Welcome to Ancient Egypt, land
of the pyramids.
Players compete to build the most pyramids; then suffer the
flooding of the Nile and rebuild.
Play will consist of three preliminary heats. All are welcome
to play in either or all. For advancement into the semi-finals,
players will be ranked according to the criteria below. Every
effort will be made for all game winners to advance. In the event
more than 25 winners are present, priority will be given to those
that participated in more than one heat. Further, alternates
(those taking at least one second place) will be used only if
necessary to fill the field to 16, 20 or 25.
a) Most wins.
b) Sorting score based on the following (sum of all heats played):
- 100 points for a 1st place finish
- 20 points for a 2nd place finish
- 5 points for a 3rd place finish (5-player games only)
c) Die roll.
Seating for the semi-finals and Final will be in rank order
seeding. Semi-finals seating will have the highest ranked player
at table 1, followed by the second highest player at table 2
and continuing until the tables are full in the 16-, 20- or 25-player
format. The final game will be a 5-player Final. If only 16 semi-finalists
in four games compete, then the four winners and closest runner-up
will advance to the Final. If a tie exists to determine the best
second place, the following will be used as a tie-breaker:
a) Head-to-head winner in any heat.
b) Most pyramids at the end of the game.
c) Most money at the end of the game.
d) Die roll.
In any potential 4-player games (heats or semi-finals), each
individual game will draw and expose the three unused provinces.
This will be done to reduce luck of the draw impacting strategies.
Regardless of the exposed provinces, there will be no other changes
in game play and all power cards will be considered playable
1) Items in both Phase 3 and Phase 5 should always be performed
in the same order: cards, farmers, then bricks.
2) When drawing power cards during the purchasing phase (Phase
3) or as a reward during the sacrifice (Phase 5), each player
must state in advance how many cards he or she will draw. Players
are allowed to look at their cards before deciding how many farmers
and/or bricks to purchase/receive.
Policies to note:
1) Table talk should be kept to a minimum.
2) Deal making / negotiating is prohibited. If a player(s) is
found to be attempting to coerce another player, they will be
disqualified from advancing to the next round regardless of game
outcome. As this may be a subjective policy, the GM and Assistant
GM's must unanimously agree such an infraction warrants disqualification.
Who may play?
The game will not be taught during the event. You must attend
the scheduled demonstration session or learn the game on your