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and now for a different kind of
war ...
Can you survive the coming Ice Age? We're not just talking
about the Lampeter with the AC on high. Set about 90,000 years
ago, Dominant Species is GMT's Euro-style game of Competition
and dominance in the face of a coming Ice Age. Up to six players
take control of an order of animals, either insects, arachnids,
amphibians, birds, reptiles, or mammals and strive to gain an
edge to survive the advancing glaciers.
Gameplay consists of a planning phase where players place
action pawns on a planning board, then execute the chosen actions
in order on the world section of the board. Actions include adapting
to available resources, introducing new species, migrating to
more favorable climes, competing against other player's species,
discovering new lands to inhabit, and, most importantly, scoring
points.
Dominant Species will be played as a Class B event,
which welcomes new players, as long as they have read the rules
and/or attended the scheduled Demo prior to playing. Up to 36
players will advance to the semi-finals, with the six winners
of the semi-final games advancing to the Final table, with priorities
given to the players who have won the most heats. Tie breakers
are as listed in the BPA Guidelines, which are reprinted here:
Win in first Heat entered;
Most Wins (e.g., total in all heats entered);
Win in second Heat entered;
Win in third Heat entered;
Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
High dice roll.
Tournament Specific Rules:
Number of players per game in Heats: No less than four
players per game will be allowed. Players may specify a preference
for 4-, 5-, or 6-player games. If an odd number prevents all
players from playing in their preferred game, the GM will randomly
assign players to a different game. The GM will then allow any
such moved player preference to his/her preferred number at subsequent
Heats.
Choice of Animal: Players will secretly bid VPs to
allow first choice of animals by taking a number of species cubes
and concealing them in their fists equal to the number of VPs
she/he wishes to bid. After revealing bids, tied bids will use
any mutually acceptable method of random determination to select
who gets first choice. If no method can be agreed upon, the GM
will provide a pair of dice to roll off for choice, high roll
wins.
Example: Pete bids 2 for first choice, Mike and Tom
bid 1 for first choice, while Kate, Sue, and Liam bid 0. Pete
gets first choice, Mike and Tom roll off for second choice, while
Kate, Sue, and Liam roll for 4th through 6th choices.
Time Limits: All Heat rounds, the semi-finals, and
the Final are limited to 4 hours. The GM or his assisants will
give 30 and 15 minute remaining warnings to unfinished games.
If the Ice Age card has not been chosen, triggering the end of
the game, at the scheduled end of the current round, the GM and
his assistant(s) will call for Time, and all play will cease
instantly. No further actions may be taken by any player. Players
will then proceed to the Final Extinction Phase and Endgame Scoring
of each tile on the board. NOTE!: A game being called on time
while actions remaining to be taken, will result in those untaken
actions being forfeited. This does NOT mean a player or players
can intentionally stall. The GM reserves the right to disqualify
a player or players deemed to be intentionally stalling. The
GM and Assistant GM's ruling will be final. Based on many years
of good sportsmanship at the WBCs I do not anticipate having
to invoke this option. I will also bear in mind that Dominant
Species is a new game, with complex play and will err on
the side of non-disqualification wherever possible.
GMT's guideline is that the game should take 2-4 hours, so
I will err on the high side due to the newness of the game. However,
games will not be allowed to go past the time limit. Please bear
that in mind, and keep your play up to speed, both as a favor
to your fellow players and to prevent you from losing out on
potentially lucrative scoring chances.
Semi-finals: Up to 36 players will advance, using the
tiebreakers described above. If 36 players do not win at least
one heat, then the GM will take alternates who scored at least
a 2nd place during one or more of their Heats, using an average
final score during the Heats. To qualify as an alternate, a player
MUST have played at least two heats. Alternates will be limited
to just enough players to reach the next highest multiple of
6.
Example: 27 different players won at least one game
during the Heat Rounds. 3 alternates will be selected to reach
30.
If sufficient alternates are not available to make even tables
during the semis, the GM will randomly seat players to reach
6 semi-final games. No semi-final game will be played with less
than four players. If six 4-player games cannot be filled, then
the players who advance to the Final Table will be the winner
of a semi-final, plus the HIGHEST non-winning score or scores
to reach a total of six Finalists.
Example: 22 winners and alternates qualify for and
play in the semis. Since six 4-player games cannot be played,
there will be three 4-player games and two 5-player games. The
five winners and the highest scoring non-winner will advance
to the Final.
Example 2: 16 players attend the semis. Four 4-player
games will be played, with the four winners and the two highest
scoring non-winners advancing to the Final.
All seats at each table during all rounds will be randomly
assigned with player preferences for heats taken into account.
However, two Team Tournament teammates may not play together
if Dominant Species is the team game of one of those players.
In that case only, the GM will re-assign the Team player who
is not participating in his Team Tournament to another table.
Whining: Is allowed, but only if you buy the person
listening to you a refreshing beverage of his/her choice.
Good luck, and have fun! And may all your habitats be glacier-free!
GMT will provide merchandise
credits to the winner of this event,
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