ivanhoe

Updated 5/22/2010

IVH   HMW   
   22   23    18    23
   23    23
   21      22 

  Marietta      Terrace, Table #1

Keith Levy, MD

2009 Champion

2nd: Terri Wicks, CT

3rd: Frank Mestre, NY

4th: Kelsey Lee, PA

5th: Gino Sinigaglio, NJ

6th: Haim Hochboim, i
Event History
2001    Rebecca Hebner     27
2002    Steve Scott     29
2005    Bob Titran     38
2006    Dave Buchholz     55
2008    Andy Latto     69
2009    Keith Levy     103

Lee Mewshaw, MD

2010 GM

Links

  Laurels GM Site

Returned From Days of Yore ...

It seems like only yesterday that a young damsel achieved the impossible ... putting her elders to shame by winning four tournaments at WBC ... a grand slam. This is one of the games that made it possible - and, ironically, you can win four tournaments in the game itself.

Ivanhoe will have three separate rounds (four preliminary heats, a semi-final, and a Final) starting at 23:00 daily with the Final on Saturday evening. The classification will be "B" with the teaching demo on Tuesday night. The rules for the tournament will be "straight out of the box." The controversial "house rule" played in the past of whoever drew the purple chip went first and "kept the chip" will not be played. Any game reaching 90 minutes from the start signal will be adjudicated at that point except for the Final round. Although the GM/ Assistant GM will attempt to call out the time as needed, all players are responsible for knowing when games are expected to be complete. All games must be set up and started within ten minutes of the official start signal from the GM. No further sign up will be allowed once all players have been assigned a table.

Each color chip is assigned a number value. Purple chips are [5], Red chips are [4], Blue chips are worth [3], Yellow chips are worth [2], and Green chips are worth [1]. Tie-breakers for place will be determined first by the highest value of the last color won, then by the value of the last color won in lieu of a second purple (trade-in). If a chip is subsequently lost by losing a tournament with a Princess supporter, that chip will not be valid as a tie breaker. Last Chip and "trade in" chip values must be recorded on the score sheet. Instructions on completing the score sheet will be on the score sheet. The GM and/or Assistant GM will attempt to collect the score sheets AT THE INDIVIDUAL GAME TABLES to verify that all information is complete, BUT EACH PLAYER is responsible for verifying that their data is correct and complete. Tie scores with incomplete chip data will not be eligible to win tie breakers. Total scores may also be used to determine advancement into the semi-final or Final round (see below).

In Multiple Entry, Single Elimination events for multi-player games, players may (but not absolutely) qualify for Single Elimination play in the semi-final round by winning up to four preliminary Heats. Players may also advance without winning a heat in the event of open spots in the semi-final. Players can enter one or more Heats without limit. Players in all heats, semi and Final rounds are expected to be checked in (or in line to check in) and ready to play by the officially posted start time. The semi-final round will advance a pre-designated optimum number of players to fill the Final round: i.e. 25 players for a five-player game, 16 players for a four-player game. But in all cases no more than half of all players who participated in the preliminary heats will advance to the semi-final. If insufficient winning players advance to the semi-final, non-winning players having the highest scores will be advanced to the semi-final. Because of the limited number of semi final games and the minimal set up required, semi final matches are expected to start promptly at the GM's signal. Eligible players not ready to play at that time may forfeit their seat to an alternate player. Requests for minor delays must be made to the GM prior to the start signal. Delays (of no more than ten minutes) may be granted by the GM, but only with unanimous consent of those playing in the delayed game.

The Final will be held at the posted time unless unanimously agreed upon by the finalists and the GM. Any requests to move the Final must be made immediately after the finalists and alternates are posted and a decision will be made immediately. Changes to the Final schedule will be posted with the list of finalists and alternates. Finalists and alternates will be notified directly when possible. The Final will start promptly and an alternate (or alternates) will be seated if necessary to fill the table.

HEATS: Most Wins (HMW) The following tiebreakers (in order) will be used to determine the players advancing into the semi-final and Final.

1. Most Wins (total from all heats entered)
2. Highest individual game score from any heat entered
3. Win in first heat entered
4. Win in second heat entered
5. Win in third heat entered
5. High dice roll


Kirk Harris will also GM a Juniors version of the game in Heritage for those 12 and under on Wednesday at 6 PM.

 GM      Lee Mewshaw  [2nd Year]   NA  
    leemewshaw@aol.com   NA

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