| 2007 Laurelists |
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Bob Dwyer, NJ
2nd
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Jack Stalica, ON
3rd
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John Weber, MD
4th
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Steve Kelley, OH
5th
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Not Applicable
6th
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| Past Winners |
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Dan Hoffman, NC
2005
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Nick Anner, NY
2006
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New wargames have a tougher time attracting
players than most other games because not only do they tend to
be longer but they usually can't be learned in a one-hour demo
without first reading the rules to familiarize yourself with
the concepts. |
We recommend that most wargames should
not attempt to hold tournaments until they''ve been published
for at least a year so that players have had a chance to handle
the learning curve in a more gradual manner. |
Baptism of Fire ...
This year started out with the original GM/game designer having
to bail for real world constraints close to the convention. He
pleaded with me and offered half a candy bar to take his place
to keep the event running. I was somewhat reluctant as the
event only drew a few people in 2006. But my love of this
great game and my friendship with Dave prevailed. I had
never GM'ed before and was eager to do a good job. The resources
that Don provided were very valuable. I jumped into the
experience and am very glad to have done so.
We had 10 entrants of which eight had never played before. Based
on this I decided to exclude myself from the field and only play
as a spoiler if required. The demo started promptly at 0900
on Thursday (22 years of military service die hard). This
is when I discovered I was in for a wild ride. All the participants
were great guys. However, a few had not even read the rules
and expected the game to be actually taught at the demo as it
was a B event. I explained that B meant there would be a
demo, but they were expected to have at least read the rules. The
good news was we were only playing the 1918 scenario so I was
able to dispense with all the rules for Poland, the Central Powers
and the Ukraine.
At 0955 we moved to the Lampeter room to play for real. I
randomly assigned pairs and all would have been good had one
winner not dropped out. That left me in a spoiler role after
the first round. I won and excluded myself from the Final. Before
the two semi-final games started I informed the other semi final
table that if I won then their table was actually for the wood!
The strategy for the 1918 game is very simple; do not lose
in the political phase. You must invest very heavily in
this phase, more so than the campaign game, because the Central
Powers are not present.
Rules questions were many and varied. I was reminded
how steep the learning curve is on this game. I tried to
play a couple of FTP games at the next table with great guys
that handled the many interruptions very well, Mark Hermann and
George Young (lost to Mark, beat George)
My overall experience was very positive. My hat
has always been tipped to the GMs for their effort and commitment,
more so now after doing it once.
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