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Ra-ta-tat-tat ... and other assorted
combat sound effects optional
Kursk: August 1943. The men were poised at the edge
of the street, ready to make the assault. The Russian Lieutenant
stood up and made the signal to advance. As the squads ran across
the street, German machineguns and rifles opened fire, mowing
the men down. The Russians died in the streets, the last hope
of taking the village gone with their last breath. What end of
the
barrel will you be on this year?
This is Squad Leader, a game of WWII tactical combat
in Europe. Now you make the instant decisions resulting in life
or death of your men, victory or defeat for your army, for you
are the Squad Leader. You direct the fire of your squad, select
your plan of attack, or set your defenses against massed Russian
human wave or armor assaults. Will that hedgerow provide adequate
cover for your flanking efforts, or will your men be cut down
by the American machinegun position in the woods?
The decision is irrevocable and yours alone. You must live
or die by the results.
This Squad Leader tournament provides you with two
goals. One is to defeat your enemy in each battle and to be crowned
the champion of this year's competition. The second goal is to
raise the rank of your Personal Leader Counter (PLC) to the highest
possible standing. Each act of daring or cowardice by your PLC
will not go unnoticed on this battlefield. Who will
have the highest rankest PLC at the end? Will he get there through
acts of bravado or by steadily pushing his men to greatness?
You will decide.
Selected Scenarios
These scenarios are selected for either their brevity in turns,
small opposing forces or their play balance. Each round will
have one scenario from each level of play in the Squad Leader
system, up to GI: Anvil of Victory. To determine which
level of play, both players will agree upon the level for each
round. If the level of play cannot be agreed, then the Squad
Leader scenario for that round will be played. Once the level
of play is determined, one die will be rolled to determine who
plays what side. Example: a roll of 1-3 "Player A"
is the Germans, 4-6 "Player B" is the Germans.
Copies of these scenarios will be available at the tournament.
Due to the nature of some of these scenarios, certain adjustments
or rules clarifications have been added. The tournament
scenarios will be defined and posted by June 30, 2009 on the
Squad Leader Academy website. Two selections will be defined
for SQL and COI for each round to accommodate both slow/rusty
players and faster/veteran players. Single selections
for each round for COD and GIA pairings will also be defined.
http://www.wargameacademy.org/SQLA
Matched players in this Squad Leader Series event play at
the lowest agreed rules level (SQL/COI.COD/GIA) from selected
scenarios for that round; players bidding for sides. Typically
four rounds are used but a fifth may be required. Best Personal
Leader competition runs in parallel. Limited advance matches
can be arranged by prior GM agreement to facilitate scheduling.
SQLA rule conventions and compiled Q/A are in force to supplement
the last published rulebooks: SQL (4th); COI (4th); COD
(1st); and GIA (2nd). SQLA tournament edition rulebooks
if completed will be made available to all participants.
Additional plaques are presented
by the GM for the Best Personal Leader performance and elimination
of the defending PLC champ (Bill Thomson). |