18XX  

Updated 4/19/2011

8XX   HMWG  
   9    10     17     10   17  
   10      17  

   Limerock      Paradise Terrace, Table 5

Bruce Beard, MD

2005-10 Champion

2nd: Jeremy Vipperman, TN

3rd: Andrew Roosen, MD

4th: Daniel Barnes, CA

5th: Mark Geary, OH

6th: Charles Kruegar, MA
Event History
1991    Mark Giddings      34
1992    Dave Harshbarger      46
1993    Robin Barbehenn      84
1994    Todd Vander Pluym      84
1995    Mark Giddings      51
1996    Christian Goetz      45
1997    Dan Vice      50
1998    Jon Kwiatkowski      45
1999    Barrington Beavis     32
2000    Barrington Beavis     28
2001    David Fritsch     33
2002    Jon Kwiatkowski     36
2003    Paul Hakken     32
2004    Richard Fox     37
2005    Bruce Beard     29
2006    Bruce Beard     37
2007    Bruce Beard     45
2008    Bruce Beard     35
2009    Bruce Beard     32
2010    Bruce Beard     40

Pierre LeBoeuf, MD

2011 GM

1 Top Six GM nomination

Links

  

At home in the Pre-Con

This year's event will again include the best-known 18xx games: 1830: (Northeastern US and Southeastern Canada), 1856 (Upper Canada), 1861 (Russia), and 1870 (the American Southwest), along with two other 18xx games, 1846 (US Midwest), and 18EU (Europe). For the first time, the 18xx event will be held on Saturday, Sunday, and Monday following the pre-convention weekend. There will be four preliminary rounds (two on Saturday, two on Sunday), with a semi-final and a Final round on Monday. All games can be played in any prelim, but the suggested games for each round are: 1-1830, 2-1856, 3-1870, and 4-the other three games. Emphasis will be placed on making all games 4-player whenever possible, as this will be the format for the semi-final and Final. [For example, if 23 players appear for a round, with nine players for 1856 and 14 for 1830, the games will be apportioned as follows: 1856: a 4- and a 5-player game; 1830: a 4-player and two 5-player games. If eight of those 23 players want to play 1856, the division becomes 1856: two 4-player games; 1830: three 4-player and a 3-player game.] Players will be placed in games at random, except that players that have met in previous rounds will be moved where possible.

The top seeded winners, plus alternates, of all preliminary rounds will advance to the 16-player semi-finals. If there are fewer than 16 preliminary round winners, enough runner-ups (seeded by the MESE criteria given below) will advance to make 16 semi-finalists. Semi-finalists and finalists will be asked to choose which game they wish to play from among any of the games. If four choose another game, then at least one semi-final will play that game instead of 1830. If more than four choose an alternate game, a drawing will be held from among those players to put four in that game. 1830 will be the default game for the semi-final and Final. Except for those players choosing games other than 1830, semi-final groupings will be seeded by the MESE criteria, and placed in the four semi-final games according to 1st -8th -9th -16th, 2nd -7th -10th -15th, 3rd -6th -11th -14th, and 4th - 5th -12th -13th. The winners of the four semi-final games will advance to a four-player Final. If necessary, semi-finalist runners-up can move up (again, seeded by percentage of the winning total) to ensure a 4-player Final.

The WBC Multiple Entry-Single Elimination (MESE) seeding criteria are: 1) Most wins; 2) Win in first heat entered; 3) Win in second heat entered; 4) Win in third heat entered; 5) Win in fourth heat entered; 6) percentage of winning score; 7) average finish in all heats entered; 8) high dice roll. For all ties, criteria will be checked in order.

Optional rules in force for each game will be announced by email to all who inquire, and before the beginning of each round. The time limit for the first three preliminary rounds, the semi-final, and the Final round is six hours. No stock round will begin within 30 minutes of the round conclusion. In the last 15 minutes of a round, only route running, revenue collection, and train purchases may be conducted (tile placement, tile upgrade, or token placement will not be permitted). Unless there is a player bankruptcy, rounds conclude at the end of that series of operating rounds.

 GM      Pierre LeBoeuf  [12th Year]   3043 Telegraph Rd, Elkton, MD 21921-2333
    Pierreleboeuf@verizon.net   443-553-4388

View the Icon Key | Return to Preview List