naval war [Updated April 2009]

  17   18    21      

    Lampeter    Terrace, Table #7

Bryan Eshleman, NC

2008 Champion

2nd: John Speck, MD

3rd: James Fleckenstein, VA

4th: Rob Brode, MD

5th: Ruth Evinger, PA

6th: Scott Fenn, MD
Event History
1992    Kenneth Shunk      30
1993    James Endness      18
1994    Jim Fleckenstein      30
1995    Greg Mayer      49
1996    Michael Hart      24
1997    Lauren Hickok      47
1998    Dan Schulman      32
1999    Tim Miller     31
2000    Susan Ellsworth     19
2001    John Ellsworth     25
2002    Jim Fleckenstein     29
2003    Robert Paul     33
2004     Tom Agostino     42
2005    Bill Place     21
2006     Stephen Cuyler     33
2007     Kelly Czyryca     43
2008     Bryan Eshleman     36

Jon Lockwood, VA

2009 GM



You sank my battleship ...

Come join us for the Naval War tournament. This fast and furious multi-player game combines the luck of the draw, skill at bluff and bluster, and a not-always-obvious requirement to really stop and think before playing that next card - if you want to win.

The event takes place on Saturday evening in order to attract a larger audience looking for a warm-up gaming experience, as well as hopefully attracting a higher caliber of competition among the more serious gamers present. Though a simple and fun game, playing with "cowboys" who don't really care about the outcome but are just determined to wreak havoc with whomever happens to attract their attention really diminishes the experience for many more mature players.

A few important notes:

1) No optional rules will be used.
2) When you conduct a destroyer squadron attack, the roll that you make for that attack constitutes your entire turn.
3) Second (or lower) place finishers advancing to the final round will be determined by the difference between their score and the winning score at that table. Example - at your table, the winner had 77 points and you had 73. Your difference is 4. At another table, the winner had 89 and the second place finisher had 78. The difference there is 11. You would have priority in advancing to the Final. This system rewards people who come closest to winning their table rather than those who happen to be at a table that requires an extra hand or two to go over the top. If tied for the closest runner-up position, the tied player with the highest score would win.

I encourage everyone to join the tournament and bring friends. This is a fast, fun game which can be easily learned. If you know of anyone who enjoys this type of game, encourage them to show up for the demo even if they think they'll be busy when the tournament is actually run.

 GM      Jon Lockwood [5th Year]   PO Box 3436. Reston, VA 20195-1436   703-476-5237

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