HMW   
     12   14
      20   
   15   19        9

 Limerock    Lampeter   Kinderhook 
Terrace, Table #5

Harald Henning, CT

2008 Champion

2nd: Bill Crenshaw, VA

3rd: Arthur Field, SC

4th: Jeff Mullet, OH

5th: John Coussis, IL

6th: Pete Pollard, TN
Event History
2005    Harald Henning    46
2006     AJ Sudy    46
2007     Bill Crenshaw    46
2008    Harald Henning    39

Bill Crenshaw, VA

2009 WBC

the game's designer

Links

 
Laurels Rio Grande Games Rio Grande Games

Another Entry in the Card Driven Series ...

Welcome to the fifth year of Manifest Destiny at WBC. Last year, inaugural winner Harald Henning reclaimed the title as Quebec, besting designer/GM Bill Crenshaw (Mexico), Arthur Field (Virginia) Jeff Mullet (Pennsylvania) and John Coussis (Louisiana).

Manifest Destiny is a card-driven, multi-player strategy game for the entire family that is intended to capture the spirit of America. There are opportunities for both cooperation and competition. Let's keep it clean and fun.

Rules: The two most important rules are: (1) have fun; and (2) no whining! The rest of the rules are in the Rule Booklet and in GMT's Living Rules at gmtgames.com.

No experience is necessary to play, but all players must have either played previously, read the rules, or attended a teaching demonstration (the Demo is Wednesday at 12). The Reference Book has a description of the cards and product payouts, which may be helpful as the game proceeds.

Game Length: The game takes 3-4 hours to play. After approximately 3.5 hours I reserve the right to end any game at the end of the next Acquisition Phase.
Players will save a lot of time if they plan ahead, particularly in the Acquisition Phase. Each player has their own set of deeds and players can allocate money for purchases of progressions and tokens ahead of time, which will save time. To speed play, in competition attacks the attacker will roll all dice.

Semi-finals: The semi-finals will have 15 players (unless there are more than 15 heat winners in which case all heat winners will advance and enough second place finishers to round up to 20 or 25 players). The semi-finals will consist of three (or more if more than 15 heat winners) 5-player games. The three semi-final winners and closest two runner-ups will advance to the Final. The WBC standard HSW tie-breakers will be used, with the GM-specific tiebreaker below.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The semi-final round will
advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Most Wins
2. Win in first Heat entered
3. Win in second Heat entered
4. Win in third Heat entered
5. has brought a copy of the game if needed for next round
6. GM game specific tie-breaker: the order of advancement to the semi-finals will be (a) more than 1 second place finish (in order of the number of second place finishes) and then (b) second or third place finishers based on how close (in terms of victory points/cash) the player was to the winner.
7. average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll

Past Finals:
2008
: Harald Henning (Quebec 38 VPs/$30), Bill Crenshaw (Mexico 32 VPs/$55), Arthur Field (Va., 30 VPs/$105), Jeff Mullet (Pa. 30 VPs/$55); John Coussis (La. 30 VPs/$50).
2007: Bill Crenshaw (Virginia32VPs/$30), Harald Henning (Quebec 28VPs/$20), Kevin Sudy (Mexico 27VPs/$15), Arthur Field (Pa. 24VPs/$35) and Kate Taillon (Louisiana 21VPs/$30).
2006: A.J. Sudy (Virginia 33VPs/$40), Bill Crenshaw (Mexico 30 VPs/$45), Kevin Sudy (Louisiana 30VPs/$25), Ed Rothenheber (Quebec 29 VPs/$0), Pete Staab (Pennsylvania 26 VPs/$60)
2005: Harald Henning (Quebec 31 VPs/$15), Ted Simmons (Louisiana 30 VPs/$60), Brett Mingo (Pennsylvania 30 VPs/$40 cash), Pete Pollard (Virginia 29 VPs), David Nicholson ( Mexico 23 VPs )

Prizes: GMT will provide merchandise certificates for the top four laurelists in this event.

 GM      Bill Crenshaw  [5th Year]   NA  
    billcrenshaw@verizon.net   NA

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