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introducing musical chairs to enemy
in sight ...
After 17 years as GM of his own design, Neal Schlaffer took
down the colors and handed command to Bill Alderman who has accepted
the challenge and returned for his third engagement with a new
format for this old favorite with the twin ambitious goals of
increasing participation while reducing the player's overall
time commitment. In years past, this event was always Single
Elimination which recently meant only two rounds. However, because
the game was always fought to a set number of points, the playing
times could vary widely. Some games would finish in two hands
while others would take four. This meant much downtime for those
who finished early while waiting for the winner of the longer
games to be determined. This year each heat will be played to
the conclusion of two hands - regardless of points - so each
round will end at approximately the same time and be considerably
shorter.
This year Enemy in Sight will have three Heats, to
100 points or two hands (whichever comes first), and will have
a three-hour time limit. In the event of a tie, the winner of
each Heat will be determined by the following tie-breaker: 1.
Most ships taken (sunk or prizes); 2. Then most prizes; and 3.
The dreaded die roll.
Heats: Winners Only (HWO) - Only the winners from each heat
advance to the Final. EVERY winner of a game may advance. There
is no limit on the number of winners that can be accommodated.
Those who come in second or worse may not advance, even if the
person who won that game has won a previous heat or chooses not
to advance. There will be no semi-final so as to reduce the time
commitment of those needing to hit the road on Sunday. The Final
will include all Heat Winners who appear. It will play to 100
points, regardless of the number of hands. However, to speed
play and create tension, at the end of each hand, the
player with the lowest score will be eliminated. In the case
of a tie for lowest score, the tied player who had the last turn
will be eliminated.
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