Rebuild this City on Rocks and
The ever-ubiquitous resource-management, worker-management,
luck-bereft Caylus returns for WBC 2011. Players strive
for Prestige through the construction of buildings and completion
of the castle to win King Philip's favor. May the best master
As usual, two heats will be available before the semi-final
and Final round.
The 2nd edition rules will be used (http://www.ystari.com/caylus/Caylus72E.pdf).
Also note the publisher's FAQ at http://www.ystari.com/caylus/FAQE.pdf.
The Jeweler may be used if agreed on among the players; if no
agreement can be reached, the Jeweler will not be used.
Each heat will use 4-player games to the maximum extent possible.
Odd numbers will be placed into 3-player games. The heats last
three hours, though many games will finish in two hours. A half-hour
before the heat ends, the GM will issue a warning to all games
in progress. At 15 minutes before the end of the heat each table
will be instructed to finish the current turn. The tower scoring
and end of game scoring will then be conducted and a winner determined.
Depending on the number of winners, we will either have a
semi-final of 12, 16, or 20 people. The semis and Final will
thus have 3/4, 4/4 or 4/5 players. Standard WBC tiebreakers
will apply. (With an inordinately large turnout, 25 would make
the semis, playing 5/5 to determine the winner.)
The Final will be played at the scheduled time unless the
finalists unanimously agree to play at another time prior to
Saturday night. The GM reserves the right to enforce the scheduled
time for the Final if in his sole opinion undue pressure is being
made on a finalist to accept an undesirable time.
Ties will be first broken by the number of excess, unscored
coins & resource cubes in the player's possession. (Example:
$9 scores two points for the first $8, so $1 would be 'excess'.)
If two players are still tied, the one with more excess cubes
wins; if that's not enough, then final turn order will determine
the winner. Thus, there will be no ties for placement.
A designated assistant GM will be named before each round
HMW Tiebreakers (for advancement) -
1. Win both Heats.
2. Win first Heat entered.
3. Win second Heat entered.
4. If non-winners are required to fill the semi-finals, high-2nds
(based on percentage of winner's score) will be used. PREFERENCE
WILL BE GIVEN TO PLAYERS WHO PARTICIPATED IN "BOTH"
The GM will provide a unique
artists's rendering of some aspect of the game.