New Balancing Provision
Keith Wixson is the GM. Two Assistant GMs will be announced. All
will be playing in the event.
TOURNAMENT FORMAT AND SCHEDULE
The format will be Swiss Elimination. There will be four
(4) rounds of Swiss play and the four (4) players with the most
wins will advance to the Elimination Rounds. The Swiss rounds
will be continuous, starting at 0900. The time limit will
be four (4) hours per round with succeeding rounds tentatively
scheduled to start at 1300, 1700 and 2100. There will be
very little time between rounds, so if you want a break play
quickly. The default times for the semi-finals and Final
are scheduled for Su9 and Su13, but these games may be played
at any time later in the week when mutually agreed to by the
participants and the GM.
All games will be of the Annus Mirabilis Scenario. All
Advanced Rules will be used. No Optional or house rules
will be used (EXCEPTION -- see Special Rule below). The
official GMT Living Rules (last updated on 10/2/06) will apply. As
per Rule 12.14, a draw will count as a victory for the French
player. The use of a cell phone, computer or blackberry
while playing is not allowed and will not be tolerated. The
use of chess clocks is encouraged but optional if both players
SPECIAL RULE - Starting with the Late Season 1757 turn,
at the beginning of EVERY turn - after the cards have been dealt
and examined but before the first Action Phase - the British
player may retrieve one British Regulars or Highlanders card
from the discard pile and place it in his hand after RANDOMLY
discarding one card from his hand. He may not retrieve the card
that he has just discarded. The turn would then proceed normally.
This Special Rule replaces the system of bidding of VPs for sides
that has been used at past tournaments, which system has failed
to address the game's imbalance in favor of the French.
The sixteen (16) players with the highest AREA rating will be
seeded. If there are less than 32 players in the tournament this
number will be adjusted downward accordingly. Each seeded player
shall maintain his or her seeding until he loses a game.
Each of the seeded players in Round 1 will play a random unseeded
player and any excess unseeded players will be paired randomly
Players with the same number of wins in Rounds 2 through 4
will be grouped (a "Bracket") and paired within such
Bracket. The pairings for Rounds 2 through 4 will be determined
· In the Bracket of undefeated players, each
seeded player from the top down will be paired with a random
unseeded player if possible. If there are not enough undefeated
unseeded players to match up with the seeded players, then the
top unpaired seeded player will play the bottommost unpaired
seeded player, the second highest unpaired seeded player will
play the next lowest unpaired seeded player, and so on down the
line until everybody is paired.
· In all other Brackets pairings will be completely
If there is an odd number of players in any Bracket, then
the highest rated player of the Bracket directly below will be
bumped up to the higher Bracket to even it out. If necessary
due to an odd number of total players, a bye will be given to
the lowest rated player with the fewest wins still playing in
the tournament. Notwithstanding this framework, in the Swiss
rounds a player will not be paired with an opponent he has already
played in the tournament.
Players will earn tiebreak points equal to the AREA rating
of each opponent he defeats (zero points are earned for a loss). For
the purposes of resolving ties when determining who will advance
to the Elimination Rounds and for determining the final standings,
the player(s) with the highest total tiebreak points will advance
or be ranked higher. If a tie must be broken between players
who have an equal number of tiebreak points, then the player
with the lower AREA rating will win the tie. If a third tiebreaker
is required, then the player with the most games played as the
British will win the tie (if they are still tied, then a coin
will be tossed). Unrated players will be assigned a provisional
rating of 5000 for tiebreak and pairing purposes.
Sides are to be determined randomly (roll dice). However,
as an alternative to random side determination, the players may
mutually agree as to which side each will play if they so choose.
Since there is no bidding for sides, VPs at the start of the
game shall be set to FR4.
In addition to the plaques, special prizes will be awarded to
the top four (4) finishers, the best new player, the biggest
upset winner and the best sportsman (if somebody is worthy).
Multiple prizes are possible. Your input on the score sheets
will be relied upon for some of these prizes, so please fill
them out completely and provide me with applicable comments.
LATE ARRIVALS AND LONG GAMES
Latecomers for Round 1 will be matched with other latecomers,
but risk not playing in the event (and are still expected to
finish by the ending time set for the first round.). Latecomers
for subsequent rounds will likely be penalized.
Time limits will be strictly enforced to keep the event running
on schedule. Games which are not completed when time is
called will be adjudicated by the GM and Assistant GMs.
If a player disregards the time limits and warnings for slow
play, the GM reserves the right to penalize the player. If
you are having a problem with a slow opponent, please let the
GM know as soon as possible. If you wait until time is called
to say something, it can only hurt your cause.
Prize List: Weapon replicas,
tin soldiers, and books will be awarded to deserving players
at the discretion of the GM. In the past these special prizes
have been awarded to the other laurelists, to the best new player,
to the winner of the biggest upset and to the top sportsman.
In addition, Medalists (plaque winners) will receive merchandise
credits courtesy of GMT.