|
At home in the Pre-Con
This year's event will again include the best-known 18xx games:
1830: (Northeastern US and Southeastern Canada), 1856
(Upper Canada), 1861 (Russia), and 1870 (the
American Southwest), along with two other 18xx games, 1846
(US Midwest), and 18EU (Europe). For the first time, the
18xx event will be held on Saturday, Sunday, and Monday
following the pre-convention weekend. There will be four preliminary
rounds (two on Saturday, two on Sunday), with a semi-final and
a Final round on Monday. All games can be played in any prelim,
but the suggested games for each round are: 1-1830, 2-1856,
3-1870, and 4-the other three games. Emphasis will be
placed on making all games 4-player whenever possible, as this
will be the format for the semi-final and Final. [For example,
if 23 players appear for a round, with nine players for 1856
and 14 for 1830, the games will be apportioned as follows:
1856: a 4- and a 5-player game; 1830: a 4-player
and two 5-player games. If eight of those 23 players want to
play 1856, the division becomes 1856: two 4-player
games; 1830: three 4-player and a 3-player game.] Players
will be placed in games at random, except that players that have
met in previous rounds will be moved where possible.
The top seeded winners, plus alternates, of all preliminary
rounds will advance to the 16-player semi-finals. If there are
fewer than 16 preliminary round winners, enough runner-ups (seeded
by the MESE criteria given below) will advance to make 16 semi-finalists.
Semi-finalists and finalists will be asked to choose which game
they wish to play from among any of the games. If four choose
another game, then at least one semi-final will play that game
instead of 1830. If more than four choose an alternate
game, a drawing will be held from among those players to put
four in that game. 1830 will be the default game for the
semi-final and Final. Except for those players choosing games
other than 1830, semi-final groupings will be seeded by
the MESE criteria, and placed in the four semi-final games according
to 1st -8th -9th -16th, 2nd -7th -10th -15th, 3rd -6th -11th
-14th, and 4th - 5th -12th -13th. The winners of the four semi-final
games will advance to a four-player Final. If necessary, semi-finalist
runners-up can move up (again, seeded by percentage of the winning
total) to ensure a 4-player Final.
The WBC Multiple Entry-Single Elimination (MESE) seeding criteria
are: 1) Most wins; 2) Win in first heat entered; 3) Win in second
heat entered; 4) Win in third heat entered; 5) Win in fourth
heat entered; 6) percentage of winning score; 7) average finish
in all heats entered; 8) high dice roll. For all ties, criteria
will be checked in order.
Optional rules in force for each game will be announced by
email to all who inquire, and before the beginning of each round.
The time limit for the first three preliminary rounds, the semi-final,
and the Final round is six hours. No stock round will begin within
30 minutes of the round conclusion. In the last 15 minutes of
a round, only route running, revenue collection, and train purchases
may be conducted (tile placement, tile upgrade, or token placement
will not be permitted). Unless there is a player bankruptcy,
rounds conclude at the end of that series of operating rounds.
|