successors

Updated 4/23/2010

SUC   
   18    18
   18
           

    Conestoga 3     Lampeter 

Henry Rice, NM

2009 Champion

2nd: Stan Buck, MD

3rd: Ralph Gleaton, SC

4th: Seth Gunar, NJ

5th: Dorian Key, DC

6th: Rob Seulowitz, NY
Event History
1998    Doug Smith      32
1999    Jim Gutt     16
2000    Jim Gutt     16
2001     Robert Seulowitz     17
2002     Robert Seulowitz      16
2003      Doug Smith      18
2004      Henry Rice      17
2005      Ross Jones      18
2006      Doug Smith      24
2007      Doug Smith      22
2008      Doug Smith      12
2009      Henry Rice      23

Robert Seulowitz, NY

2010 GM

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Alexander is dead ­ hail to his Successor!

Successors returns to the WBC in 2010 with the New and Improved GMT edition as our official version! The rules are available online, so it is expected that all players have read and familiarized themselves with the rules before the event, even if you haven't purchased the game. Earlier versions of the game will not be suitable for use, so we encourage players to bring a copy of the new edition (one or two extra copies may be available).

Rounds of Play
Mulligan Round:
* All winners qualify for possible advancement to Final.
* Other players may play again in Round 1 at no penalty
Qualifying Round:
* Mulligan winners may be asked not to play (unless required by GM to balance 4-player tables)
* All Round 1 winners qualify for possible advancement.
In all cases, for players who play in both rounds, only their one highest-ranked game will be used to establish RANKING.

Rankings
Game Winners will be ranked as follows:
1. Most VP on Turn 5 (thus rewarding players at the toughest tables).
2. Automatic Victory (Either via Legitimacy or VP) - Please note that in the revised edition, either form of Automatic Victory will end the game immediately - there is no continuation of the round to try to roll the player back.
3. Regency Victory (that is, Possession of Crowned Heir at the end of Turn 3 or Turn 4.)
4. Adjudication.
Additional ranking within these categories will be by the combination of VP and L score (VP only in 5-turn games).

Alternates:
Players who do not qualify through Victory will be ranked according to the following Criteria:
1. Total L + VP at game end (highest value)
2. Total VP at game end (highest value)
3. Percentage of VP (excluding L) as a total of the entire game (highest value)

Game Tie-Breakers
The revised rules eliminate any possibility of ties (see 20.3). Also please note that 21.4 now stipulates that the player controlling the Heir may NOT proclaim him to be King unless he would win the game, including resolving any ties in that player's favor.

Adjudication
Each round will last five hours, an adequate amount of time to finish a full game. Should time expire, the current round of card play will be completed and the game will be decided by adjudication. In the case of an adjudication the GM (or in the case of a conflict, an Assistant GM) shall adjudicate each finish position not just the winner based on the combination of VP and Legitimacy scores. Decisions of the (Assistant) GM on adjudication are final and not subject to appeal.

Bookkeeping
Each table is required to fill out a results form, indicating player names, badge numbers, order of finish to include the total loyalty and victory points scored by each player at game end, and how the game ended (automatic victory, Heracles/Alex crowned, etc.). Results forms for each game are to be turned in by the winner to the GM and it is the responsibility of the winner to ensure completeness. Players are encouraged to check the results form and it is the responsibility of each player to ensure accuracy. Once a results form has been turned in and all players of a game have left the game area the results as listed are final.

Assistant GMs
At least two Assistant GMs will be appointed before the start of the event, at least one will be on hand for each Round of Play.

Rules Versions and Optional Rules
Copies of the latest official edition of the rules will be provided at the event, along with relevant FAQs, errata and other required materials.
Two Optional Rules will be used in the Preliminary Rounds:
23.1 ("Prestige for Defeating Independent Armies.")
WBC1: Rhodes Defense: Any Naval move that ends on Rhodes while Rhodes is marked with an Independent Marker is subject to an automatic Naval Interception from the Rhodes fleet -- the Rhodes Fleet defends at a strength of 2 and is not dispersed if the moving player defeats it.
In Semi-final and Final games, Optional Rule 23.5 ("Seleucus and Eumenes") will be used.
Preset General pairings will NOT be employed this year -- General draws will be random in Preliminary Rounds; in Semi-final and Final games, Reverse Draft will be used.
SPECIAL WBC TOURNAMENT RULE:
Contrary to 17.4, if Alexander's Body is buried in Babylon, Susa or Ecbatana, Control of the space is worth NO Legitimacy Points (no "Guardian of the Tomb" bonus is awarded). This WBC-only rule remains in effect as a part of the Great Tradition of Annoying Ross Jones.

 GM      Robert Seulowitz  [5th Year]   NA
    coinflip@Verizon.net   NA

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