stone age

Updated 4/23/2010

     18    20
  21    9  
 15    17  

  Marietta  Vista C  Conestoga 2
Terrace, Table #1

Chris Ellis, FL

2009 Champion

2nd: Cary Morris, NC

3rd: Lexi Shea, CT

4th: Jeffrey Senley, PA

5th: Henry Dove, MD

6th: Marty Hoff, TX
Event History
2009    Christopher Ellis     124

Kathy Stroh, DE

2010 GM



let them eat rocks ...

Players struggle to survive the Stone Age by working as hunters, collectors, farmers, and tool makers. As you gather resources, enlarge your tribe, and build huts you work to gain victory points.

Players use up to 10 tribe members each in three phases. The first phase players place their people in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each staffed area in whatever sequence he chooses, followed in turn by each of the other players. In the third phase, players must have enough food available to feed their populations, or else lose resources or points.

Stone Age is a game where players take turns placing their meeples in various actions to accumulate food, resources, cards, special items, and victory point buildings. Once players have placed all their meeples, each player takes their turn, starting with the starting player, and use the actions where their meeples are placed. Then, each player feeds their meeples. This continues until either all cards or one building stack are gone. Then, final scoring, and winner is determined.

There will be three heats, with two SE rounds in each heat. The double winners from each heat will advance to the semi-final. If there are more than 16 double winners in attendance, they will be ranked by % of table score from the second heat game (and then from the first heat game if necessary). If less than 16 double winners appear for the semis, alternates will be selected to bring the semi-finalists to16 based on the following tie-breakers:

1. total wins in all three heats
2. most wins in least number of games played
3. highest % of table score in best single win

If insufficient winners appear to select 16 semi-finalists, only 12 will advance with the best runner-up score by percentage of table score also advancing to the Final. Similar cuts to 8 and 4 semi-finalists/finalists will be used if necessary.

Check the kiosk in the Paradise Terrace for rankings.

See for more game details.

 GM      Kathy Stroh  [1st Year]   NA   NA 

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