ra!

Updated 4/23/2010

Ra!   HMWG  
    20     21      15 
    13      18
   17    19   

  Ballroom B    Strasburg    Terrace, Table #6

Alex Bove, PA

2008-09 Champion

2nd: David Buchholz, MI

3rd: Cheryl Meek, MD

4th: Tom Dunning, NY

5th: Jake Byrens, CA

6th: Carmen Petruzelli, PA
Event History
2000    John Reiners       95
2001    Michelle Hymowitz       88
2002    Tom Dunning     140
2003    Tom Dunning     109
2004    Steve Scott     116
2005     Alex Bove     121
2006     Chris Terrell     125
2007    Bobbi Warczak     150
2008     Alex Bove     145
2009     Alex Bove     176

Steve Scott, CA

2010 GM

Links

  Laurels Laurels

Ancient Auction

Play the innovative and challenging game of Ra! that spans three epochs of Egyptian history. This game is very easy to learn and fun to play with no additional house rules of any kind. Beginners are most welcome, and rules will be taught at the scheduled teaching demo in Paradise Terrace and can often be learned in any of the numerous Rio Grande playing demos in Cafe Jay or open gaming. The game will NOT be taught during or just prior to the actual event. The object of the game is to accumulate the most points by the end of the third and final epoch.

Two-hour, five-player games: Play in any or all of the four heats.

The top 25 players will advance to Single Elimination play in Round 2 using the following HMW tie-breakers:

ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semi-final and a Final. The sem-ifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semi-final round, the scheduled semi-final will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Win in fourth Heat entered;
6. GM specific tie-breaker: Most 2nds;
7. Greatest margin of victory over runner-up score; and
8. High dice roll.

Since a win won in the first heat played beats a win won in the second heat played, and so on - there is no penalty whatsoever for continuing to play in additional heats - you can only improve your chances - not lessen them - by continuing to play - but it is is still possible to qualify to advance by playing in only one heat].

If 25 winners don't appear for the semi-finals, the field will be filled with non-winners according to the same format as the winners. Most 2nd's, a 2nd in the first heat, a 2nd in the second heat, etc. The argument against non-winners advancing was that a non-winner could win the tournament. That's not true. To win, you will still have to win at least two games even if they come in the last two rounds.

 GM      Steve Scott  [8th Year]   NA 
    sscott2753@aol.com   NA

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