lost cities

Updated 4/23/2010

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  18     20 
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Vista D   -  Paradise   Terrace, Table #3

Rebecca Hebner, CA

2009 Champion

2nd: Sam Atabaki, CA

3rd: Eric Brosius, MA

4th: Richard Fetzer, NY

5th: John Corrado, VA

6th: Andy latto, MA
Event History
2000    Daniel Broh-Kahn       48
2001    Jared Scarborough       84
2002    Daniel Karp       66
2003    Charles Blahouse       60
2004    Rebecca Hebner       60
2005    Chris Entwistle     130
2006    Sean McCulloch     125
2007     Jarett Weintraub     171
2008    Andy Latto     185
2009    Rebecca Hebner     166

Ivan Lawson, MD

2010 GM

GM of the Year 2007

3 Top Six GM nominations


  Laurels Rio Grande Games

a quick Euro for two


Lost Cities is an easy-to-learn two-player card game, and an excellent game for all gamers, age and gender neutral. The tournament will consist of four qualifying Heats each consisting of three (3) hands, that should average 45 - 60 minutes.

Players with copies of the game should bring them! Extra copies will be needed. This event has turned away players in the past and will doubtless do so again this year for lack of games. Bring a copy of the game if you expect to play! Please contact me with any questions.

Initial Heat Description - See changes below
The event uses four (4) heats over four evenings, essentially comprising the "First Round." The heat is one game per two players registered. Players may play in as many of the four heats as they wish. Played according to the box rules - each game will be three (3) hands with the best cumulative score of the three hands declared the winner.

The top 32 players will qualify for the elimination rounds on Saturday evening using the WBC standardized HMW tie-breakers as follows:

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for 2-player games, players may qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Players can enter one or more Heats without limit. Most 2-player game events consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The semi-final round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Win in 4th Heat Entered;
6. Most total successful expeditions in wins (Score 0 or positive number) - [GM specific tiebreaker];
7. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
8. High dice roll.

Single Elimination Rounds, beginning Saturday evening with the Second Round through the Championship Round will continue consecutively until completion. Pairings and Byes will be determined by bracket, seeding best heat score against worst heat score, etc. (NCAA Basketball Tournament fans should be familiar with this method.) Tie-breakers will be determined in order as follows: 1) best score from individual hand in heat/round, 2) next best score from individual hand in heat/round, 3) best score from third hand, if played, in heat/round, 4) Longest expedition in heat/round, 5) Most expeditions of eight or more cards in heat/round, 6) Most successful expeditions with investors in heat/round (Score 0 or positive number), and 7) Most total successful expeditions in heat/round (Score 0 or positive number).

Places 1 through 4 will be determined by the results of games in the Final Round. Places 5 through 10 will be determined by comparing the cumulative scores for all players in the round they were eliminated.

A Lost Cities book

 GM      Ivan Lawson  [6th Year]   NA 
    lawsonic@comcast.net   NA

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