intergalactic corruption - or congress
... take your pick
Twilight Imperium is a game that precipitates galactic
politics, trade, and warfare in one epic board game. In Twilight
Imperium, you are an acclaimed civilization, vying for galactic
supremacy through any means necessary. Each civilization provides
an entirely different experience with their own individual abilities
and play styles. Will you play as the Emirates of Hacaan and
preside over every trade agreement made in the galaxy, or will
you be the Federation of Sol and rapidly take over worlds with
hopes of dominating the galaxy? Whether it's clever trading,
wise politics, or a swift backhand to your enemy, in Twilight
Imperium, many roads lead to Rome (or Mecatol Rex), but no road
is paved without its bumps.
As the prominent leader of your civilization, you must make
enemies and allies with the other respected leaders that sit
around you. Alliances can be made and broken in an instant. War
can be waged, and then rescinded in a matter of minutes. The
galaxy isn't stable, so how will you be the beacon to guide your
people through? Turn after turn, you must decide what is in your
people's best interest. Choosing to go the Politics route may
allow you to use your votes which you've accumulated in passing
a bill on Mecatol Rex. But what will you do next turn when your
defenses are broken and your homeworld is invaded? Or, will you
stage an all-out fleet assault on a bordering colony? These are
all just examples of the tough decisions you'll have to make
in Twilight Imperium.
But one thing is for sure, the race for control of Mecatol
Rex has begun. There will only be one champion of the galaxy.
The rest will lie in repose with the stardust.
We will be using the Shattered Empire expansion strategy
cards. Planets Tiles, and technology from all expansions.
The following Optional rules will be in play:
· Game Ends at 9 VP
· Sabatoge Runs
· Artifacts (Pre-Deployed)
· Shock Troops
· Space Mines
· Wormhole Nexus
· Tactical Retreats
· Custodians of Mecatol Rex
· Pre-set Maps
· Racial Technologies
· Flag Ships
· Mechanized Units
· All edits to the rules found in Latest FAQ
4-player games will be considered optimal but the number used
will vary between 3 and 8 depending on availability of games
and players, and the desire to conclude the event in two rounds.