Updated 4/19/2011

      18   19
  9    20    

   Ballroom B      Cornwall    Terrace, Table #3

Cary Morris, NC

2010 Champion

2nd: Mike Kaltman, PA

3rd: Jeff Meyer, MA

4th: Eric Harthan, MN

5th: Peter Putnam, PA

6th: Andrew Gerb, MD
Event History
2006    Jeremy Spencer     72
2007    Andrew Gerb     44
2008    Sam Atabaki     43
2009    Peter Putnam     45
2010    Cary Morris     37

Euro Quest Event History
2006    Peter Putnam     20
2007    Peter Putnam     25
2008    Sam Atabaki     20

Mike Kaltman, PA

2011 GM


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Rebuild this City on Rocks and Wood!

The ever-ubiquitous resource-management, worker-management, luck-bereft Caylus returns for WBC 2011. Players strive for Prestige through the construction of buildings and completion of the castle to win King Philip's favor. May the best master architect win.

As usual, two heats will be available before the semi-final and Final round.

Tournament Rules:
The 2nd edition rules will be used ( Also note the publisher's FAQ at The Jeweler may be used if agreed on among the players; if no agreement can be reached, the Jeweler will not be used.

Each heat will use 4-player games to the maximum extent possible. Odd numbers will be placed into 3-player games. The heats last three hours, though many games will finish in two hours. A half-hour before the heat ends, the GM will issue a warning to all games in progress. At 15 minutes before the end of the heat each table will be instructed to finish the current turn. The tower scoring and end of game scoring will then be conducted and a winner determined.

Depending on the number of winners, we will either have a semi-final of 12, 16, or 20 people. The semis and Final will thus have 3/4, 4/4 or 4/5 players. Standard WBC tiebreakers will apply. (With an inordinately large turnout, 25 would make the semis, playing 5/5 to determine the winner.)

The Final will be played at the scheduled time unless the finalists unanimously agree to play at another time prior to Saturday night. The GM reserves the right to enforce the scheduled time for the Final if in his sole opinion undue pressure is being made on a finalist to accept an undesirable time.

Ties will be first broken by the number of excess, unscored coins & resource cubes in the player's possession. (Example: $9 scores two points for the first $8, so $1 would be 'excess'.) If two players are still tied, the one with more excess cubes wins; if that's not enough, then final turn order will determine the winner. Thus, there will be no ties for placement.

A designated assistant GM will be named before each round begins.

HMW Tiebreakers (for advancement) -

1. Win both Heats.
2. Win first Heat entered.
3. Win second Heat entered.

4. If non-winners are required to fill the semi-finals, high-2nds (based on percentage of winner's score) will be used. PREFERENCE WILL BE GIVEN TO PLAYERS WHO PARTICIPATED IN "BOTH" HEATS.

The GM will provide a unique artists's rendering of some aspect of the game.

 GM      Mike Kaltman  [3rd Year]   NA   215-876-7897

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