WSIM
as part of Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of ten of the old classic hex-style
wargames under the watchful eye of GM Bruno Sinigaglio: Afrika
Korps, Anzio, Bulge '81,Gettysburg, Panzerblitz, Squad
Leader, the Russian Campaign, Waterloo, Wooden
Ships & Iron Men and 1776. All use the Free Format
scheduling device which allows players to schedule preliminary
games at their convenience. Play as many or as few preliminary
games as you like but only your best three results in each game
will determine the four finalists to advance to Single Elimination
play at the end of the week. Each event will be turned over to
its own GM on Monday for resolution in the normal manner - the
only difference is that participation in Grognardcon gives you
three additional days to qualify with prelim games in the events
of your choice. Grognardcon is free to Tribune level members
and subject to an additional fee for all others.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss
Elimination format for the preliminary rounds followed by a Single
Elimination format for the four players with the best performances
during the Swiss segment. Entrants may play multiple games during
the preliminary Swiss segment during the PRE-CON segment which
begins during the PRE-CON on Saturday, or during the regular
WBC segment which runs from Monday through Friday, or both. Best
performances will be determined as described below in paragraph
7.
2. SCHEDULE. The schedule consists of three segments,
GROGNARD PRE-CON Swiss, CON Swiss and CON Playoffs (semi-finals
and Final).
a. GROGNARD PRE-CON SWISS. The PRE-CON Swiss Segment
consists of two daily heats: Saturday 1400, Sunday 0900. The
PRE-CON Swiss Segment continues through Monday, whereupon the
CON Swiss Segment begins. Essentially, the PRE-CON Swiss Segment
simply continues unabated into WBC.
b. CON SWISS. The CON Swiss Segment consists of five
daily heats: Monday 0900, Tuesday 0900, Wednesday 0900, Thursday
0900 and Friday 0900. The Swiss Segment ends on Saturday at 1500,
at which time the four players with the best performances during
the Swiss Segments will advance into the Single Elimination Playoffs.
c. CON Playoffs. All games played during the Swiss
Segment, which includes the PRE-CON Swiss and the CON Swiss,
will be used to determine the four top players. The two-round
playoffs begin Saturday with the semi-finals at 5:00 PM.
3. SUMMARY OF NEW CHANGES FOR THIS YEAR - None.
4. WBC FREE FORM FORMAT
This Tournament uses a Swiss Elimination format for the preliminary
rounds followed by a Single Elimination format for the four players
with the best performances during the Swiss segment. Entrants
may play multiple games during the Swiss segment. Best performances
will be determined as described below in paragraph 7.
5. SWISS SEGMENT- PRE-CON AND CON
Each entrant may enter as many or few of the rounds as he wishes.
The results will be used in determining who advances to the Final.
The GM or his assistant(s) will provide fleet scenarios and record
match pairings for each round. You must present yourself at the
kiosk during any round you wish to join. Once you receive your
scenario sheet and match pairing for a round, you have until
midnight to complete the game. Games must start no later than
five hours before the deadline each day.
6. ELIMINATION SEGMENT
Four players from the Swiss segment will play in the two-round
single-elimination portion. The semi-final round will begin at
5:00 PM Saturday. All entrants who wish to play should be present
for the announcement of rank and pairings. Failure to be present
for the start of the segment (5:00PM Saturday) will be considered
dropping out of the tournament. The Final game will begin at
8:00 PM Saturday.
7. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and
updated as results are reported.
b. Performance ratings will be based upon the best three
games played by a participant.
c. Games in excess of the three best will not affect a
player's performance rating.
d. A player must play at least three games to advance
to the single elimination phase.
e. Performance ratings for a player will be obtained as
follows:
(1) A player receives 30 points for each 3-ship squadron
victory.
(2) A player receives 10 points for each 3-ship squadron
loss in which he defeated one or two of the victor's ships.
(3) A player receives 20 points for each 2-ship squadron
victory.
(4) A player receives 5 points for each 2-ship squadron
loss in which he defeated one of the victor's ships.
(5) A player receives 10 points for each 1-ship victory.
(6) A player receives 1 point for a loss in which he sinks
no enemy ships.
(7) Bonus Points: A player earns 3 for each 3-ship fleet
victory tallied by an opponent that he defeats; A player earns
2 points for each 2-ship fleet victory tallied by an opponent
that he defeats; A player earns 1 point for each 1-ship fleet
victory tallied by an opponent that he defeats. All of a defeated
opponents games will qualify for the scoring of these bonus points.
Exception: rematched opponents score no bonus points.
Bonus Point Examples: Player A defeats player B. Player
B has six victories consisting of two 3-ship fleet victories,
one 2-ship fleet victory and three 1-ship victories. Player A
receives 11 bonus points for the six games won by Player B during
the Swiss segment (3,3,2,1,1,1). Note however, if Player A and
B play each other a second time, no bonus points will be awarded
regardless of who wins the rematch.
8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th
tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.
9. MULTIPLE GAMES
Entrants may play every day during the Swiss segment, if so desired.
Entrants may play multiple games during the Swiss segment.
10. MATCH ASSIGNMENTS
The GM or his assistant(s) will provide scenarios and record
match pairings for each round. You must present yourself at the
kiosk during any round you wish to join. Once you receive your
scenario sheet and match pairing for a round, you have until
midnight to complete the game. Games must start no later than
five hours before the deadline each day. If you wish to play
more than one game in a day, the GM will attempt to arrange more
games for you - subject to availability of opponents.
11. ADMIN
Tournament rules used at WBC since 2000 will be used. A free
copy of the rules may be obtained by email from the GM in advance
or hard copy at the convention.
Each player will be given a scenario and a match sheet. The match
sheet will list the game, opponent and start time. When opponents
are assigned, they must inform the GM when they will start their
game and when they expect to finish. If the players cannot agree
on a reasonable start time, they will be required to begin the
game within one hour.
12. MISSING PARTICIPANT
If an assigned opponent does not show up for a mutually agreed
upon start time, the GM will forfeit the game to a player who
is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the match sheet. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the match sheet. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period -t here will
be no forfeit - instead, the game will be cancelled.
13. RESULTS
The results of completed games should be reported to the GM as
soon as possible using the match sheet. If game results are not
reported to the GM by the end of a Swiss round (midnight) both
players will be credited with a loss. Exception: On days other
than Friday - The GM will permit players to continue past midnight,
but they must inform the GM beforehand that they expect to finish
after the midnight deadline.
14. JUDGMENT
The GM (or assistant GM if the game involves the GM) reserves
the right to adjudicate any game at the end of the time limit
for the round. If one player is moving at a significantly slower
pace than the other, this will be taken into account in the adjudication.
15. ORDER OF FINISH
WBC rules require submission of a Winner's Claim with the top
six players listed in order (although there may be no prizes
for some of these finishes for this event). At the end of the
Swiss, players will be ranked in order from 1 to 6. The final
5th & 6th places will be determined from these standings.
16. AREA RATINGS
The GM will submit the results of ALL games played for inclusion
in the AREA ratings.
17. SINGLE ELIMINATION ROUNDS
The four players with the best performance during the Swiss will
advance to a Single Elimination semi-final at 1700 on Saturday.
The 1st place finisher will play the 4th place finisher, and
the 2nd place finisher will play the 3rd place finisher. The
GM will post the match assignments for the semi-final at midnight
on Friday.
18. FINAL MATCH POSTINGS
The GM will post the match assignments for the semi-finals by
1600, Saturday. If players qualifying do not intend to participate,
they should alert the GM, so that lower ranked finishers may
be moved up to play in the single elimination segment on Saturday.
19. TRUANTS
If any of the four players qualifying for the semi-finals fail
to appear at the Kiosk by 1700, Saturday, they will be dropped
from further participation. Players who finished lower than 4th
in the Swiss segment may move into the Single Elimination rounds,
if they are present at the Kiosk on Saturday at 1700, when higher
rated no-shows are dropped.
A metal miniature ship
will be awarded to each player who wins two games. An additional
miniature will be awarded to each semi-finalist.
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