Battles of American Revolution 

Updated 4/23/2010

BAR    (formerly SAR)
  16   18     
    9   13   17   21    
  9    

   Lampeter     Terrace, Table #1

Jim Tracy, OH

2009 Champion

2nd: John Vasilakos, VA

3rd: David Stiffler, VA

4th: Rob McCracken, DE

5th: Andrew Maly, MD

6th: Dale Long, NJ
Event History
1999    Mark Miklos     22
2000    Cliff Hansen     12
2001    Volko Ruhnke     16
2002    John Vasilakos     19
2003    Mark Miklos     23
2004    Mark Miklos     26
2005    Mark Miklos     28
2006    Andrew Maly     20
2007     Dale Long     34
2008*    Mark Miklos     24
2009*    Jim Tracy     21

Mark Miklos, GA

2010 GM

Links

 Laurels  

GMT's American Revolutionary War Series

GMT's "Battles of The American Revolution" Series [aka Saratoga]

Event Description

Five battles will be fought: Saratoga, Monmouth Courthouse (Holding Action Scenario), Brandywine Creek (Knypausen's Feint Scenario), Guilford Courthouse and Savannah (3-player version). To win the tournament, you must play each of the named scenarios en route to victory.

Format: Single Elimination Mulligan
Rounds:
Mulligan: Guilford Courthouse
Round 1: Guilford Courthouse
Round 2: Monmouth Courthouse
Round 3: Brandywine Creek
Round 4: Saratoga
Final: Savannah

Seeding: First Round: By AREA rating followed by random.
Subsequent Rounds: By Tournament Points as follows.
Decisive Winner +4, Loser -2
Substantial Winner +3, Loser -1
Marginal Winner +2, Loser 0
Draw Winner +1, Loser +1
NOTE: If a game ends because one player "surrenders" prior to end-game, the winner will receive +1 additional tournament point added to his level of victory and the surrendering player will be penalized -1 additional point.
Ties in seeding will be resolved as follows.
1st Cumulative Army Morale Point Differential
2nd Cumulative Victory Point Differential
3rd Die Roll

Side Determination: By mutual agreement or bid. Bids will be for Army Morale Points, in whole numbers, and a bid of 0 is allowed.
Players will bid the amount of AMPs they will surrender from their At-Start AM total for the side they prefer. In the event of a tie, bid again. If after three bids the tie is unbroken, and players cannot agree, roll a die. High roll has choice of sides.
Bye: If a bye is necessary it will be awarded to the most recent past champion. After all past champions have received a bye, the advancing player with the best record in the immediately preceding round will receive one. No individual can receive more than one bye.
A bye will be scored as a marginal victory and the player receiving the bye will be awarded +2 Tournament Points.

Time Frame:
Play will be continuous. Monmouth Courthouse will be allowed two hours. Saratoga, Brandywine, and Guilford Courthouse will be allowed three hours each. Savannah (Final) will be untimed. A 15-minute set-up time will be permitted at the start of each round. The GM and his two Assistants will adjudicate games that run long. Winners of adjudicated games will be determined by a comparison of Victory Points at the moment play is suspended. The player with the higher Army Morale total will be awarded an additional VP for purposes of evaluating the situation. In case of a tie, the GM & two AGMs will assess
the tactical situation and vote with majority rule.
Finalists and GM may agree on an alternate starting time by mutual consent.

Special Rules:
All advanced rules will be used in each game.
In Saratoga:
Optional Fog Rules will be used. The GM will roll a common die for fog to be used by all players. 2nd edition rules will be used. British Limited Intelligence rules will be used.
In Guilford Courthouse:
A draw will be considered an American Marginal Victory. The Campaign scenario will be used.
In Savannah:
The game will be played 3-handed. If the British win, second and third place will be divided between the Allied players based upon VPs. If the British lose, the British player will finish third while first and second place will be divided between the Allied players based upon VPs. Each side (British & Allied) will draw one at-start Random Event Card as part of the game set up.In Brandywine:
The "Knyphausen's Feint" scenario will be used with the following deployment sequence. Both sides place units with designated starting hexes. British set up remaining artillery. Americans set up remaining artillery. British set up the rest of their forces. Americans set up the rest of their forces. The American player will be allowed two additional units not included in the original scenario manifest: The Rhode Island and the Continental artillery, each in their printed setup hexes.
In Monmouth:
The "Holding Action" scenario will be used.

All games will use published replacement counters wherever possible, or players will modify counter values accordingly.


Medalists (plaque winners) will receive merchandise credits courtesy of GMT. In addition, the GM will provide an embroidered blanket with battle of Savannah theme for 1st, a paperback on the Life of General Francis Marion for second, and a laminated deck of tactics cards for third.
 GM      Mark Miklos  [10th Year]   NA  
    miklos91@bellsouth.net   NA

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