squad leader as part of Grognardcon
Kursk: August 1943. The men were poised at the edge
of the street, ready to make the assault. The Russian Lieutenant
stood up and made the signal to advance. As the squads ran across
the street, German machineguns and rifles opened fire, mowing
the men down. The Russians died in the streets, the last hope
of taking the village gone with their last breath. What end of
the barrel will you be on this year?
This is Squad Leader, a game of WWII tactical combat
in Europe. Now you make the instant decisions resulting in life
or death of your men, victory or defeat for your army, for you
are the Squad Leader. You direct the fire of your squad, select
your plan of attack, or set your defenses against massed Russian
human wave or armor assaults. Will that hedgerow provide adequate
cover for your flanking efforts, or will your men be cut down
by the American machinegun position in the woods?
The decision is irrevocable and yours alone. You must live or
die by the results.
This Squad Leader tournament provides you with two
goals. One is to defeat your enemy in each battle and to be crowned
the champion of this year's competition. The second goal is to
raise the rank of your Personal Leader Counter (PLC) to the highest
possible standing. Each act of daring or cowardice by your PLC
will not go unnoticed on this battlefield. Who will have the
highest ranked PLC at the end? Will he get there through acts
of bravado or by steadily pushing his men to greatness? You will
This event covers the four modules of the Squad Leader
Series (SQL, COI, COD & GIA); it does NOT include
Advanced Squad Leader in any form. Players only play at
the level of their choice and below; play at any level above
SQL is not required. Scenario selection will be suggested
for all preliminary play and predetermined for the four single
elimination semi-finals. Determination of the top four advancing
into the single elimination will be per the Grognard Free Form
format. The top tier players and past champions are well represented
in the player pool; bring your best strategies and/or rely on
All games will be AREA rated.
SQUAD LEADER AT GROGNARDCON
Grognardcon is a special Pre-con consisting of an amalgam of
the old classic hex-style wargames under the watchful eye of
GM Bruno Sinigaglio: Afrika Korps, Anzio, Bulge '81, Gettysburg,
Panzerblitz,Russian Campaign, Squad Leader, and Wooden Ships
& Iron Men .All use the Free Format scheduling device
which allows players to schedule preliminary games at their convenience.
Play as many or as few preliminary games as you like but only
your best three results in each game will determine the four
finalists to advance to Single Elimination play at the end of
the week. Each event will be turned over to its own GM on Tuesday
for resolution in the normal manner - the only difference is
that participation in Grognardcon gives you three additional
days to qualify with preliminary games in the events of your
choice. Play at Grognardcon is free to all Tribune level members
and subject to an added fee for others.
NEW for 2013: For the first time, the event has changed
to Class B to provide a demonstration for new players with GM
Scott Bramley introducing players to game components and having
them participate in one game turn with examples of how to move,
fire, rout and enter close combat. Attendees will later be provided
a 'trainer' on VSQL for followup instruction and play. This is
an opportunity for those who've always wanted an intro to the
hobby's most popular tactical wargame.
1. WBC FREE FORM FORMAT. This Tournament uses a Swiss
Elimination format for the preliminary rounds followed by a Single
Elimination format for the four players with the best performances
during the Swiss segment. Entrants may play multiple games during
the Swiss segment, which begins during the PRE-CON on Saturday,
and which concludes during the CON on Saturday. Best performances
will be determined as described below in paragraph 4.
2. SQUAD LEADER SCHEDULE. The schedule consists of 3 segments,
GROGNARD PRE-CON Swiss, CON Swiss and WBC Playoffs (semi-finals
a. GROGNARD PRE-CON SWISS. The PRE-CON Swiss Segment consists
of four daily heats: Saturday 1000, Sunday 0900, Monday 0900
and Tuesday 0900. The PRE-CON Swiss Segment continues through
Tuesday, 1900 hours, whereupon the CON Swiss Segment begins.
Essentially, the PRE-CON Swiss Segment simply continues unabated
into the CON.
b. CON SWISS. The CON Swiss Segment consists of four daily heats:
Tuesday 1900, Wednesday 0900, Thursday 0900 and Friday 0900.
The Swiss Segment ends on Friday at 1600 hours, at which time
the four players with the best performances during the Swiss
Segments will advance into the Playoffs.
c. WBC Playoffs. All games played during the Swiss Segment, which
includes the PRE-CON Swiss and the CON Swiss, will be used to
determine the four best players. The two-round playoffs begin
Saturday with the semi-finals at 0900 hours.
3. SELECTED SCENARIOS.
These scenarios are selected for either their brevity in turns,
small opposing forces or their play balance. Each round will
have one scenario from the two levels of play in the Squad Leader
system (i.e., SL/COI or CD/GI). To determine which level of play,
both players will agree upon the level for each round. If the
level of play cannot be agreed, then the Squad Leader scenario
for that round will be played. Once the level of play is determined,
one die will be rolled to determine who plays what side. Example:
a roll of 1-3 "Player A" is the Germans, 4-6 "Player
B" is the Germans.
Copies of the Selected Scenarios will be available at the tournament.
Due to the nature of some of these scenarios, certain adjustments
or rules clarifications have been added. The tournament scenarios
will be defined and posted by June 30, 2011 on the Squad Leader
Academy website. A number of selections will be defined for SQL
and COI for the Prelim Round to accommodate both slow/rusty players
and faster/veteran players. A number of selections for the Prelim
Round for COD and GIA pairings will also be defined.
Matched players in this Squad Leader Series event play
at the lowest agreed rules level (SQL/COI or COD/GIA) from selected
scenarios for that round with players bidding for sides. Best
Personal Leader competition runs in parallel. Limited advance
matches can be arranged by prior GM agreement to facilitate scheduling.
SQLA rule conventions and compiled Q/A are in force to supplement
the last published rulebooks: SQL (4th); COI (4th); COD (1st);
and GIA (2nd). SQLA tournament edition rulebooks if completed
will be made available to all participants.
Additional plaques are presented by the GM for the Best Personal
Leader performance and elimination of the defending PLC champ
4. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and updated
as results are reported.
b. Performance ratings will be based upon the best three games
played by a participant.
c. Games in excess of three will not add, nor detract from a
player's performance rating.
d. A player must win at least three games to advance to the single
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 10 points for each victory.
(2) A player receives 1 point for each loss.
(3) A player receives 2 points for each victory tallied by an
opponent that he defeats. All of the defeated opponent's games
will qualify for the scoring of these points, but only the first
game against a particular opponent will qualify for these bonus
Bonus Point Examples: if player A defeats player B, then player
A receives 2 points for all games won by Player B during the
Swiss segment; however, if Player A and B play each other a second
time, no bonus points will be awarded regardless of who wins.
5. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.
c. Points scored BY mutual opponents is the 3rd tiebreaker.
d. Points scored BY all defeated opponents is the 4th tiebreaker.
e. Points scored BY all opponents is the 5th tiebreaker.
6. Entrants may play every day during the Swiss segment, if
so desired. Entrants may play multiple games per day during the
7. The GM will determine match pairings for each round. Present
yourself at the kiosk during any round you wish to join. If you
wish to play more than one game in a day, the GM will attempt
to arrange two games for players who want them, subject to availability
8. Each player will be given a Match Sheet, which will list game,
opponent and start time.
9. When opponents are assigned, they must inform the GM when
they will start their game and when they expect to finish. If
the players cannot agree on a reasonable start time, they will
be required to begin the game within one hour.
10. If an assigned opponent does not appear for a mutually agreed
upon start time, the GM will forfeit the game to a player who
is waiting. The player who is waiting must alert the GM that
a forfeit is imminent within 15-minutes of the start time listed
on the Match Card. If the tardy opponent fails to appear, the
game will be forfeited to the player who is waiting at 20-minutes
past the start time on the Match Card. There is no deviation
from this procedure; therefore, if a waiting player alerts the
GM beyond the specified 15-minute alerting period - there will
be no forfeit - instead, the game will be cancelled.
11. The results of completed games should be reported to the
GM as soon as possible using the Match Card. If game results
are not reported to the GM by the end of a Swiss round (2300
hours), both players will be credited with a loss. EXCEPTION:
The GM will permit players to continue past 2300 hours, but they
must inform the GM beforehand that they expect to finish after
the 2300 deadline.
12. The GM (or assistant GM if the game involves the GM) reserves
the right to adjudicate any game at the end of the time limit
for the round. If one player is moving at a significantly slower
pace than the other, this will be taken into account in the adjudication.
13. WBC rules require submission of a Winner\s Claim with the
top six players listed in order (although there may be no prizes
for some of these finishes for this event). At the end of the
Swiss, players will be ranked in order from 1 to 6. The final
5th & 6th places will be determined from these standings.
14. The GM will submit the results of ALL games played for inclusion
15. The four players with the best performance during the Swiss
will advance to a Single Elimination semi-final at 0900 on Saturday.
The 1st place finisher will play the 4th place finisher, and
the 2nd place finisher will play the 3rd place finisher. The
GM will post the match assignments for the semi-finals by 0900,
16. The GM will post the match assignments for the semi-finals
by 0900, Saturday. If players qualifying for the semi-finals
do not intend to participate, they should alert the GM, so that
lower ranked finishers may be moved up to play in the playoff
17. If any of the four players qualifying for the semi-final
fail to appear at the Kiosk by 0915, Saturday, they will be dropped
from further participation. Players who finished lower than 4th
in the Swiss segment may move into the Single Elimination rounds,
if they are present at the Kiosk on Saturday at 0915, when higher
rated no-shows are officially dropped.
18. The two winners of the semi-finals may mutually arrange to
play their final game at a convenient time after the semi-final,
subject to approval by the GM. The final championship game must
be completed by midnight, Saturday, at which time the results
must be reported to the GM.
Additional plaques are presented
by the GM's Squad Leader Acadeny for best performance of a Personal
Leader Counter and elimination of the defending PLC champ .