Et tu Brutus? ...
NEW FOR 2010: We will be using the new version published
by Valley Games.
Republic of Rome is often agreed to be one of the most
exciting games available, but suffers in tournament play. With
all players having a good idea of when the game is about to end,
much of the action is delayed until the final turns, since all
players can afford to bide their time and wait for the self-balancing
mechanisms of the game to kick in. "End-of-the-world"
phenomena like a plethora of assassinations on the final turn
just make the problem worse. Finally, a perverse incentive can
lead the highest-influence faction to want Rome to fall to result
in a "victory".
This year, there will once again be two nights of qualification
play. Winners of games from either night will advance. If there
is no outright winner in a qualification game, the player with
the highest-percentage influence will advance. Alternates for
the Final will also be drawn from the pool of high influence
finishers. The Final this year will once again feature the Late
Republic. However, in an attempt to avoid the final turn chaos
that has become a perennial problem we will be using a drop dead
card shuffled into the final quarter of the deck. When this card
is reached the game is over. This should hopefully lead to bolder
moves towards the end of the game as players reach for victory.
Heats: Single Win (HSW) Tiebreakers -
Standard tiebreakers used to trim the field or identify alternates
to complete the field, as listed below in the following order:
1. Win in first Heat entered;
2. Most Wins (e.g., total in all heats entered);
3. Win in second Heat entered;
4. GM specific tie-breaker: highest influence by runner-up
5. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
6. High dice roll.
Engraved tankards signifying
the various winners accomplishments will be handed out by the
GM and by vote of the players.
Republic of Rome Errata and Clarifications
3.III Is there only one round of bidding for each additional
Initiative? A. Yes.
3.III.4 Can a player appoint a Faction Leader AND sponsor
Games in the same Initiative? A. No; "or" means
one or the other.
4.7 & 5.2 If a statesman is made a Faction Leader at the
start of play, does that mean he can not die prior to the appearance
of his Family card? A. No. A statesman cannot be made
Faction Leader until the first Forum Phase (4.5). Thereafter,
if he were to die, that faction would be without a Faction Leader
until the next Forum Phase Initiative provided an opportunity
to name a new one.
5.1 Is a Mortality Chit drawn on the first turn? A.
5.1 Are Senators in the Forum (not the Curia) considered
"active" and thus subject to Mortality Chit draws?
Are Mortality Chits permanently removed when drawn or returned
to the cup? A. Yes; Mortality Chits are always returned to the
cup at the end of the draw - except for the "draw Two"
chits which are returned immediately even before that draw is
5.3 If a faction is eliminated, what happens to its cards
in hand? A. They are returned to the deck and reshuffled.
5.3 & 9.84 Upon the execution of a Faction leader,
can the player immediately appoint a new one, or does he have
to wait until Step #4 of the next Forum Phase? A. The
6.1 Does a captive Senator (10.82) receive personal and/or
concession income? A. No.
6.12 After the Calpurnian Law is passed, do the Talents
collected from the corrupt Senator go into the state Treasury?
A. No. They are returned to the Bank.
6.14 Do rebel governors roll for province improvement?
6.141 Can Bithynia also be improved in the normal way?
6.22 Do Wars such as the Jugurthine War whose card does
not indicate a subtraction of 20T. still cost the Rome Treasury
20T? A. Yes.
6.22 & 9.41 Can someone not in Rome be prosecuted?
A. No. In general, a Senator away from Rome can do nothing
in Rome except make contributions or sponsor games.
6.22 & 9.64 Can the Senate disband Legions and fleets
by refusing to pay maintenance?
A. No. The only way to disband forces is by passing such
a proposal in the Senate Phase. If unable to pay maintenance
for existing forces, the state is bankrupt and all players lose
(except any declared rebel).
6.3 If the Redistribution of Wealth (III.3) occurs after
the collection of Personal Revenue (II.1), how can it "make
no difference to which Senator of a faction, the money is given
at this point? A. The reference to Redistribution of Wealth
is to reallocation between Factions. Reallocation of funds between
senators of the same Faction is allowed in 6.1 - which happens
before such things as Contrubutions.
6.3 Is Faction income distributed sequentially or simultaneously?
Can a Senator absent from Rome take part in the redistribution?
Are previously allocated funds eligible for reallocation?
A. Simultaneously. Yes. Yes.
7.2, 7.355, 7.357 Does the exception to "all"
DR/dr for initiative mean that the random event TDR that follows
a "7" initiative DR avoids a "-1" drm? When
a Natural Disaster occurs, does the subsequent dr to see which
concession is destroyed have a -1 drm? A. No. No.
7.31 Does a Statesman take over any Prior Consul marker
on its Family card? Can a Senator's Popularity go above +9 or
below -9? A. Yes. Yes.
7.312 Does a Statesman have a Personal Treasury even though
the symbol is not shown on his card? Does Scipio Africanus negate
Hannibal and Hamilcar Disaster/Stalemates too or only those of
the Punic Wars cards? A. Yes. Only those of the Punic
Wars cards - not those of enemy leaders.
7.312B If Statesmen 29A and 29B are both in play when
the Family card #29 is drawn, who gets it? A. It is placed
beneath Statesman 29A.
7.331 Errata: Add "/Fleet" after "Army"
in the third line.
7.332 Errata: Delete "(those with matching illustrations)"
7.332 MATCHING WARS: No game is perfect. Inevitably, something
is omitted that would have made the game a tad better had only
we thought of it in time. Such an instance occurs in REPUBLIC
OF ROME with respect to rule 7.332. Kirk Schlesing correctly
points out that matching wars are allowed to pile up too quickly
before the players can do anything about it, no matter how cooperative
they may wish to be. While the Early Republic scenario was intended
to be difficult to win, we should have taken steps to lessen
the effects of a shuffle that brought the 2nd Punic War into
the game right on the heels of the first. We therefore urge all
players to incorporate this modification to the rules as an official
7.3321 TIME DELAY: Whenever a War or Revolt card is drawn
from the deck that would match a face-up War or Revolt card already
located in the Forum, the drawn card is placed face-down in an
Inactive War slot for the remainder of the current turn. If the
face-up matching card is currently located in an Inactive War
slot, it is immediately moved to an Active War slot; otherwise,
face-up cards are not affected in any way. At the beginning of
each new turn, before any other action is taken, all cards in
Inactive War slots are turned face-up, and one card for each
War or Revolt is moved to an Active War slot on the Forum. Wars
should be selected for activation in chronological order (e.g.,
1st Macedonian before 2nd Macedonian, etc) whenever possible.
An Inactive War and its Leader are instantly matched and activated;
there is no delay. If a Leader is drawn that matches an Active
War, the Leader is immediately placed on the Active War card,
but no additional War cards are activated.
EXAMPLE: First Punic War begins the game face-up in an Inactive
Second Punic War is drawn; it is placed face-down in an Inactive
War slot, and First Punic War is moved to an Active War slot.
Third Punic War is drawn in the same turn; it is placed face-down
in an Inactive War slot. The Hannibal Leader card is then drawn;
it is immediately placed with First Punic War. At the start of
Turn 2, Second Punic War is moved to an Active War slot, but
Third Punic War remains Inactive until the start of Turn 3. If
the Hamilcar Leader card is drawn during either turn, it would
be placed with an Active Punic War card. Third Punic War would
remain Inactive. This rule allows Rome at least one opportunity
to attack with a reasonable chance of success before its strength
multiplies without resorting to extraordinary measures such as
7.3322 What determines if a Leader matches a War/Revolt?
A. The picture is the sole determining factor.
7.335 If playing the Early Republic scenario (where the
3rd Punic is not in play), does defeat of the 2nd Punic War reduce
the 1st Punic War to a revolt? A. No.
7.34 If a War with a matching leader is defeated, does
the leader remain on display in the Curia (subject to an aging
dr) if there are still Wars which match the Leader left in the
deck? A. Yes.
7.341 Is Cleopatra discarded at the end of the turn it
is played? A. Yes. It can be played only once, but remains
in effect until the Alexandrine War is defeated.
7.352 BARBARIAN RAIDS What happens if not using the Provincial
Forces rule? A. This event is ineffective without Provincial
Forces; re-roll on the Event table.
7.3510 PRETENDER EMERGES/VICTORIOUS What happens if not
using the Provincial Forces rule? A. The governor is killed
but nothing else happens.
7.3631 CALPURNIAN LAW What happens to a Senator if neither
he nor his Faction Treasury can pay the fine? A. His Popularity
and Influence is reduced by the amount of the shortfall.
7.3632 VATINIAN LAW: When may a Governor governing by
legate leave for/return from his Province? A. He may leave
for the Province anytime during the Senate Phase. If he goes
to the Province he must remain there until the start of the next
Senate Phase or until rerolled.
If his Province is attacked in his absence, what military rating
is used? A. None.
May a Governor rebel with more than one Province or can he choose
only one? A. He can choose only the one in which he is
currently residing. All other Provinces governed by legate return
to the Forum for control by the Senate.
7.364 Murder of a Tribune. Can the same player play another
Tribune on the same proposal? A. Yes. This card specifically
allows OTHER players to initiate the same proposal again. However,
it does not preclude the same player from also doing so. Rule
9.69 is not relevant because a canceled Tribune does not constitute
a defeated proposal; in fact, the proposal was never successfully
7.37 Is an Intrigue card which is traded outside the Revolution
Phase and placed beneath the board edge subject to selection
due to the play of the Influence Peddling card? A. Yes,
but in this case, it must be returned to the hand prior to the
random draw and then be returned again to beneath the board edge
immediately afterwards regardless of who owns it.
7.4 May a Senator not in Rome sponsor Games? Can Popularity
of a Senator increase beyond 9? A. Yes. Yes.
7.511 Do historically opposed Statesmen belonging to the
same Faction still retain the "+7" for alignment?
7.511 Is the Flamininus that opposes Cato the Elder and
triggers his loyalty drop to 0, Statesman 18a (T.Quinctius Flamininus)
or the Family card Flaminius (13)? A. The former. The
loyaltry drop to 0 does not appear on the 18a card but it should.
9.11 & 9.34 Is the Censor considered the Presiding
Magistrate during a Prosecution and thus subject to loss of an
influence point if a proposed prosecution is voted down unanimously?
A. Yes, however, the prosecutor is not subject to any such
9.22 Can a Senator play a Tribune to make a proposal to
adjourn the Senate? A. No. Only the Presiding Magistrate
may adjourn the Senate?
9.24 & 9.91 Can a Senator refuse to be Master of Horse?
9.34 Does a Senator who forced a proposal to a vote using
a Tribune lose influence if the motion is unanimously defeated
by the votes of all Senators of other factions? A. No
- he is not the "Presiding Magistrate". Defeat of his
proposal and loss of his Tribune is penalty enough.
9.34 If the HRAO "steps down", does he resign
his office or simply pass control of the meeting to the next
HRAO? A. The latter; he may not become Presiding Magistrate
in that turn again.
9.411 Does a successful Minor Prosecution strip the prosecuted
Senator of any office he is currently holding? A. No.
9.412 Can the Censor name himself as Prosecutor? A.
9.421 Does an exiled Senator lose negative Popularity
also? A. No, he loses only positive Popularity.
9.41 Can the same Senator be prosecuted twice in the same
turn if he held two concessions, or a concession and an office?
9.423 Does a faction that cast the most votes for an exiled
Statesman's return and makes a successful Persuasion Attempt
vs that Statesman also get the Family card of the Statesman even
if it is held by another faction? A. Yes - even if that
Family card is the Faction Leader.
9.5 Insert: "and Repopulating Rome (9.5)" after
9.611A In which phase are concessions destroyed by the
2nd Punic War or Gladiator Slave Revolt? A. The Senate
9.622 See 7.3632 Vatinian Law.
9.631 Can you repeal a Type I landbill? A. Yes,
but they are rarely repealed because they expire during the next
9.64 Can a Legion or fleet be disbanded and rebuilt in
the same Senate Phase? A. No.
9.64 How is the status of Veteran Legions determined when
sending a force to oppose a particular war? A. Should
the proposal to send forces fail to specify the specific makeup
of those forces, the Commander of the forces may pick which ones
9.642 Pompey's military rating is rolled before each combat
so what is it considered to be when determining his Minimum Force
in the Senate Phase? A. The minimum value of 2.
9.642 & 9.93 Can a Senator refuse an appointment as
Master of Horse to avoid being sent on a hopeless war with a
Dictator who volunteers for the suicide mission? A. He
may refuse such appointment.
9.67 Can a "Consul for Life" nomination be made
without the approval of the Presiding Magistrate or use of a
Tribune? A. No.
9.69. See 7.364 Murder of a Tribune.
9.72 Can a Tribune veto either an appointment or a Dictator's
election? A. It can't veto an appointment. It can veto
a Dictator's election, but only during its faction's turn to
9.8 May a Faction attempt to assassinate one of its own
Senators? A. No. "Opposing" Senators are the
only possible targets.
9.81, 9.9, 9.91 A Dictator has been appointed and is then
assassinated after appointing his Master of Horse. Can another
Dictator be appointed? Would the new Dictator get to appoint
a new Master of Horse? In the absence of a new Dictator, can
the original Master of Horse go to war alone? A. Yes -
unless the assassination is after the Censor's election. Yes,
the old Master of Horse would have no duties but may keep his
three Influence gain. Yes.
9.83 Are re-rolls for possible capture modified by the
played Assassin and Bodyguard cards? A. Yes.
9.84 If the Faction Leader is the assassin, who is considered
the Faction Leader for purposes of the special Major Prosecution?
A. No one - nor can a Faction Leader away from Rome be recalled
for such a Prosecution.
9.84 If "neither the Censor nor Prosecutor"
is involved in a special Major Prosecution, who chooses the voting
order? A. The Censor.
9.91 Can more than one Dictator election be held if the
first is defeated? A. Yes, but unlike Consular elections,
there doesn't have to be one elected; 9.23 doesn't apply.
9.92, 10.7 If a Dictator becomes a Proconsul, what happens
to his Master of Horse? A. He returns to Rome without
9.93 If a Dictator and Master of Horse both rebel, may
they add their military ratings in the Civil War? A. Yes
10.1 What order are wars fought (especially when two commanders
are sent to fight the same war)? A. The Senate may determine
in which order wars are prosecuted (in what order dice are rolled),
as part of the proposal to give military command and send forces
to fight the wars. If not done by the Senate, then the commanders
decide (just like 9.25).
10.12 If Rome sends a naval force with no legions and
is victorious in naval combat, must the commander return to Rome
or can he remain in the field as Pro-Consul to conduct the land
war next turn? A. He must return to Rome. By being given
no legions, he was not entrusted with the conduct of the land
war and has no claim to it.
10.4 Does a victorious commander gain Popularity and Influence
when defeating a Revolt? The rules say that Revoluts do not yield
Spoils of War. A. Gained Popularity and Influence are
not Spoils of War.
10.5 If legions are present and survive a naval battle,
does fighting a naval battle create a veteran legion? A. Yes
- if it was at risk in the battle. It can claim veteran status
before any following land battle.
10.6 Can the returning legions be used during the same
turn elsewhere? A. Yes.
10.72 Errata: The Unrest Level is increased by one at
the start of every Population Phase.
10.72 Assume Rome wins a naval victory against the 1st
Punic War but does not wish to pursue a land battle against them
in the next turn. Is there any way they can avoid an Unprosecuted
War penalty? A. The victorious commander could remain
as Proconsul in command of at least five fleets, but the 20 T.
cost of an Active War would still apply.
10.82 When a commander is captured, when is the ransom
paid? A. Anytime prior to the defeat of the war, except
for Barbarian Raids which must be paid before the next Forum
10.9 In what order do Multiple Commanders attack their
common War? A. The order is determined randomly by die
11.1 May a player discard a Statesman card instead of
playing/trading it? A. Yes.
11.51 May the Senate vote to deactivate veteran legions
who will otherwise desert to a rebel during the ensuing Combat
Phase? A. No.
11.52 Does the rebel Army suffer any losses if the result
is "Defeat", but not "Defeat ALL"? A.
No. A result of Defeat for the Senate's Army exempts the
Rebel Army from losses.
12.1A/12.3 Does a Senator who reaches 35 Influence or
is elected Consul for Life still win if captured by a war on
the same turn? A. No.
12.1E A suggested "house rule" to avoid the
"end of the world" syndrome which occurs when artificial
time limits dictate the end of a scenario and send all players
off on a desperate grab for influence is to continue the game
with the next deck of cards as if playing an extended Campaign
Game. However, at the end of every turn starting with the turn
the first deck expired, a die is rolled to see if the game ends.
The game ends on a die roll of 6 or more. There is a +1 modifier
for every turn that the die is rolled without resulting in the
end of the game.
13.21 May the Pontifex Maximus appoint himself as priest?
14.2-.3 Are local taxes insufficient to purchase even
one unit, and unsupplemented by a Governor or the Senate, simply
lost? A. Yes.
14.4 Do all bracketed provinces immediately lose all taxes
even though the War will attack only one per turn? A. Yes.
14.4 If the Province is in Revolt, does the Active War
card pass over that Province and attack the next listed Province
remaining loyal to Rome instead? If the Germanic Migrations win
when they are attacked, is Narbonese Gaul its ally? A. Yes.
No - Narbonese Gaul is an open province even while the Migration
See 7.3632 Vatinian Law.
14.41 The rule says "Provincial Armies". Does
it hold true for Fleets as well? A. No.
14.41-.411 The provincial forces increase the strength
of the War, but are they still removed at double rate (since
there will be no legions backing them up)? A. No.
14.411 Is the printed strength of the Province card which
is added to the strength of a victorious War subject to doubling
or tripling for matching War cards? A. No.
14.413 Does a Governor gain Popularity and Influence for
defeat of a Provincial War? A. Yes.
14.5 See 7.3632 Vatinian Law.
14.6 "Each Provincial Army adds one to the printed
strength of the War/Province card," appears to contradict
14.51. In the case of 14.6, if unaccompanied do they only add
half? Do they take losses at double the normal rate? A. No.
No. Once Provincial Armies are added to a War card, they cease
to be Provincial Armies and are not treated as such.
14.7 Do Provincial Fleets dice for allegiance? A. No.
16.51 Can the player use money to increase his votes as
in the regular game? A. Not for purposes of putting together
the ruling coalition.
16.51 Is the tie breaker use of money pertaining to the
respective Faction Treasuries, or all the Treasuries of that
Faction? A. The latter.
16.56 If the player(s) are the only Factions in the ruling
coalition, do they have to use the Military Plans List or can
they make their own plan? A. They can make their own plan.
16.76 When would a Neutral use the blackmail/seduction
cards? A. Automatically when drawn vs whatever faction
has the most votes (16.51).