anzio   

Updated 4/23/2010

ANZ     
   14+ Grognard PC    9+ Grognard PC
   9+    9+ 
   9+    9+  
   9+     17     9

  Heritage - switching to Conestoga 1 @ Tu18

Tom Oleson, WA

2009 Champion

2nd: Paul Fletcher, CT

3rd: Robert Ryan, MI

4th: Mike Scott, MD

5th: Bill Scott, VA

6th: Bill Riggs, VA
Event History
1991    Tom Oleson        8
1992    Mike Sincavage      13
1993    Mike Sincavage      12
1994    Mike Sincavage      14
1995    Mike Sincavage        9
1996    Mike Sincavage        8
1997    Tom Oleson      10
1998    Mike Sincavage        8
1999    Mike Sincavage     12
2000    Robert Ryan     24
2001    Stephen Likevich     21
2002    Mike Sincavage     18
2003    Mike Sincavage     20
2004    Robert Ryan     22
2005    Paul Fletcher     18
2006     Paul Fletcher     22
2007     Bruno Sinigaglio     33
2008    Robert Ryan     17
2009    Tom Oleson     19

Bob Ryan. MI

2010 GM

Links

AREA Boardgamegeek Consimworld Laurels 

Anzio As part of Grognardcon

Grognardcon is a special Pre-con consisting of an amalgam of ten of the old classic hex-style wargames under the watchful eye of GM Bruno Sinigaglio: Afrika Korps, Anzio, Bulge '81,Gettysburg, Panzerblitz, Squad Leader, the Russian Campaign, Waterloo, Wooden Ships & Iron Men and 1776. All use the Free Format scheduling device which allows players to schedule preliminary games at their convenience. Play as many or as few preliminary games as you like but only your best three results in each game will determine the four finalists to advance to Single Elimination play at the end of the week. Each event will be turned over to its own GM on Monday for resolution in the normal manner - the only difference is that participation in Grognardcon gives you two additional days to qualify with prelim games in the events of your choice. Grognardcon is free to Tribune level members and subject to an additional fee for all others.

1. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants ma-y play multiple games during the preliminary Swiss segment during either the PRE-CON segment which begins during the PRECON on Saturday, the regular WBC segment which runs from Monday through Friday, or both. Best performances will be determined as described below in paragraph 7.

2. SCHEDULE. The schedule consists of three segments, GROGNARD PRE-CON Swiss, CON Swiss and CON Playoffs (semi-finals and Final).

a. GROGNARD PRE-CON SWISS. The PRE-CON Swis Segment consists of two daily heats: Saturday 1400, Sunday 0900. The PRE-CON Swiss Segment continues through Monday, 0900 hours, whereupon the CON Swiss Segment begins. Essentially, the PRE-CON Swiss Segment simply continues unabated into WBC.

b. CON SWISS. The CON Swiss Segment consists of five daily heats: Monday 0900 , Tuesday 0900, Wednesday 0900, Thursday 0900 and Friday 0900. The Swiss Segment ends on Friday at 1500 hours, at which time the four players with the best performances during the Swiss Segments will advance into the Single Elimination Playoffs.

c. CON Playoffs. All games played during the Swiss Segment, which includes the PRE-CON Swiss and the CON Swiss, will be used to determine the four top players.

3. SUMMARY OF NEW CHANGES FOR THIS YEAR-NONE.

4. WBC FREE FORM FORMAT
This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment. Best performances will be determin-ed as described below in paragraph 7.

5. SWISS SEGMENT-PRECON AND CON
Each entrant may enter as many or few of the rounds as he wishes and the results will be used in determining who advances to the Final. The GM or his assistant(s) will determine match pairings for each round. Self-determined pairings will not be permitted. You must be present at the kiosk at the start of any round you wish to join. Once you receive your match pairing for a round, you have until midnight to complete the game (exception: Friday games must be completed by 3:00 PM). Games must start no later than six hours before the deadline each day. Unit movement during the Swiss will be timed if one player in a match requests-150 minutes per player. Players may not touch pieces while their opponent's time is running. Combat will not be timed. Time-Clocks will be monitored by the GM.

6. ELIMINATION SEGMENT
Four players from the Swiss segment will play in the two-round single-elimination. The semi-final round will begin at 5:00 PM Friday. All entrants who wish to advance should be present for the announcement of rank and pairings. Failure to be present for the start (5:00 PM Friday) will be considered dropping out of the tournament. The Final game will begin at 9:00 AM Saturday. All unit movement during the playoffs will be timed without exception 150 minutes per player. Players may not touch pieces while their opponent's time is running. Combat will not be timed. Time-Clocks will be monitored by the GM.

7. PLAYER PERFORMANCE RATINGS.
a. All game results and performance ratings will be posted and updated as results are reported.
b. Performance ratings will be based upon the best three games played by a participant.
c. Games in excess of three will not add, nor detract from a player's performance rating.
d. Performance ratings for a player will be obtained as follows:
(1) A player receives 20 points for each 21-turn Sicily/Basic Game victory.
(2) A player receives 15 points for each 15-turn Basic Game victory
(3) A player receives 5 points for each 6-turn Tournament Game victory.
(4) A player receives 5 points for each 6-turn Sicily Game victory.
(5) A player receives 1 point for loss.
(6) Bonus Points are earned as follows:
A player earns 4 points for each Sicily/Basic Game victory tallied by an opponent that he defeats.
A player earns 3 points for each Basic Game victory tallied by an opponent that he defeats.
A player earns 1 point for each Tournament Game victory tallied by an opponent that he defeats.
A player earns 1 point for each Sicily Game victory tallied by an opponent that he defeats.
All of a defeated opponents games will qualify for the scoring of these bonus points.

Bonus Point Examples: if player A defeats player B, then player A receives 2 points for all games won by Player B during the Swiss segment; however, if Player A and B play each other a second time, no bonus points will be awarded regardless of who wins.

8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.

9. MULTIPLE GAMES
Entrants may play every day during the Swiss segment, if so desired. Entrants may play multiple games during the Swiss segment.

10. MATCH ASSIGNMENTS
The GM or his assistant(s) will determine match pairings for each round. Self-determined pairings will not be permitted. Present yourself at the kiosk for any round you wish to join. Once you receive your match pairing for a round, you have until midnight to complete the game (exception: Friday games must be completed by 3:00 PM). Games may start no later than six hours before the deadline each day. If you wish to play more than one game in a day, the GM will attempt to arrange two games for you-this is subject to availability of opponents.

11. ADMIN
Each player will be given a Match Sheet, which will list the game, opponent and start time. When opponents are assigned, they must inform the GM when they will start their game and when they expect to finish. If the players cannot agree on a reasonable start time, they will be required to begin the game within one hour.

12. MISSING PARTICIPANT
If an assigned opponent does not appear for a mutually agreed upon start time, the GM will forfeit the game to a player who is waiting. The player who is waiting must alert the GM that a forfeit is imminent within 15-minutes of the start time listed on the Match Card. If the tardy opponent fails to appear, the game will be forfeited to the player who is waiting at 20-minutes past the start time on the Match Card. There is no deviation from this procedure; therefore, if a waiting player alerts the GM beyond the specified 15-minute alerting period-there will be no forfeit-instead, the game will be cancelled.

13. RESULTS
The results of completed games should be reported to the GM as soon as possible using the Match Card. If game results are not reported to the GM by the end of a Swiss round (2300 hours) both players will be credited with a loss. Exception: On days other than Friday-The GM will permit players to continue past 2300 hours, but they must inform the GM beforehand that they expect to finish after the 2300 deadline.

14. JUDGEMENT
The GM (or assistant GM if the game involves the GM) reserves the right to adjudicate any game at the end of the time limit for the round. If one player is moving at a significantly slower pace than the other, this will be taken into account in the adjudication.

15. ORDER OF FINISH
WBC rules require submission of a Winner's Claim with the top six players listed in order (although there may be no prizes for some of these finishes for this event). At the end of the Swiss, players will be ranked in order from 1 to 6. The final 5th & 6th places will be determined from these standings.

16. AREA RATINGS
The GM will submit the results of ALL games played for inclusion in the AREA ratings.

17. SINGLE ELIMINATION ROUNDS
The four players with the best performance during the Swiss will advance to a Single Elimination semi-final at 1700 on Friday. The 1st place finisher will play the 4th place finisher, and the 2nd place finisher will play the 3rd place finisher. The GM will post the match assignments for the semi-final by 1600, Friday.

18. FINAL MATCH POSTINGS
The GM will post the match assignments for the semi-finals by 1600, Friday. If players qualifying for the final round do not intend to participate, they should alert the GM early on Friday, so that lower ranked finishers may be moved up to play in the single elimination.

19. TRUANTS
If any of the four players qualifying for the semi-final fail to appear at the Kiosk by 1700, Friday, they will be dropped from further participation. Players who finished lower than 4th in the Swiss segment may move into the Single Elimination rounds, if they are present at the Kiosk on Friday at 1700, when higher rated no-shows are officially dropped.

 GM      Bob Ryan  [4th Year]   NA
    bobmryan@aol.com   248-505-8732

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