old McDonald had a ...
In Agricola, you start as a farmer in a wooden shack
with your spouse and little else. On a turn, you get to take
only two actions, one for you and one for the spouse, from all
the possibilities you'll find on a farm: collecting wood and
other resources, building fences, planting crops, tending animals
and so on. You might think about having kids in order to get
more work accomplished, but first you need to expand your house.
And what are you going to feed all the little rugrats?
All games will be 4-player whenever possible, with 5-player
being the preferred alternative if there is an odd number. Seating
positions and first Start Player should be determined randomly.
In a 5-player game, the player who goes last on the first turn
starts with one extra food.
The top 16 players will advance to the semi-final, with the
winners advancing to a 4-player Final.
Advancement will be determined by the HMW/G format
1. Most Wins.
2. Total tournament points earned in all games played, as
follows: ten points for a win, four points for second, one point
for third, and no points for fourth. (No points will be scored
for third in a 3-player game; in a 5-player game two points will
be scored for third, one point for fourth and no points for fifth).
3. Ratio of your score to that of your highest-scoring opponent
in your best game.
4. High dice roll.
Ties: Because there is no procedure for breaking ties
in the game rules, in the first round, all tied players will
be awarded the tied position. Players finishing behind them will
not move up a position.
In the semi-final and Final, ties will be broken as follows:
1. Most leftover food and resources (Wood, Clay, Reed, Stone)
2. Reverse turn order on the last turn.
Deck choices: In Round 1, each heat will use a different
deck as the default choice. A different deck may be used if all
players at the table agree.
Heat 1: E (Basic) deck
Heat 2: I (Interactive) deck
Heat 3: K (Complex) deck
In the semi-final and Final, the K (Complex) deck will be
Only one deck should be used per game, decks may not be combined.
Whichever deck is used, the full deck is to be included, with
no cards removed.
Card Draft: In the semi-final and Final games, a draft
will be used to select cards as described in Appendix 6 of the
game rules. A draft may be used in Round 1 games only if all
players at the table agree.
Description of draft: Before the game starts, each
player receives a hand of seven Occupation cards as usual, then
chooses one and passes the rest to his/her left-hand neighbor.
Each player chooses one of the six new cards and passes on the
remaining five. This continues until each player has seven cards.
Once all Occupations are chosen, repeat this process with the
Minor Improvement cards, but in the opposite direction. Players
may not look at their Minor Improvement cards until Occupation
selection is complete.
The draft should take no longer than 15 minutes. Any tables
that have not completed their draft within 15 minutes after all
tables have begun will randomize their selections to finish the