Middle Earth Pre-Con
The Middle Earth Pre-Con is seperate from WBC and requires
its own registration fee. Click the Pre-Con icon for pricing
information. Tribune level members may attend any and all Pre-Cons
AND WBC free of charge.
Tolkien's epic tale again at the WBC ...
The story of the One Ring will be retold once again at the
WBC! Will you prove your mettle with the SP or the FP? Who will
prevail in the battle for Middle Earth this year?
In War of the Ring, one player takes control of the
Free Peoples (FP) and the other controls the Shadow Peoples (SP).
The theme and mechanics are highly meshed producing a game which
captures the overwhelming numbers of the Shadow and the glimmer
of hope from the Fellowship's quest. Two paths to victory exist
for each side. For the FP they can win by destroying the One
Ring in the Crack of Doom or militarily by capturing four VPs
of Shadow strongholds/cities. The SP can win by corrupting Frodo
to succumb to wielding the One Ring or militarily by capturing
10 VPs of Free People strongholds/cities. All the main parts
of the books are involved in the game via miniatures, events,
and/or combat cards.
From BoardGameGeek http://www.boardgamegeek.com/game/9609
: "Each game turn revolves around the roll of Action Dice:
each die corresponds to an action that a player can do during
a turn. Depending on the face rolled on each die, different actions
are possible (moving armies, characters, recruiting troops, advancing
a Political Track). Action dice can also be used to draw or play
Event Cards. Event Cards are played to represent specific events
from the story (or events which could possibly have happened)
which cannot be portrayed through normal game play. Each Event
Card can also create an unexpected turn in the game, allowing
special actions or altering the course of battle."
The tournament is an Advanced class and all games will use
new 2nd edition release. A sheet of the few card changes and
2nd edition rules tweaks will be provided. The base game board/cards
can be used to play the 2nd edition. No demo will be run and
anyone wishing to play in the tournament should have played War
of the Ring previously (1st or 2nd edition) so you are familiar
with how the game mechanics function. One GM and two assistant
GMs will be available to answer any unique rules questions as
The bidding rules will remain the same as last year, namely
the use of Dwarven Rings. The full rules can be downloaded at:
. In a nutshell, you are bidding an amount of start of the turn
action dice re-rolls. Allowing a bid amount of mulligan rolls,
based on the rules in the link, can temper bad action dice luck
for the side which people figure is at a disadvantage to start.
The tournament will be a Single Elimination format with Mulligan
round. See the event days/times above for the specifics.
15 minutes before scheduled start time: sign in and setup games.
There will be a 4.5 hour time limit for each game to complete.
A warning will be given when 90 minutes remain and another when
45 minutes remain. Please keep the games moving and avoid analysis
paralysis. In the event of an adjudicated game, the GM will take
into account action dice rolled, possible draw ahead hunt tiles,
board position and cards in hand to determine a winner.
A game owner for sake of these guidelines relates to anyone
bringing a copy of the game to the event room.
The Mulligan round will be randomly assigned from the players
present. The Single Elimination format will be a bracket with
the previous year's winner and runner-up at opposite ends of
the brackets. Other individuals will be randomly seeded, taking
into account team and family member status and splitting them
as best as possible between the brackets.
During the single elimination, players will continue to play
as their opponents win and become available. Mutually decided
upon food breaks between the players is acceptable, but should
last no more than 30-60 minutes so we do not slow down the tournament.
So be aware that your next round may start sooner than 5 hours
after the previous round started due to the continuous format.
All rules clarifications and combat card initiative numbers established
in the Collectors Edition will be in use for the tournament.
Odd number of participants (byes): Since we all come
to play War of the Ring and not to sit and watch it played,
here are the
bye rules in the event of an unavoidable odd number of players
at the start of any round.
No person gets more than one bye.
A bye equals a win vs an 0-1 player of the same side as any of
your actual wins
Players may choose to receive a bye in the following hierarchy
1. Previous year's WBC winner, followed by each previous WBC
2. Random selection from any other players willing to take a
3. GM sits out the game, if not previously given a bye
4. Random selection from all non-game owner players not previously
given a bye
If it happens that an eliminator is needed, the GM will play
that role if already knocked out of the single elimination. Else
it will fall
to an assistant GM. If all those are unavailable, then a willing
player who already had lost could be designated.
Any final clarifications or updates through July can be found
A print out of that web page will be posted on the kiosk
and reviewed at the start of the tournament.