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a quick Euro for two
LOST CITIES
Lost Cities is an easy-to-learn two-player card game,
and an excellent game for all gamers, age and gender neutral.
The tournament will consist of four qualifying Heats each consisting
of three (3) hands, that should average 45 - 60 minutes.
Players with copies of the game should bring them! Extra copies
will be needed. This event has turned away players in the past
and will doubtless do so again this year for lack of games. Bring
a copy of the game if you expect to play! Please contact me with
any questions.
Initial Heat Description - See changes below
The event uses four (4) heats over four evenings, essentially
comprising the "First Round." The heat is one game
per two players registered. Players may play in as many of the
four heats as they wish. Played according to the box rules -
each game will be three (3) hands with the best cumulative score
of the three hands declared the winner.
The top 32 players will qualify for the elimination rounds
on Saturday evening using the WBC standardized HMW tie-breakers
as follows:
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for 2-player games, players may qualify for
Single Elimination play in the second round by winning any of
up to four preliminary Heats. Players can enter one or more Heats
without limit. Most 2-player game events consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semi-final and a Final. The semi-final round will advance a
predesignated optimum number of players to fill the second round;
i.e., 25 players for a five-player game, 16 players for a four-player
game, etc. but in all cases will advance no more than half of
all players which participated in the Preliminaries.
Heats: Most Wins (HMW) - Standard tiebreakers used
to trim the field or identify alternates to complete the field,
as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Win in 4th Heat Entered;
6. Most total successful expeditions in wins (Score 0 or positive
number) - [GM specific tiebreaker];
7. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
8. High dice roll.
Single Elimination Rounds, beginning Saturday evening with
the Second Round through the Championship Round will continue
consecutively until completion. Pairings and Byes will be determined
by bracket, seeding best heat score against worst heat score,
etc. (NCAA Basketball Tournament fans should be familiar with
this method.) Tie-breakers will be determined in order as follows:
1) best score from individual hand in heat/round, 2) next best
score from individual hand in heat/round, 3) best score from
third hand, if played, in heat/round, 4) Longest expedition in
heat/round, 5) Most expeditions of eight or more cards in heat/round,
6) Most successful expeditions with investors in heat/round (Score
0 or positive number), and 7) Most total successful expeditions
in heat/round (Score 0 or positive number).
Places 1 through 4 will be determined by the results of games
in the Final Round. Places 5 through 10 will be determined by
comparing the cumulative scores for all players in the round
they were eliminated.
A Lost Cities book
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