San Juan in Space ...
Explore, Settle, Develop, Trade, Consume, or Produce?
Which do you need the most? Which of Earth's former colonies
will be most successful at settling the galaxy, now that JumpDrive
Exists? Who will discover the secrets of the mysteriously
vanished Alien Overlords? Your goal: to build the most
prosperous and powerful space empire!
In Race for the Galaxy, players build galactic civilizations
by game cards that represent worlds or technical and social developments.
Each round consists of one or more of five possible phases.
In each round, each player secretly and simultaneously chooses
one of seven different action cards and then reveals it.
Only the selected phases occur. For these phases, every
player performs the phase's action, while the selecting players
also get a bonus privilege for the action chosen.
The development of this game came from efforts to turn Puerto
Rico into a card game. So, if you are familiar with
San Juan, the card game that did develop from Puerto
Rico you'll already know how Race for the Galaxy works.
And if you are not familiar with San Juan attend the demo
to see how easy this game is to play, and then dive in to join
the likes of players who have logged literally hundreds of plays.
Race for the Galaxy is a quick game. For this
reason we have made a schedule to accommodate more efficient
use of your game time. There will be two heats, but those will
be in a three-hour time block in which players can play, at their
option, up to two preliminary qualifying games.A win in either
will qualify a player for single elimination play in the advanced
rounds. Players will be randomly assigned to tables for a second
game option. In essence, each heat is the equivalent of two separate
heats for WBC purposes. Therefore, players can join the heat
already in progress to be assigned a game in the second round
of the heat after missing the first game.
In each heat players may opt to play the Basic Game or play
with: the Gathering Storm and Rebel vs. Imperium expansions.
The semi-final and Final will use both Expansions. No Takeovers
will be allowed in Heats of the semi and Final.
Starting hands will be dealt randomly for the Basic Game and
the set up rules introduced in Rebel vs Imperium will
be used for the Expansion games and in the semi and Final.
As per 'Timing' issues in rules most play can and should be
performed simultaneously to expedite the game. However, actions
will be performed in order of starting home planets when the
remaining card supply will require a reshuffle, when VP chips
could potentially run out in a 'Consume' phase (trigger game
end), or when a settle/develop could trigger game end.
Everyone who won one of the four preliminary games may advance
to the semi-final round which, depending on participation, may
well be a quarter-final. At that point single elimination will
be in effect to reduce the field to a 4-player final.