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Carcassonne
is unique in having a 4-player Mulligan Round before advancing
into Single Elimination 2-player games. |
Eli Zlotowski and Mattthew Morgal
crack jokes at the Meeples expense. Say it ain't so! |
Revenge
of the Uncles ...
The saga continues: the 2011 edition of the Carcassonne
tourney saw a battle for family honor, the MIA of a few recent
champions, and the continuing question of "how do I score
my farmers and what are they worth?". Let's deal with the
last question first. When Carcassonne was released in
2000 by Hans im Glück Games, farmers were originally scored
by cities: look at each completed city and count who has the
most farmers in all the fields touching that city. The player(s)
with the most farmers receive four points for that city. Also
when a two-tile city was completed, it was worth two points.
Some people found this method of scoring complicated, so the
second German edition had a new method for scoring: rather than
score each city, players should look at each field to determine
who had the most farmers. The player(s) who had the most farmers
in that field would then get three points for each city adjoining
the field. HOWEVER, each city could only be scored once per player.
So if you had the most farmers in two different fields adjoining
a city, you could only count the city once. Two-tile completed
cities still counted for two points.
This "solution" proved no less confusing then the
original and now players had to keep track if a city had been
scored already. So when Rio Grande Games released the game in
the US, they decided to stick with the original rules. This resulted
in two differing sets of official rules. As we now know, Carcassonne
became wildly popular and is still an annual best seller. In
the most recent third edition in an attempt to standardize the
rules worldwide, the scoring rules have been tweaked yet again.
It is similar to the second edition rules with two significant
differences: a city may now be scored multiple times and, in
an often overlooked rule change, two-tile completed cities are
now worth four points so there is no special exception to the
city scoring. Well with all this confusion between different
published rule books it was only natural that there would be
some confusion in the scoring. Going forward we will stick to
the third edition rules which also looks to be the best balance
between farmer and city scoring.
In the multi-player mulligan round this year, we still had
a noticeable shortage of the "Inns and Cathedral"
expansion. I believe this is one of the best of the numerous
Carcassonne expansions since it makes very few additions
to the rules (the addition of one super Meeple per player, and
tiles that make roads [Inns] and cities [Cathedrals] score double
if finished and nothing if not) while adding many new tiles combinations
missing from the base set. But given the lack of necessary copies
available, we will go back to the basic set for the 2012 multi-player
mulligan round.
Two of our recent champions (Lisa Gutermuth and Katie McCorry)
missed WBC this year. However, two-time champion Robbie Mitchell
and defending champion Carolyn Strock were on hand to compete.
An added incentive this year for the winner was a donated Meeple
Plushie. Last year's runner-up, Arthur Wines, returned to WBC
for one day this year just to win the Carcassonne championship
and reclaim bragging rights from his niece Carolyn. Mission accomplished!
In the end, the string of six championships won by the werewolf
generation came to an end and Arthur served notice that us teetering
old folk aren't quite done yet.
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Michael Mullins and Vassili Kyrkos
try thair hand in the Single Elimination rounds. |
Ryan Houman faces Arthur Wines in
the Final with Carolyn's uncle triumphant. |
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