Building Blocks of the Czar ...
This Hans Im Gluck game by Michael Tummelhofer has been brought
to us in an English edition by Rio Grande Games. Saint Petersburg
makes its sixth showing, after five years with 100+ entrants.
In this game each round consists of four phases. During each
phase new cards of that color (green, blue, orange, all three)
become available for purchase and will score only at the end
of phases of that color. Some cards generate rubles (green and
orange cards), some generate victory points (blue and some orange
cards). The fourth phase reveals upgrade cards which may be used
to replace cards for better payouts later. The game end is triggered
when one of the draw piles is exhausted, which usually takes
between five and nine rounds. Play continues through the fourth
phase. Then end of game bonus points are awarded for leftover
rubles and the number of different orange cards played. The most
points wins. It is a challenging game of resource management
that should take about 90 minutes to play.
Game tie breakers for a win:
1. money left over
2. number of orange people
If still a tie then all involved in tie are considered winners
for highest place tied.
Please attend the demo session or contact the GM if you need
to learn the game or if you have a rules question. Four-player
games will be the norm, with as few three-player games as possible.
After the four first round heats, 16 players will advance to
the semi-final of four 4-player games. Winners of the four semi-final
games will advance to the Final. Qualification for advancement
to the semi-final round will follow these guidelines as per the
standard WBC HMW tie-breakers:
1. Most Wins
2. Win in first Heat entered
3. Win in second Heat entered, then third, then fourth
4. Best single win (winner's % of total points scored)
5. Average finish in all heats entered
6. Highest die roll
Please bring a copy of the game if you have one!
1) A player using the observatory must show the card drawn
to all players immediately.
2) Endgame points cost $10 each paid to bank, not used as
3) Money is secret.
4) A player may count any deck once per turn.
5) An observatory used in the 'blue' round is turned over
and cannot be upgraded during the 'blue round'.