twilight imperium [Updated April 2009]

TWI      
   
   9   10    17       
 

  Lampeter   Terrace, Table #7

Debut Event

Links

  

GM: Michael Buccheri, MD

intergalactic corruption ... or congress ... take your pick

Twilight Imperium is a game that precipitates galactic politics, trade, and warfare in one epic board game.  In Twilight Imperium, you are an acclaimed civilization, vying for galactic supremacy through any means necessary.  Each civilization provides an entirely different experience with their own individual abilities and play styles.  Will you play as the Emirates of Hacaan and preside over every trade agreement made in the galaxy, or will you be the Federation of Sol and rapidly take over worlds with hopes of dominating the galaxy?  Whether it's clever trading, wise politics, or a swift backhand to your enemy, in Twilight Imperium, many roads lead to Rome (or Mecatol Rex), but no road is paved without its bumps.

As the prominent leader of your civilization, you must make enemies and allies with the other respected leaders that sit around you. Alliances can be made and broken in an instant.  War can be waged, and then rescinded in a matter of minutes.  The galaxy isn't stable, so how will you be the beacon to guide your people through?  Turn after turn, you must decide what is in your peoples best interest.  Choosing to go the Politics route may allow you to use your votes which you've accumulated in passing a bill on Mecatol Rex.  But what will you do next turn when your defenses are broken and your homeworld is invaded?  Or, will you stage an all-out fleet assault on a bordering colony?  These are all just examples of the tough decisions you'll have to make in Twilight Imperium.

But one thing is for sure, the race for control of Mecatol Rex has begun.  There will only be one champion of the galaxy.  The rest will lie in repose with the stardust.

We will be using the Shattered Empire expansion and the new strategy cards.

The following Optional rules will be in play:

· Game Ends at 9 VP   
· Leaders
·  Sabatoge Runs 
· Homeworlds 
· Artifacts (Pre-Deployed) 
· Shock Toops 
· Space Mines 
· Wormhole Nexus 
· Facilities 
· Tactical Retreats 
· Custodians of Mecatol Rex 
· Pre-set Maps 
· Racial Technologies
· All edits to the rules found in FAQ 2.2

6-player games will be considered optimal but the number used will vary between 3- and 8 depending on availability of games and players - and the desire to conclude the event in two rounds.

 GM      Michael Buccheri  [1st Year]  NA
    ti3@pluto.org  NA

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