formula motor racing

Updated 4/23/2010

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 Vista C   Terrace, Table #6

Chris LeFevre, AZ

2009 Champion

2nd: Rich Fetzer, NY

3rd: Sarah Vasilakos, VA

4th: Matt Fetzer, NY

5th: Harry Flawd, PA

6th: Jordan Flawd, PA
Event History
2001    Steve Cameron     31
2002    Mike Stachowski     47
2003    Bill Place     69
2004     Lisa Gutermuth     87
2005     Debbie Gutermuth     72
2006    Matt Evinger     73
2007     Dan Lewis     70
2008     Jordan Flawd     79
2009     Chris LeFevre     71

Chris LeFevre, AZ

2010 GM



Varooom ......

Tournament Format

Formula Motor Racing (FMR) is another of the great Reiner Knizia card games by GMT.

Claim the prestigious Constructor's Championship in this fast-playing Reiner Knizia card game of open-wheel auto racing. This is a 'B' tournament with multiple qualifying heats. Heats will be 90 minutes long as listed above. With sign in, admin, and play, everyone should be done in two hours. Note the time for the Teaching Session. Although the game is simple, it will not
be taught during play.

Tables of six players (or as close as we can come) will be assigned randomly. You will play the entire heat of six races with the same opponents, with the goal of getting the highest score after all six races are played. Players must stay for all six races. In Formula Motor Racing, you can finish out of the points during one or two hands but still wind up winning your table - or take a comfortable lead into the last race and have both your cars crash! Just as in real racing series, consistency over the long haul is more important, and it's not over till the last results are in.

Table winners will usually be able to advance to the playoffs, with enough runners-up included to make three complete tables of six as necessary. 18 players will advance to the semi-finals. If 18 heat winners do not appear for the semi-finals, then second place players will be selected, based on player tie breakers listed first, then total points for the six races in heat listed next. Second place players should check the Alternate list on the kiosk in the Paradise corridor to determine their chances of advancing to the next round. The top six will advance to the Final.

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The semi-final round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. GM specific tie-breaker, provided it has been clearly described in the Event Preview ;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.

The cool play mat previously given out to finalists is now available for all off GMT's website at:

Medalists (plaque winners) will receive merchandise credits courtesy of GMT. Take your chance for all the fun and glory of being an F1 Team Principle without ponying up $60 million!
Robert Schoenen will also GM a Juniors version of the game in Heritage for those 12 and under Thursday at 5 PM. See

 GM      Chris LeFevre [4th Year]   NA   NA

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