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Three-time champ Paul Gaberson vs
Doug Mercer |
Bills Edwards vs George Young |
Monday, Monday ... not the answer
James "The Master" Pei became the first four-time
winner in the event's history. Pei was undefeated, beating Chris
Jones, Bob Jamelli, and Michael Ussery in the preliminary rounds,
George Young in the semi-finals and Ussery again in the Final.
Ussery defeated Ernie Chambers and Doug Smith in the preliminary
rounds and advanced to the semi-finals on tiebreakers despite
losing to Pei in Round 3. He defeated Grant LaDue in the semi-finals
to advance to his rematch with the Master. Young and LaDue were
each unbeaten in the preliminary rounds. In Round 3 LaDue knocked
out Paul Gaberson, the defending champ, while Young outlasted
GM Keith Wixson, 2010's other finalist.
The highlights:
* This year I cancelled the fourth round because of the light
turnout, a large number of dropouts after Round 2 and a general
lack of interest.
* There was only one new player this year, down from four lin
2010. It has been suggested to me that I should have a demo if
I want to attract new players. I have resisted the idea in the
past for various reasons, but I will have to reconsider in the
future.
* Half of last year's laurelists made it into the top six again
this year, including the defending champ.
* The best British player was Pei with four wins. Ussery had
three wins with the Brits. Several players had two wins as the
French.
* The rule changes I have implemented to address the game's inherent
French advantage may have finally hit home. British players are
now allowed to retrieve a reinforcement card from the discard
pile at the start of each turn (if conditions permit), the French
Marine Detachment units have been reduced to only one loss step,
the starting French VPs have been reduced to 3 and side selection
has been made random in order to eliminate specialization. This
year the games split evenly with each side winning 16 (as compared
to French advantages of 69% last year, 65% in 2009, 67% in 2008,
61% in 2007, 52% in 2006, 56% in 2005, 71% in 2004 and 62% in
2003). Along with similar results from the current online tournament,
this is good news indeed. But time will tell if this isn't just
a statistical anomaly.
Prizes: The Champ received a warhawk and the losing
finalist received a spiked ballhead warclub. The losing semi-finalists
each received a book.
Attendance was up only slightly in the new Monday timeslot.
That was a disappointment but not really surprising in hindsight.
I had hoped that the heavy competition from other tournaments
in the old Wednesday timeslot would be lighter on Monday, but
if there was less competition it did not really matter. This
game has been around for a long time, and it has become apparent
that new players in significant numbers are probably not going
to be drawn to it, while veteran players are going to continue
to drift away to new games. That is understandable and it appears
unlikely that attendance will ever rise above the mid 20's again.
I have my doubts whether that is enough for a viable tournament.
Assuming this game survives the Century cut for 2012, I have
no idea at this point about what I will do next year. Since the
switch to Monday was pretty much a flop, if there is a tournament
in 2012 a move back to later in the week is possible. Also, a
change in format is probably warranted as the current format
was meant for a larger field.
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|
Ernie Chambers vs Scott Beall |
The Master picks up his fourth WNW
title vs Michael Ussery. |
Play
By Email 2012
GM Keith Wixson (the 2006 WBC Champ) bested a field of 50 players
to win the 2012 Wilderness War PBeM Tournament, a seven
round swiss-elimination format competition which began in February
2010. The #8 seed at the start of the tournament, Wixson ran
the table, going 7-0 to win his first PBeM crown. He defeated
Bob Jamelli, Henry Rice, Kevin Worth and Al Owen in the swiss
rounds, Bill Peeck in the quarter-finals, Adam Deverell in the
semi-finals and Owen again in the championship game. Also going
undefeated in the preliminary rounds were John Buse (the #9 seed)
and Stefan Mecay (the #10 seed). Worth, Owen, Peeck, Deverell
and George Seary all advanced to the quarter-finals with one
swiss loss on tiebreakers. Owen defeated Jason White, Tom Drueding
and Paul Gaberson in the early rounds, Worth in the quarter-finals
and Buse in the semi-finals. Buse defeated Deverell in the Consolation
Match for third place honors. None of the top seven seeded players
made it past the preliminary rounds, an indication of the number
of very good players that participated.
The 96 games played broke down as follows: 57 French to 39 British
wins for a 59% French win rate. As is usually the case in Wilderness
War tournaments, however, the British win rate was much better
in later rounds after many less experienced players departed
the scene, and in the elimination rounds the Brits won five of
the eight games. The Champ played and won as the Brits in all
three elimination rounds.
The tournament went off without any significant problems and
was completed in less than two years. Thanks to everybody who
participated and thanks to Paul Gaberson for being the Assistant
GM.
The tournament website is http://mysite.verizon.net/vze4bc94/index.html.
An AAR of the Championship Game follows:
French: Al Owen
British: Keith Wixson
Early 57
Events Played: Campaign (French), Foul Weather (Brits),
Campaign (Brits), Courier Intercepted (French - successful),
British Regulars (Bradstreet drawn), Northern Indians (half roll,
two units gained), Mohawks, Indians Desert (French), Militia
x2 (French)
Raid Attempts: French were 0 for 2
VPs at Turn's End: FR4
The French attempted the standard Montcalm/Levis Campaign move
against Ft. William Henry on the first card, but were delayed
by bad weather. The Brits then followed up with their own Campaign
to bring Abercromby and Webb up to defend the fort in force.
The main French army settled in at Ticonderoga. After an early
successful Courier Intercepted by the French (on top of the British
use of a response card), the Brits were down several cards and
had to plan for a possible French four-play at the end of the
turn and start of the next turn. It appeared that the French
were setting up a move against Albany or Boston with the windfall.
Since they couldn't defend both spaces, the Brits concentrated
on building up a force to defend Albany by scraping together
a small army there under Bradstreet from what was not with Abercromby's
main army. But the French ended the turn with two events and
held a card, so nothing came of the threat. Interestingly, Levis
finished the turn out west in the Pays d'en Haut after leading
an unsuccessful raid.
Late 57
Events Played: Ministerial Crisis (no effect), Militia
(Brits - South), Rangers, Small Pox (Brits - full roll/2), Campaign
x2 (Brits)
British Reinforcement Card Retrieved: No
Raid Attempts: French were 0 for 3
VPs at Turn's End: FR4
This was a relatively uneventful turn. The French concentrated
on raiding, while the Brits spent most of their effort shifting
Bradstreet to the West and setting up a move against Ft. Duquesne
in 1758. With winter approaching, both main armies pulled back
from the Champlain Valley, but both left strong garrisons behind
in the forts. The deck was reshuffled at the end of the turn.
Early 58
Events Played: Campaign x2 (French), French Regulars,
Fieldworks (British), Northern Indians (half roll, two units
gained), Francois Bigot
British Reinforcement Card Retrieved: No
Raid Attempts: French were 0 for 2
VPs at Turn's End: FR3
The Brits drew no 3 cards, so the main army at Albany under Abercromby
was stuck. As the French consolidated it's main army for the
push down the Champlain, the Brits scrambled to get Monckton
to Albany from Halifax so they could react. Luckily, the Brits
had planned well in the the previous turn and when the French
push against the heavily garrisoned Ft. William Henry came, Johnson
was already in position to intercept with a force from Ft. Edward.
Johnson made the roll, threw up Fieldworks and won a major victory
in the first real battle of the game. Montcalm and Rigaud were
among the French casualties, leaving Vaudreuil in command of
the French army. While the French reinforced and brought Levis
back from Ft. Niagara to take command, Monckton took command
of the main British army and brought it up from Albany. But with
the danger of an ambush and the alarming lack of reinforcements
in mind, Monckton was content to stay on the defense. The Brits
spent the rest of the turn preparing for the move against Ft.
Duquesne, while the French went into raid mode. At the end of
the turn a small French force moved into Wood Creek and built
a stockade in an attempt to threaten Monckton's rear. The British
play of Bigot on its last card may have prevented a French attack
there (the Brits had been down a card because of Fieldworks).
Late 58
Events Played: Troop Transports (British), French Regulars
British Reinforcement Card Retrieved: No
Raid Attempts: French were 0 for 7
VPs at Turn's End: 0
Bradstreet's army finally made its move against Ohio Forks. The
French garrison did not destroy Ft. Duquesne and retreat, but
withdrew inside to defend the siege (sans Dumas, who stayed outside)
. This may have been a mistake in a close game because the extra
VP lost when Bradstreet took the fort on one roll came back to
haunt the French at the end of the game. The British victory
had a cost, however, as Dunbar was killed in the assault. His
death crippled the British command structure in the West and
effectively eliminated any further threat from Bradstreet. Bradstreet
rebuilt the fort but never left the Forks again. The French concentrated
heavily on raiding this turn with miserable success. With winter
approaching, both main armies pulled back from the Champlain
Valley, but this time the British left no garrisons behind and
held their final card. The deck was reshuffled at the end of
the turn.
Early 59
Events Played: Campaign (French), Foul Weather (British),
Courier Intercepted (British - successful), Light Infantry (Amherst
drawn), British Regulars (Forbes drawn), Governor Vaudreuil
British Reinforcement Card Retrieved: No
Raid Attempts: French were 0 for 1
VPs at Turn's End: FR1
The French once again attempted a Campaign move against Ft. William
Henry on the first card of the year, but were once again delayed
by bad weather (the British hold card from the previous turn).
Abercromby took command of the main British army and moved it
up from Albany to defend. The British finally drew some reinforcement
cards, and Amherst arrived and eventually made his way to Hudson
Carry North to take over command of the main army himself. Johnson
was sent to Charlestown with a small force to threaten the French
rear after a successful British play of Courier Intercepted.
The French were forced to use their final card of the turn (Fieldworks)
to respond to the threat of a British double move by Johnson,
when their preference was to hold the card. Following the play
of Governor Vaudreuil to send Levis out west on an inspection
tour, Amherst attacked the main French army under Drucour at
Ticonderoga in only the second major battle of the game. The
results of the Montcalm-Johnson battle of 57 were reversed even
without the Fieldworks, however, as the Brits were repulsed with
heavy losses and their commander killed.
Late 59
Events Played: Large Highlanders (Wolfe and Murray drawn),
Small Pox (British - full roll/5), Campaign (British), Surrender
(British)
British Reinforcement Card Retrieved: No
Raid Attempts: French were 0 for 2
VPs at Game's End: BR1
The situation at the start of the final turn was favorable from
the French standpoint. The Brits had to score a net of two VPs
to win, and that didn't appear likely (and taking another victory
space was just not feasible). The two French forts in the Champlain
Valley were obvious targets, but if the French just destroyed
the forts, pulled back the main army and scored a VP on a raid
they would be tough to beat. Luckily for the Brits, however,
the main French army under Drucour at Ticonderoga could not move
because of command problems and Levis would have to make his
way back East before it could. And while the main French army
had been well reinforced from Europe and Louisbourg, battle losses,
small pox (two outbreaks) and a lack of Indian support had taken
its toll since the start of the game. The Brits were also lucky
in drawing a very good hand.
The appearance of Wolfe and the Highlanders seemingly saved the
day for the Brits. He was able to make his way to Hudson Carry
North and take command before Levis could make it back to Ticonderoga,
so when Wolfe led the main army forward Drucour had no choice
but to stand and fight in front of Ft. Carillon. The Wargame
Gods were not going to make it easy for the Brits, however, and
Wolfe was repulsed with heavy losses in a battle he should have
won. This brought VPs up to FR2 and allowed Levis to destroy
Ft. Carillon when he arrived immediately thereafter (bringing
VPs back down to FR1). The Brits were out of other options, and
Wolfe advanced on Ticonderoga again. The French army was now
down two columns on Wolfe, but with Levis back the command problems
were resolved and this time the French evaded to Crown Point.
An auxiliary screen left behind did not slow the now desperate
British advance, and Wolfe continued on through the wilderness
after the overrun, without pausing to build a stockade. A small
force of Provincials was dropped off to protect the space. Neither
side had a viable retreat from Crown Point, and now things got
interesting as it became a game of maneuver and bluff. Levis
evaded again, this time into Green Mountain Central, leaving
behind Drucour and a small garrison at Ft. Saint Frederic to
defend the siege, and on the next French play slid past Wolfe's
flank and cut off his line of supply at Hudson Carry South. But
the French had fallen into a trap and now it sprang shut! On
a Campaign card Wolfe left behind a small force under Monckton
to siege and marched back to HCS to clear out Levis, who had
no choice but to evade to Wood Creek. Wolfe had to stop at HCS
because he had no auxiliaries (the Rangers were with Johnson
at Charlestown). With supplies now available, Monckton was able
to initiate a siege of Ft. Saint Frederic on the second half
of the Campaign and played Surrender to complete it without a
roll, scoring two VPs. For the first time in the game the Brits
took the lead.
The French had three cards remaining to get the VP back. Unfortunately
they were all "1" cards. Bougainville took command
of a portion of the main army and attacked the British Provincial
force at Ticonderoga, destroying it (but not overrunning it).
With Bougainville now in position to advance on Crown Point and
retake Ft. Saint Frederic, Johnson advanced up the Connecticut
River valley with his force and into the Green Mountains to threaten
the French supply line. Realizing that Johnson would therefore
be able to prevent a French siege of Ft. Saint Frederic on their
final card, with two cards to play the French attempted a last
raid at Trenton. It failed, and with no possibilities for attempting
any other raids on the final French card, Al resigned. Had the
French succeeded in raiding at the end, Johnson was poised to
lead a Ranger raid on New France on the final British card play.
Final Comments
This was a very even game and was played very close to the vest
by both players. The obvious keys to the British victory were
(1) never losing Ft. William Henry, (2) killing Montcalm on the
third turn, (3) scoring an extra VP at Ohio Forks when the French
neglected to destroy the fort, and, perhaps most importantly,
(4) the French going 0 for 17 on raids! Those four factors allowed
the Brits to keep the game close even though they received very
limited reinforcements until 1759. When Wolfe finally did arrive,
the Brits were in a decent position to take the game with aggressive
play. Al played very well and could have easily won with a little
better luck. He was a well deserving runner-up. |