Beat the Designer at his own Game
ROUNDS: There will be four rounds if 16 or less players,
five rounds if more than 16 (four rounds likely). First tiebreak
is head to head., second tiebreak is modified Solkoff system
(sum of opponents scores divided by number of games they played).
TIME LIMITS: 5 hours per round. Games in progress will
be adjudicated beginning 15 minutes prior to the start of the
CLASS: Beginners welcome. Demo Tuesday night.
FORMAT: Swiss (You can not be eliminated) You can drop
in or out at any time. However, please notify me at least 1/2
hour prior to the start of the next round that you will be dropping
out or coming into the event. Winners in a round score 1 point.
Losers 0 points. Draws score 1/2 point for each side.
CONTINOUS STYLE: Rounds are continued with breaks only
for pairing purposes until ended. Final round may be played any
time on Thursday or Friday by arrangement with opponent and GM.
SCENARIO: 5th Panzer Army Scenario, modified as follows:
A Draw is 11 VP, instead of 10-12 VP. 10.5 is a US win. 11.5
a German win. See below. There are some minor changes to the
scenario which were put into effect at WBC 2003. E-mail GM for
SIDE DETERMINATION: Any method that both players agree
on may be used. However, the official default method is hidden
choice of sides. If both players want the same side, roll a die.
High DR gets first verbal bid for the preferred side. You may
bid in 0.5 VP (or greater) increments, and you may open the bidding
at 0. The final bid is the number added or subtracted from the
final VP count. Alternate bid system using US Artillery DRMs
may also be used.
HANDOUTS: Errata will be handed out at the event. However,
generally it is posted in the Individual Boardgame/TITM folder
on Consimworld or on the GMT web site. If you wish to get the
errata in advance, e-mail me or send me an SASE.
EXTRA PRIZES: Medalists (plaque winners) will
receive merchandise credits courtesy of GMT.