ace of aces

Updated 4/19/2011

AOA      
   19   20   23
   12   13   16
12

   Hopewell    Terrace 1

Joseph Belyeu, AL

2010 Champion

2nd: Grant LaDue, NY

3rd: Bill Burch, MD

4th: Ray Stakenas II, CA

5th: Doug Porterfield, VA

6th: Noah Engelmann, MD
Event History
2004    Bruce Young     48
2005    Richard Irving     33
2006    George Deutsch     33
2007    George Deutsch     41
2008    George Deutsch     29
2009    Richard Irving     32
2010    Joseph Belyeu     49

Doug Porterfield, VA

2011 GM

Links

  Laurels

The "Flying Circus" Tournament Format

The sky is alive with rotary engines and those great flying machines. The Ace of Aces tournament is free form style. PICK UP A SCORESHEET AT ANY TIME FROM THE EVENT KIOSK or from GM Doug Porterfield. The only set time is for the
Final Championship flying circus.

Players are free to engage in dogfights at any time during the week before noon on Saturday. All results must be returned to the GM or the event kiosk by 11 am Saturday. Each game reported on the scoresheet must include the opponent's name, badge number, result of dogfight, damage to each player, and opponent's initials.

Learning the game takes less than five minutes. You will be playing a game quickly and completing it within another five to ten minutes. Formal teaching of the game is accomplished by arranging a time with the GM (most likely to be found in the free-form wargame area - Conestoga 1) or coming to one of the pre-arranged Circuses. In addition, many current players are willing to teach new players. For those who are car pooling to WBC, Ace of Aces is an excellent game to learn and play while on the road (drivers excepted, of course). So if you see anyone playing, just ask about it.

Veterans please bring your green Ace of Aces buttons (designed and graciously provided by Greg Schmittgens during previous WBCs) or Ace of Aces t-shirts. As the GM will not always be available to resolve disputes, good sportsmanship is vital. The game will be played using only the beginners rules, except that aces will
not be included.

Players must have at least 15 dogfights against ten different opponents, with no more than five against the same opponent. No more than 40 dogfights will be counted. Advancement will be determined by highest point average of those qualifying. Points are awarded as follows:
5 for shooting down opponent unless both shot down on same turn,
3 for battle that ends without a shootdown if you have inflicted more points than received and for event where both are shot down on the same turn,
1 for flight that ends in the same amount of damage and the battle ends due to being "lost in clouds" or if you get away after sustaining more damage than inflicted, and 0 for being shot down.

The point total will be divided by the number of flights flown. Ties will be broken by highest number of flights flown followed by greatest difference in damage inflicted over damage received. (Games played against opponents who do not register with the GM will not count.)

The top six pilots (check the results on the event kiosk for eligible pilots and alternates) will advance to the Final Circus. The Final Circus will be a round robin where the Top Six Qualifiers will face each other one-on-one for a total of five flights by each Ace. The winner will be based on most points during Final Circus. In the Final, when breaking contact with the opponent, players
return to page 170, so there will be no draws. Ties will be broken by head to head record, followed by another round of dogfights if needed. If still tied, points inflicted vs points received during the Final Circus will be the ultimate tie-breaker.

Join us at one of the "Circus" heats for additional dogfighting, accompanied by period music, movies, and art. The aerodrome is open. Prepare for battle.

 GM      Doug Porterfield  [6th Year]   12881 Darnick Court, Bristow, VA 20136
    douglas@braemarnet.com   703-369-3235

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