Ahoy Matey ...
Come aboard and sail to Pirate's Cove... the legendary
hideaway of thieving pirates and cutthroat buccaneers. The tales
of those legendary pirates of old who've fought and survived
these mysterious waters still haunt all those who yearn for a
life at sea. Armed with a secret map and starting with a modestly
outfitted sloop salvaged from last winter's storm, you set sail
to Pirate's Cove - your eyes filled with visions of treasure
and fame, your lungs filled with the salty air of the High Seas.
Your objective: to battle for the rights to plunder and become
the most famed and feared Pirate the world has ever seen. To
do so, you will need to navigate shrewdly, fight recklessly and
pillage mercilessly. You will gain fame by winning battles; burying
gold and treasure; and bragging about your exploits at the Tavern.
At the end of twelve months, the pirate with the most fame will
be declared the most fearsome Pirate of the High Seas!
Send a sase for sheet of rule clarifications and 'card sequence
Three heats advance 20 winners or alternates to 4-game semi-final.
Tie-breakers to determine advancement will be standard WBC HMW
rules as follows:
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Most Wins (HMW) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.