GMT's American Revolutionary War
In this event, formerly known as Saratoga, five battles will be fought: Eutaw Springs (Historical
Scenario), Brandywine Creek (Knypausens Feint Scenario),
Monmouth Courthouse (Washington's Stand Scenario), Saratoga
(2nd edition rules), and Savannah (3-player version).
NOTE: There will not be a defeault scenario
used in lieu of any of these scenario choices. To win the tournament,
you must play each of the named scenarios en route to victory.
Format: Single Elimination
Mulligan: Eutaw Springs
Round 1: Eutaw Springs
Round 2: Brandywine Creek
Round 3: Monmouoth Courthouse
Round 4: Saratoga
First Round: By AREA rating , followed by Laurels, followed by
By Tournament Points as follows.
Decisive Winner +4, Loser -2
Substantial Winner +3, Loser -1
Marginal Winner +2, Loser 0
Draw Winner +1, Loser +1
Important Note: This is an exception to Eutaw Springs Exclusive
Rule 2.4 where it states, "In tournament play, a draw will
be considered a double defeat."
Ties will be resolved as follows.
1st Cumulative Army Morale Point Differential
2nd Cumulative Victory Point Differential
3rd Die Roll
By mutual agreement or bid. Bids will be for Army Morale Points,
in whole numbers, and a bid of 0 is allowed.
Players will bid the amount of AMPs they will surrender from
their At-Start AM total for the side they prefer. In the event
of a tie, bid again. If after three bids the tie is unbroken,
and players cannot agree, roll a die. High roll has choice of
If a bye is necessary it will be awarded to the most recent past
champion. After all past champions have received a bye, the advancing
player with the best record in the immediately preceding round
will receive one. No individual can receive more than one bye.
A bye will be scored as a marginal victory and the player
receiving the bye will be awarded +2 Tournament Points.
Play will be continuous.
Eutaw Springs will be allowed two hours. Brandywine, Monmouth
& Saratoga will be allowed three hours each. Savannah
will be allowed six hours.
A 15-minute set-up time will be allowed at the start of each
The GM and his two Assistants will adjudicate games that run
Winners of adjudicated games will be determined by a comparison
of Victory Points at the moment play is suspended. The player
with the higher Army Morale total will be awarded an additional
VP for purposes of evaluating the situation. In case of a tie,
the GMs will assess the tactical situation and vote with majority
Finalists and GM may agree on an alternate starting time by
All advanced rules will be used in each game.
Optional Fog Rules will be used. The GM will roll a common die
for fog to be used by all players. 2nd edition rules will be
used. British Limited Intelligence rules will be used.
In Eutaw Springs:
A draw will not be treated as a double-defeat. The "Historical"
scenario will be used.
The game will be played 3-handed. The individual winner (most
VPs at end-game) will be the tournament champion. The next most
VPs will finish 2nd and the remaining player will finish 3rd
in the tournament.
The "Knyphausen's Feint" scenario will be used with
the following deployment sequence. Both sides place units with
designated starting hexes. British set up remaining artillery.
Americans set up remaining artillery. British set up the rest
of their forces. Americans set up the rest of their forces. The
American player will be allowed two additional units not included
in the original scenario manifest: The Rhode Island and the Continental
artillery, each in their printed setup hexes.
In Monmouth: The "Washington\'s Stand" scenario
will be used.
All games will use published replacement counters wherever
possible, or players will modify counter values accordingly.
Medalists (plaque winners) will
receive merchandise credits courtesy of GMT.