power grid

Updated 5/22/2010

PGD  HMWG   
    18   11    12  
    11    9     11 
    

   Marietta      Terrace, Table #2

Jim Castonguay, PA

2009 Champion

2nd: David Platnick, VA

3rd: Richard Meyer, MA

4th: Ken Horan, PA

5th: Keith Levy, MD

6th: Robert Woodson, NV
Event History
2004    Eric Brosius       84
2005    Jim Castonguay       94
2006    Jim Castonguay       79
2007     Patrick Shea     121
2008     Eric Brosius     123
2009     Jim Castonguay     129

Jim Castonguay, PA

2010 GM

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new and improved Funkenschlag ...

Power Grid will be played per the printed rules from Rio Grande Games.

2F's FAQ is located here: http://www.2f-spiele.de/spiele/faq/faq_frames_eng.htm

Setup: 5-player games use five of the six board regions and 4-player use four of the six; these regions are selected by each player in player order (randomly determined). There is some bad wording in the rulebook and here is how it shall be handled: each player in turn order selects a region they want to be "in play"; you can select any region with the caveat that all regions must be able to be connected when the last player selects.

Ex.: 5-player game on the Italy board. P1 choose the brown boot section, P2 selects the Green northern region, P3/P4/P5 must choose Yellow, Red, and Purple. This will help speed-up setup for some boards.

We will use 5-player games by preference, resorting to 4-player games if necessary based on the number of players.

Map choice per heat:
Heat 1: Germany or France W/ 2007 Alternate Plant Deck
Heat 2: U.S. W/ 2007 Alternate Plant Deck or Central Europe
Heat 3: Italy or Benelux
The semi-final will be played on Italy, and the Final will be played on Korea.

Format: HMW/G

Players will earn points in each heat they play in based upon their finish position as follows:
1. 10 Points
2. 4 Points
3. 2 Points
4. 1 Points
5. 0 Points

Qualifiers will be taken from most points to least points. Your highest point value heat will determine ties; with the highest taking precedence. I.e. If Player A had 1 win and Player B had 2 seconds and 1 third (both total 10 points) then Player A would qualify ahead of Player B. In the event of further tie then high die roll will prevail.

Since Power Grid is played as a 5-player game and 4-player only if necessary, the above points will be used for 5-player games. For 4-player games the points are as follows: First = 10 points / Second = 4 Points / Third = 1 Point / Fourth = Zero Points

This system alleviates a player having to win in their first heat entered. Points are heavily weighted to first place, so much that a win is worth two and a half times as many points as second place. Up to 25 players will advance to the semi-final.

Winner: Supply electricity to the most cities.

Tie Breakers:
1. Most Money. (as stated by Rio Grande)
2. Most Cities. (as stated by Rio Grande)
3. Biggest/Highest power plant number (added by GM)

Event Sheet: In order for a game to count an event form must be accurately completed recording ALL pertinent info. Event form(s) will be handed out by the GM before play begins.

 GM      Jim Castonguay [3rd Year]   NA  
   tamerlayne@yahoo.com   NA

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