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Play Ball! ...
Superstar Baseball will continue with the format introduced
last year: four individual heats, each with its own winner that
will automatically advance to the playoffs, although playoff
eligibility has been slightly tweaked.
Players should feel free to play any opponent at any time.
Managers will be given buttons designating their participation
in the tournament, which they can wear on their badges. In addition,
a sign-up sheet will be attached to the kiosk, so players can
use that method to schedule games, as well.
Tally sheets will be left near the kiosk, and will be available
throughout the convention. Boxscore sheets will also be provided,
for those managers that wish to track that information (which
is entirely optional, but appreciated, for what it adds to the
recap).
Completed tally sheets must be turned in at the registration
desk by 6pm each day.
Each morning, the prior day's heat standings will be posted
on the event kiosk (which will be located at the same place,
each day to be announced at the initial meeting).
THE DRAFT
During the first meeting, managers will select a team and
be given any necessary instruction. Managers will also be given
tally sheets for recording games played. Each team can be selected
once. You will keep your team for all four heats.
After the initial draft, managers can locate the GM, Chris
Palermo, to receive tally sheets and teams, if they wish to play
(check with the registration desk). Only teams not previously
selected will be available.
TALLY SHEETS
After each game, the opposing manager must sign the tally
sheet. Opposing managers should not sign the tally sheet until
all the information is completed. The only information that must
be presented to the GM are the teams involved, the date of the
game and the scores, as well as any 'notable' occurrences. The
tally sheet should be filled in from top to bottom - do not skip
games.
THE SCORING
Teams can play each other a MAXIMUM of twice per heat. Additional
plays will be disregarded.
Teams can play a maximum of 10 games per heat. Each heat begins
at 7pm. Make sure to turn in your tally sheets by 6pm the following
day to get credit for the games you play.
We will keep the change to the scoring system introduced last
year. First, since all teams are not created equally, a handicapping
system has been put in place in the form of "outs"
(more later). In addition, points will be earned by each team
-- a minimum number of points is needed to be qualified for the
playoffs (to offset a team going 1-0 and claiming they're undefeated
and qualified for the playoffs).
Teams receive five qualifying points for the first win against
a team; three qualifying points for any subsequent wins; one
qualifying point for any loss. These points are reset after each
heat.
Examples:
Yankees: 8; Padres: 4; first time played:
Yankees receive 5 pts; Padres receive 1 pt.
Yankees: 8; Padres: 4; second time played:
Yankees receive 3 pts; Padres receive 1 pt
But, instead if the Padres won the second game, the:Padres
would receive 5 pts (first win); Yankees receive 1 pt
THE PLAYOFFS
Once all games are completed in the heat, the top FIVE "point
totals" will be separated, and ranked in order of winning
%. The top two teams will advance to the playoffs automatically.
There are NO heat playoffs. In case of a tie (such as two teams
that are undefeated), the team with more points will advance.
If there is *still* a tie, the tie-breaker will come from all
the second-place finishers. There are many variables here - including
if a single team finishes first in one heat and second in another;
there will be a space opened (if needed) in the playoffs.
There will be a total of eight teams in the playoffs. Assuming
there are four unique heat winners and four unique second-place
finishers, they will take the 1-4 and 5-8 slots, respectively,
sorted by win percentage. If a team wins multiple heats, they
will automatically be ranked higher, regardless of win percentage.
In the event the same team finishes in the top two slots in two
separate heats, the remaining playoff seeds will be filled from
the highest third-place team (across all heats) and so on, until
there are a total of eight different playoff teams. Those
"wild card" teams will always be seeded the worst,
regardless of their win percentage (e.g., it's possible a third-place
team in one heat could have a higher win percentage than a second-place
team in another heat; that will be immaterial in terms of playoff
seeding."
The four heat winners will be ranked from 1-4 in order of
winning percentage (note: If a team wins multiple heats, it will
be ranked higher than other teams, even if its win percentage
is lower).
The four second-place finishers will be ranked #5-#8 in order
of winning percentage, and will face off against each other.
PLAYOFF SCHEDULE
First Round
Game 1: #8 will play #5
Game 2: #7 will play #6
Second Round
Game 3: #4 plays winner of Game 1
Game 4: #3 plays winner of Game 2
Third Round
Game 5: #1 plays winner of Game 3
Game 6: #2 plays winner of Game 4
World Series
Game 7: Winners of Game 5 and Game 6 play
There is an advantage to playing more games: The system rewards
those who play frequently (i.e., Play often, Play well).
Laurels will be awarded in the following order:
Loser of Game 4: 6th place
Loser of Game 3: 5th place
Loser of Game 6: 4th place
Loser of Game 5: 3rd place
Loser of Game 7: 2nd place
Winner of Game 7: 1st place
The Playoff schedule will be announced Saturday evening, with
the final World Series game scheduled to be played at 9am on
Sunday. Additionally, the results will be listed on the kiosk.
SSB-SPECIFIC RULES
If you have the Superstar Baseball special dice, please
bring them this year. Otherwise, because this event is not in
one room for a specific duration of time, a nominal deposit of
$5 will be collected by the GM for anyone needing the special
dice for the game. This money will be refunded when the dice
are returned at the conclusion of the tournament.
Teams SHOULD roll for home team. Playing two games against
opponents home and away is recommended, but that is incumbent
upon the two managers to determine.
No DH will be used.
Pitchers can start every third day (three-man rotation). Starting
pitchers cannot pitch in the two games following a start, regardless
of how many or few innings they pitched. Pitchers appearing in
relief can pitch a maximum of five innings in any game, but MUST
sit out the following game, regardless of how many or few innings
they pitched.
This year, _I_ will not be tracking pitcher usage. That will
be incumbent upon each player. You will still keep track of your
pitchers on a separate tally sheet, and share that with your
opponent; but I will not double-check to make sure pitchers were
used correctly. If you are beaten by a team that has misused
its pitchers, shame on you for not checking!
The rules regarding pitcher TIRE ratings will change slightly.
For tired pitchers, all "D" results (that are not automatic
defensive outs) are treated as blanks (swing). 'D' results that
ARE automatic defensive outs will remain automatic defensive
outs.
Injuries will last for ONE game only.
The players in Right and Left Field must have a defensive
rating as an OF and the player in Centerfield must have a defensive
rating as a CF - there is no switching of positions.
HANDICAPPING MODIFICATIONS
Each team has a number of "Outs" assigned to it
-- this is the number of outs the team will already have used
BEFORE starting the game.
So, for example -- if a team has nine outs, and its opponent
has 0 outs, The game will start in the first inning. The opponent
will take its first inning -- batting until it reaches three
outs, and then, the team with nine outs will simply "pass"
-- taking three outs (no runs, no hits). This will happen for
the first three innings, until all nine outs have been 'used'
At that point, the game will resume as normal.
This allows the weaker teams an opportunity to get more hits/runs
by actually "playing" more innings.
TEAM LIST
As there was last year, there will be an assortment of teams
from various years to choose from.
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