All Aboard
Tournament Format
This is a three-round swiss to reduce the field to the top
four players. Play is limited to 4-player games with 3-players
used as needed. The first round consists of three games with
75 minute time limits played consecutively. Players are awarded
one point for each player they defeat and one half point for
each player they tie.
At the end of each game, players will be reassigned to a new
table based on their finish in the prior game; i.e., all winners
in one group, all seconds in another, etc with some blending
of the closest groups as required to fill 4-player games.
The top four scores after three rounds advance to a one-game
Final. Ties will be broken by adding total game scores for all
three rounds.
Money is hidden.
Tournament Officials
Special Tournament Rules
1. Optional Dividend card distribution with German 2nd edition
modification of six non-dividend cards at the bottom of the deck.
Here is a more detailed look at how the draw pile is built from
the bottom to the top (or vice versa since it's the same). The
"remaining deck" is defined as all the stock cards
minus the players' starting hands and minus the 30 cards which
will be used as buffers:
6 cards
1/4 of the "remaining deck" plus one dividend card
shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card
shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card
shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card
shuffled into it
6 cards
2. To take a Union Pacific stock, you must discard
FACEDOWN a stock from your hand. This stock is removed from the
game and may not be examined by anyone. This trade is in addition
to drawing a normal stock during your turn (German 2nd Edition
rule).
3. Each player starts with five normal stock instead
of four. (German 2nd Edition rule)
Late Arrivals, Didn't Bring A Copy and Long Games
Group assignments for the 1st round will be started at 4
pm. If you arrive after that time, you may be forced to play
in a group with your friends. Once all group assignments are
complete, no latecomers will be accepted.
I will not be making 5-player games just because we're short
on games. If we don't have enough games, the latest arriving
people without games will not get to play.
Each round will be limited to 75 minutes from when the last
group is organized. A 15 minute warning will be called. At the
end of 60 minutes, the round in progress will be completed and
then any dividend cards remaining will be resolved.
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