GMT's American Revolutionary War
GMT's "Battles of The
American Revolution" Series [aka Saratoga]
Five battles will be fought: Saratoga, Monmouth Courthouse
(Holding Action Scenario), Brandywine Creek (Knypausen's Feint
Scenario), Guilford Courthouse and Savannah (3-player version).
To win the tournament, you must play each of the named scenarios
en route to victory.
Format: Single Elimination Mulligan
Mulligan: Guilford Courthouse
Round 1: Guilford Courthouse
Round 2: Monmouth Courthouse
Round 3: Brandywine Creek
Round 4: Saratoga
Seeding: First Round: By AREA rating followed by
Subsequent Rounds: By Tournament Points as follows.
Decisive Winner +4, Loser -2
Substantial Winner +3, Loser -1
Marginal Winner +2, Loser 0
Draw Winner +1, Loser +1
NOTE: If a game ends because one player "surrenders"
prior to end-game, the winner will receive +1 additional tournament
point added to his level of victory and the surrendering player
will be penalized -1 additional point.
Ties in seeding will be resolved as follows.
1st Cumulative Army Morale Point Differential
2nd Cumulative Victory Point Differential
3rd Die Roll
Side Determination: By mutual agreement or bid. Bids will
be for Army Morale Points, in whole numbers, and a bid of 0 is
Players will bid the amount of AMPs they will surrender from
their At-Start AM total for the side they prefer. In the event
of a tie, bid again. If after three bids the tie is unbroken,
and players cannot agree, roll a die. High roll has choice of
Bye: If a bye is necessary it will be awarded to the most
recent past champion. After all past champions have received
a bye, the advancing player with the best record in the immediately
preceding round will receive one. No individual can receive more
than one bye.
A bye will be scored as a marginal victory and the player receiving
the bye will be awarded +2 Tournament Points.
Play will be continuous. Monmouth Courthouse will be allowed
two hours. Saratoga, Brandywine, and Guilford Courthouse will
be allowed three hours each. Savannah (Final) will be untimed.
A 15-minute set-up time will be permitted at the start of each
round. The GM and his two Assistants will adjudicate games that
run long. Winners of adjudicated games will be determined by
a comparison of Victory Points at the moment play is suspended.
The player with the higher Army Morale total will be awarded
an additional VP for purposes of evaluating the situation. In
case of a tie, the GM & two AGMs will assess
the tactical situation and vote with majority rule.
Finalists and GM may agree on an alternate starting time by mutual
All advanced rules will be used in each game.
Optional Fog Rules will be used. The GM will roll a common die
for fog to be used by all players. 2nd edition rules will be
used. British Limited Intelligence rules will be used.
In Guilford Courthouse:
A draw will be considered an American Marginal Victory. The
Campaign scenario will be used.
The game will be played 3-handed. If the British win, second
and third place will be divided between the Allied players based
upon VPs. If the British lose, the British player will finish
third while first and second place will be divided between the
Allied players based upon VPs. Each side (British & Allied)
will draw one at-start Random Event Card as part of the game
set up.In Brandywine:
The "Knyphausen's Feint" scenario will be used with
the following deployment sequence. Both sides place units with
designated starting hexes. British set up remaining artillery.
Americans set up remaining artillery. British set up the rest
of their forces. Americans set up the rest of their forces. The
American player will be allowed two additional units not included
in the original scenario manifest: The Rhode Island and the Continental
artillery, each in their printed setup hexes.
The "Holding Action" scenario will be used.
All games will use published replacement counters wherever
possible, or players will modify counter values accordingly.
Medalists (plaque winners) will
receive merchandise credits courtesy of GMT. In addition, the
GM will provide an embroidered blanket with battle of Savannah
theme for 1st, a paperback on the Life of General Francis Marion
for second, and a laminated deck of tactics cards for third.