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intergalactic corruption ... or
congress ... take your pick
Twilight Imperium is a game that precipitates galactic
politics, trade, and warfare in one epic board game. In
Twilight Imperium, you are an acclaimed civilization,
vying for galactic supremacy through any means necessary. Each
civilization provides an entirely different experience with their
own individual abilities and play styles. Will you play
as the Emirates of Hacaan and preside over every trade agreement
made in the galaxy, or will you be the Federation of Sol and
rapidly take over worlds with hopes of dominating the galaxy?
Whether it's clever trading, wise politics, or a swift
backhand to your enemy, in Twilight Imperium, many roads
lead to Rome (or Mecatol Rex), but no road is paved without its
bumps.
As the prominent leader of your civilization, you must make
enemies and allies with the other respected leaders that sit
around you. Alliances can be made and broken in an instant. War
can be waged, and then rescinded in a matter of minutes. The
galaxy isn't stable, so how will you be the beacon to guide your
people through? Turn after turn, you must decide what is
in your peoples best interest. Choosing to go the Politics
route may allow you to use your votes which you've accumulated
in passing a bill on Mecatol Rex. But what will you do
next turn when your defenses are broken and your homeworld is
invaded? Or, will you stage an all-out fleet assault on
a bordering colony? These are all just examples of the
tough decisions you'll have to make in Twilight Imperium.
But one thing is for sure, the race for control of Mecatol
Rex has begun. There will only be one champion of the galaxy.
The rest will lie in repose with the stardust.
We will be using the Shattered Empire expansion and the new
strategy cards.
The following Optional rules will be in play:
· Game Ends at 9 VP
· Leaders
· Sabatoge Runs
· Homeworlds
· Artifacts (Pre-Deployed)
· Shock Toops
· Space Mines
· Wormhole Nexus
· Facilities
· Tactical Retreats
· Custodians of Mecatol Rex
· Pre-set Maps
· Racial Technologies
· All edits to the rules found in FAQ 2.2
6-player games will be considered optimal but the number used
will vary between 3- and 8 depending on availability of games
and players - and the desire to conclude the event in two rounds.
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