superstar baseball [Updated April 2009]

 DRAFT: 18   20     19
  19  18    19 
      9     10 

   Cornwall    DRAFT: Hopewell
  Terrace, Table #3

Rich Moyer, MN

2008 Champion

2nd: Bill Beckman, SC

3rd: John Welage, OH

4th: Bob Menzel, VT

5th: Roderick Lee, CA

6th: Andy Lewis, DE
Event History
1991    Mike Ryan      21
1992    John Brandeberry        9
1993    Mike Ellsworth      16
1994    Randy Cox      16
1996    Jon Diminnie      11
1997    Henry Richardson        8
1998    Harry Flawd III        9
1999    Randy Cox     18
2000    Carl Coscia     20
2001    Mike Hazel     24
2002    Ken Samuel     20
2003    Gordon Elgart     18
2004    Chris Palermo     22
2005     Harry Flawd     19
2006    Mark Giddings     36
2007    Harry Flawd     40
2008     Rich Moyer     42

Chris Palermo, NY

2009 GM



Play Ball! ...

Superstar Baseball (SSB) will be making some changes to the format this year. For the first time, there will be four individual heats, each with its own winner that will automatically advance to the playoffs.

Players should feel free to play any other opponent, any other time. Managers will be given buttons designating their team, which they can wear on their badges, to show they are part of the tournament. In addition, a sign-up sheet will be attached to the kiosk, so players can use that method to schedule games, as well.

Tally sheets will be left near the kiosk, and will be available throughout the convention. Boxscore sheets will also be provided, for those managers that wish to track that information (which is entirely optional).

Completed tally sheets must be turned in at the registration desk by 6pm each day.

Each morning, the prior day's heat standings will be posted on the event's kiosk (which will be located at the same place, each day ­ to be announced at the initial meeting).


During the first meeting, managers will select a team. Managers will also be given tally sheets for recording all games played. The full list of teams is attached ­ each team can be selected once. You will keep your team for all four heats.

After the initial draft, managers can locate the GM, Chris Palermo, to receive tally sheets and teams, if they wish to play (check with the registration desk). Only teams not previously selected are eligible for selection.


After each game, the opposing manager must sign the tally sheet. Opposing managers should not sign the tally sheet until all the information is completed. The only information that must be presented to the GM are the teams involved, the date of the game and the scores, as well as any 'notable' occurrences. The tally sheet should be filled in from top to bottom - do not skip games.


Teams can play each other a MAXIMUM of twice per heat. Additional plays will be disregarded.

Teams can play a maximum of 10 games per heat. Each heat begins at 7pm. Make sure to turn in your tally sheets to get credit for the games you play.

As was the case last year if a sheet is turned in by one team, and not by the second team, with both managers' signatures on it, the second team will receive a loss.

There will be a change to the scoring system from last year. First, since all teams are not created equally, a handicapping system has been put in place in the form of "outs" (more later). In addition, points will be earned by each team -- a minimum number of points is needed to be qualified for the playoffs (to offset a team going 1-0 and claiming they're undefeated and qualified for the playoffs).

Teams receive five qualifying points for the first win against a team; three qualifying points for any subsequent wins; one qualifying point for any loss

Yankees: 8; Padres: 4; first time played:
Yankees receive 5 pts; Padres receive 1 pt.

Yankees: 8; Padres: 4; second time played:
Yankees receive 3 pts; Padres receive 1 pt

Padres: 4; Yankees 1; second time played:
Padres receive 5 pts (first win); Yankees receive 1 pt


Once all games are completed in the heat, the top FIVE "point totals" will be separated, and ranked in order of winning percentage. The heat winner will advance to the playoffs automatically. There are NO heat playoffs -- the winner of the heat automatically advances. In case of a tie (such as two teams that are undefeated), the team with more points will advance. If those are tied, both teams will make it (eliminating a wild card team slot, later).

There will be six teams in the playoffs. The four heat winners will be ranked from 1-4 in order of winning percentage (note: If a team wins multiple heats, it will be ranked higher than other teams, even if it's win percentage is lower).

Heat runners-up (those with the best winning percentage among the non-winners) will be added to round the field to six. If each heat advances one winner, there will be two wild cards. That number may increase or decrease depending upon the heat winning teams.

Any other tie-breakers will be broken by a one-game playoff, to set the playoff field at six.

In the playoffs:
#6 will play #3
#5 will play #4
#1 will play the winner of #5/#4
#2 will play the winner of #3/#6

There is an advantage to playing more games: The system rewards those who play frequently (i.e., Play often, Play well).

Laurels will be awarded in the following order:

Loser of the #5vs#4 game: 6th place
Loser of the #6vs#3 game: 5th place
Loser of the 5/4vs#1 game: 4th place
Loser of the 6/3vs#2 game: 3rd place
Loser of the World Series: 2nd place
Winner of the World Series: 1st place

The World Series will be announced either directly before or after Slapshot (11pm, Saturday evening), with the game scheduled to be played at 9am on Sunday (but, with only two players, can be scheduled any time they prefer). Additionally, the results will be listed on the kiosk.


If you have Superstar Baseball dice, please bring those this year. Otherwise, because this event is not in one room for a specific duration of time, a nominal deposit of $5 will be collected by the GM for anyone needing the special dice for the game. This money will be returned when the dice are returned at the conclusion of the tournament.

Teams SHOULD roll for home team. Playing the two games against opponents home and away is recommended, but that is incumbent upon the two managers to determine.

No DH will be used.

Pitchers can start every third day (3-man rotation). Starting pitchers cannot pitch in the two games following a start, regardless of how many or few innings they pitched. Pitchers appearing in relief can pitch a maximum of five innings in any game, but MUST sit out the following game, regardless of how many or few innings they pitched.

This year, _I_ will not be tracking pitcher usage. That will be incumbent upon each player. You will still keep track of your pitchers on a separate tally sheet, and share that with your opponent; but I will not double-check to make sure pitchers were used correctly. If you are beaten by a team that has misused its pitchers, shame on you for not checking!

The rules regarding pitcher TIRE ratings will change slightly. For tired pitchers, all "D" results (that are not automatic defensive outs) are treated as blanks (swing). 'D' results that ARE automatic defensive outs will remain automatic defensive outs.

Injuries will last for ONE game only.

The players in Right and Left field must have a defensive rating as an OF and the player in Centerfield must have a defensive rating as a CF ­ there is no switching of positions.


Each team has a number of "Outs" assigned to it -- this is the number of outs the team will already have used BEFORE starting the game.

So, for example -- if a team has 9 outs, and its opponent has 0 outs, The game will start in the first inning. The opponent will take its first inning -- batting until it reaches 3 outs, and then, the team with 9 outs will simply "pass" -- taking 3 outs (no runs, no hits). This will happen for the first three innings, until all 9 outs have been 'used.' At that point, the game will resume as normal.

This allows the weaker teams an opportunity to get more hits/runs by actually "playing" more innings.


This is the preliminary, tentative list of teams that will be available for the WBC.

1970 Season (all teams)
2004 Season (all teams)

Great Teams of the Past:

1902 Pitt
1903 Bos
1909 Chi C
1909 Det
1912 NYG
1915 Phi
1917 Chi WS
1919 Cin
1920 Cle
1922 Stl B
1924 Wash
1927 Bos
1927 NYY
1931 Phi A
1934 Stl C
1934 Bkn
1935 Chi C
1935 Det
1936 NYY
1942 Stl C
1948 Cle
1949 Bos
1952 Phi
1954 NYG
1955 Bkn
1957 Milw B
1960 Pitt
1960 Chi WS
1961 NYY
1965 Cle
1965 Minn
1968 Stl C
1968 Det
1969 NYM
1971 SF
1971 Balt
1972 Atl
1972 Chi C
1973 Oak
1974 LA
1975 Bos
1976 Cin
1978 NYY
1979 Pitt
1980 Phi
1980 KC
1982 Mtl
1982 SD
1983 Chi WS
1984 Det
1984 Chi C
1985 Stl C
1986 Hou
1986 NYM
1986 Bos
1990 Cin
1990 Oak
1991 Minn
1992 Tor
1994 Atl
1998 NYY
1999 Ariz

 GM      Chris Palermo  [4th Year]   NA   631-804-9279

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